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Anti-Mage
Base stats and attributes
Strength 20+1.2
Agility 22+2.8
Intelligence 15+1.8
Base damage 27-31
Move speed 320
Armor 2.08
Statistics
Level 1 16 25
Hit Points 530 849 1457
Mana 195 523 1017
Damage 49-53 88-92 136-140
Armor 2 8 14
Sight Range 1800/800
Attack Range 128
Missile Speed N/A

Anti-Mage is every spell caster's worst nightmare. He can quickly drain mana with every attack, leaving spell-dependant heroes defenseless. He can also survive devastating spells with his Spell Shield while his Blink helps him hunt down fleeing targets or escape from a dangerous situation. Once his enemies' mana pool run dry, a Mana Void will finish them off effectively. Anti-Mage is one of the most popular hard carries in the game, and one of the most feared ones too.

Abilities

Mana Break

  • Ability: Passive
  • Damage: Physical
  • Mana Per Hit: 28/40/52/64

Mana Break lets Anti-Mage burn a portion of his target's mana with every normal attack, as well as dealing 60% of mana burned as bonus damage. While the mana burn doesn't seem like a lot, Anti-Mage's fast attack speed can make it drain away frighteningly quickly. Very devastating against mana-reliant intelligence heroes or strength heroes who already have low mana pools.

Blink

  • Ability: Target Point
  • Range: 1000/1075/1150/1150
  • Mana Cost: 60
  • Cooldown: 12/9/7/5

Blink lets Anti-Mage teleport a short distance to the targeted area. This ability has a myriad of uses. You can use it to escape an attempted gank, chase down wounded enemies, bypass terrain obstacles and to simply get to somewhere quickly. With a 5 second cooldown at level 4 you can easily spam it constantly to give you great mobility.

Spell Shield

  • Ability: Passive
  • Resistance: 26%/34%/42%/50%

Spell Shield grants you additional magic resistance on top of you base 25% magic resistance, reducing the magical damage by a lot, and it stacks with other magic resistance granting items. Obviuosly, this ability can help you tank powerful magical spells.

Mana Void

  • Ability: Target Unit
  • Affects: Enemy Heroes
  • Damage: Magical
  • Damage: 0.6/0.85/1.1
  • Stun Duration: 0.1/0.2/0.3
  • Radius: 300
  • Mana Cost: 125/200/275
  • Cooldown: 70

Mana Void deals damage for every point of mana missing on the target unit to them and any surrounding enemies. A very deadly ultimate, it will more than likely finish off any enemy hero you focused on. Try using it on heroes with high mana pools but just used a lot of spells to do more damage.

Item Selection

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Strategy

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