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(→Strategies: monk) |
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== Characters == | == Characters == | ||
===Feung=== | ===Feung=== | ||
[[ | [[File:Battleheart Feung.jpg|thumb|Feung]] | ||
* Initial Weapon: | * Initial Weapon: | ||
* Initial Armor: | * Initial Armor: | ||
* Initial Trinkets: None | * Initial Trinkets: None | ||
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| 5 || Evasion || The monk becomes momentarily untouchable, evading all attacks for 8 seconds. || 30 second | | 5 || Evasion || The monk becomes momentarily untouchable, evading all attacks for 8 seconds. || 30 second | ||
|- | |- | ||
| 5 || Ki Blast || A shockwave of pure ki | | 5 || Ki Blast || A shockwave of pure ki erupts from the monk, knocking foes to the ground. || 30 second | ||
|- | |- | ||
| 10 || Iron Hand || The monk's standard attacks have a 5% chance to knock opponents to the ground. || Passive | | 10 || Iron Hand || The monk's standard attacks have a 5% chance to knock opponents to the ground. || Passive | ||
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== Strategies == | == Strategies == | ||
The monk is great for fighting bosses or great waves of enemies. The Wind Walk ability can attack all enemies at once. The Evasion ability makes him invulnerable for 10 seconds; great for ogres, red blobs, bosses or when surrounded. Also, for when surrounded you could use the Ki Blast. Also useful is the 1000 Palms ability, dealing great damage. Being a tank/dd class makes the monk versatile. | |||
The monk is great for fighting bosses or great waves of enemies.The | |||
{{Footer Nav|game=Battleheart|prevpage=Knight|nextpage=Paladin}} |
Latest revision as of 04:08, 17 July 2012
Characters[edit]
Feung[edit]
- Initial Weapon:
- Initial Armor:
- Initial Trinkets: None
- Initial Power:
- Initial Defense:
Skills[edit]
Level | Name | Effect | Cooldown |
---|---|---|---|
1 | Wind Walk | With blinding speed, the monk attacks every enemy on the battle field at once. | 30 second |
5 | Evasion | The monk becomes momentarily untouchable, evading all attacks for 8 seconds. | 30 second |
5 | Ki Blast | A shockwave of pure ki erupts from the monk, knocking foes to the ground. | 30 second |
10 | Iron Hand | The monk's standard attacks have a 5% chance to knock opponents to the ground. | Passive |
10 | Tiger Claw | The monk's standard attacks have a +15% chance to deal critical damage. | Passive |
15 | 1000 Palms | The monk attacks a single target for massive damage. | 40 second |
15 | Spirit Trance | Increased speed and health regen for 15 seconds. | 40 second |
20 | Clarity | Healing effects on the monk are increased by 10%. | Passive |
20 | Dragon Style | Increases the monk's attack power by 15%. | Passive |
25 | Counter | Grants a 30% chance upon being hit in melee to instantly strike back. | Passive |
30 | Sweep the Leg | Wind Walk greatly reduces movement speed of those struck for 6 seconds. | Passive |
30 | Solar Strikes | Wind Walk deals 50% more damage. | Passive |
Strategies[edit]
The monk is great for fighting bosses or great waves of enemies. The Wind Walk ability can attack all enemies at once. The Evasion ability makes him invulnerable for 10 seconds; great for ogres, red blobs, bosses or when surrounded. Also, for when surrounded you could use the Ki Blast. Also useful is the 1000 Palms ability, dealing great damage. Being a tank/dd class makes the monk versatile.