Editing Battlestations: Pacific/Swirl

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__NOEDITSECTION__
{{Header Nav|game=Battlestations: Pacific}}
{{Header Nav|game=Battlestations: Pacific}}
Swirl is a large archipelago, similar to Dreadnought but relies less on the centre.
Swirl is a large archipelago, similar to Dreadnought but relies less on the centre.
==Escort==
==Escort==
{{quote|A lightly defended US convoy is escaping to the north from the battle zone. The US must escort at least one transport ship to safety. The Japanese have to sink all hostile transport ships before they get away.|Map description}}
{{quote|A lightly defended US convoy is escaping to the north from the battle zone. The US must escort at least one transport ship to safety. The Japanese have to sink all hostile transport ships before they get away.|Map description}}
[[File:BSP SwirlCamping.PNG|right|thumb|Camping Clemsons - it's a legitimate strategy.]]
[[Image:BSP SwirlCamping.PNG|right|thumb|Camping Clemsons - it's a legitimate strategy.]]
[[File:BSP SwirlDepthCharge.PNG|left|thumb|Easy handling and immunity to torpedoes makes Elcos the perfect anti-sub unit.]]
[[Image:BSP SwirlDepthCharge.PNG|left|thumb|Easy handling and immunity to torpedoes makes Elcos the perfect anti-sub unit.]]
This escort mission revolves around an American convoy seeking refuge in the north. Unlike Dreadnought, players now have three spawn points to choose from - an airfield, a PT boat base, and destroyers for the Americans or Type B subs for the Japanese. These spawn points are located far apart - choosing the wrong spawn point can cost your team the game.
This escort mission revolves around an American convoy seeking refuge in the north. Unlike Dreadnought, players now have three spawn points to choose from - an airfield, a PT boat base, and destroyers for the Americans or Type B subs for the Japanese. These spawn points are located far apart - choosing the wrong spawn point can cost your team the game.


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The Allied center base is an airbase providing access to Corsairs and Helldivers. Corsairs will be the players' biggest asset against torpedo bombers from the west, as well as Gyoraiteis from the other center base. You may need some Elcos for defence against any Type Bs.
The Allied center base is an airbase providing access to Corsairs and Helldivers. Corsairs will be the players' biggest asset against torpedo bombers from the west, as well as Gyoraiteis from the other center base. You may need some Elcos for defence against any Type Bs.
[[File:BSP SwirlStrafing.PNG|right|thumb|Corsairs keep Gyoraiteis at bay.]][[File:BSP SwirlTorpingFletcher.PNG|left|thumb|Torping the Fletchers makes it easier for others to attack the convoy.]]
[[Image:BSP SwirlStrafing.PNG|right|thumb|Corsairs keep Gyoraiteis at bay.]][[Image:BSP SwirlTorpingFletcher.PNG|left|thumb|Torping the Fletchers makes it easier for others to attack the convoy.]]
The farthest Allied base - the one closest to the exit - spawns Clemson-class destroyers. These are generally not needed, as the convoy is already escorted by six Fletchers - which put up more flak than Clemsons. Additionally, they are extremely slow compared to planes, and are generally not any more effective against submarines than Elcos. Clemsons, however, are much more heavily armoured, making them effective campers for the Japanese bases. Simply park your Clemson near an enemy base and shell any enemies that appear out of it. Although you can't outright neutralize the spawn, you can delay enemy attacks long enough for the convoy to escape.
The farthest Allied base - the one closest to the exit - spawns Clemson-class destroyers. These are generally not needed, as the convoy is already escorted by six Fletchers - which put up more flak than Clemsons. Additionally, they are extremely slow compared to planes, and are generally not any more effective against submarines than Elcos. Clemsons, however, are much more heavily armoured, making them effective campers for the Japanese bases. Simply park your Clemson near an enemy base and shell any enemies that appear out of it. Although you can't outright neutralize the spawn, you can delay enemy attacks long enough for the convoy to escape.


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==Siege==
==Siege==
{{quote|The US has launched a bombing run on a Japanese base and on some Japanese cruisers anchored nearby. The US must sink the enemy ships and neutralize the Japanese base. The Japanese have to protect the anchored ships and the headquarters by destroying all the enemy bombers and their fighter escort.|Map description}}
{{quote|The US has launched a bombing run on a Japanese base and on some Japanese cruisers anchored nearby. The US must sink the enemy ships and neutralize the Japanese base. The Japanese have to protect the anchored ships and the headquarters by destroying all the enemy bombers and their fighter escort.|Map description}}
[[File:BSP SwirlBombsAway.PNG|left|thumb|Take an active role yourself in bombing the enemy ships and base into oblivion.]]
[[Image:BSP SwirlBombsAway.PNG|left|thumb|Take an active role yourself in bombing the enemy ships and base into oblivion.]]
This mission is somewhat similar to BSM's [[Battlestations: Midway/Air Superiority at Luzon|Air Superiority at Luzon]]. However, both sides have access to a wider variety of units - the Americans have access to SBD Dauntlesses, Warhawks, and Wildcats. The Japanese have only fighters - the Zero and the Gekko.
This mission is somewhat similar to BSM's [[Battlestations: Midway/Air Superiority at Luzon|Air Superiority at Luzon]]. However, both sides have access to a wider variety of units - the Americans have access to SBD Dauntlesses, Warhawks, and Wildcats. The Japanese have only fighters - the Zero and the Gekko.


The Allies' job is to escort bomber wings that will neutralize the Japanese headquarters and sink three Japanese ships - a Kuma-class, a Mogami-class, and a Tone-class. Mogami and Tone put up considerable AA fire, and the island itself is well entrenched with multiple AA batteries. Allied fighters should try to neutralize these batteries not just for a secondary objective, but also to help protect the bomber wings.
The Allies' job is to escort bomber wings that will neutralize the Japanese headquarters and sink three Japanese ships - a Kuma-class, a Mogami-class, and a Tone-class. Mogami and Tone put up considerable AA fire, and the island itself is well entrenched with multiple AA batteries. Allied fighters should try to neutralize these batteries not just for a secondary objective, but also to help protect the bomber wings.
[[File:BSP SwirlTargetingWarhawk.PNG|right|thumb|Dogfight enemy fighters and help protect those going after the bombers.]]
[[Image:BSP SwirlTargetingWarhawk.PNG|right|thumb|Dogfight enemy fighters and help protect those going after the bombers.]]
The bomber wings themselves consist of three SBD Dauntless wings (for a total of nine SBDs) and three B-17s. The Japanese should focus primarily on the Fortresses - they are large and slow, and will take a lot of strength out of the Allies when they are shot down. However, the Dauntlesses are more numerous, more accurate, and carry a single heavy bomb versus the carpet bombers' multitude of smaller ones. This means it doesn't really matter which planes you go for - intercept as many bombers as possible before they get to the base, and reduce the enemy firepower.
The bomber wings themselves consist of three SBD Dauntless wings (for a total of nine SBDs) and three B-17s. The Japanese should focus primarily on the Fortresses - they are large and slow, and will take a lot of strength out of the Allies when they are shot down. However, the Dauntlesses are more numerous, more accurate, and carry a single heavy bomb versus the carpet bombers' multitude of smaller ones. This means it doesn't really matter which planes you go for - intercept as many bombers as possible before they get to the base, and reduce the enemy firepower.


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==Competitive==
==Competitive==
{{quote|You are the captain of a destroyer caught in the thick of battle. Can you stop the unrelenting onslaught against your base? As a US force you have to destroy attacking enemy ships and planes.|Map description}}
{{quote|You are the captain of a destroyer caught in the thick of battle. Can you stop the unrelenting onslaught against your base? As a US force you have to destroy attacking enemy ships and planes.|Map description}}
[[File:BSP SwirlIncoming.PNG|left|thumb|Incoming!!]]
[[Image:BSP SwirlIncoming.PNG|left|thumb|Incoming!!]]
This is a fairly straightforward map: a ton of Japanese ships and planes are moving to neutralize your team's base, and you have to stop that from happening. However, you only have access to Fletcher and Clemson-class destroyers. Players will fight increasingly difficult enemies, graduating from Minekaze-class destroyers, to Fubukis, all the way up to Kongō-class battleships. Each, naturally, gives more points than the last upon destruction.
This is a fairly straightforward map: a ton of Japanese ships and planes are moving to neutralize your team's base, and you have to stop that from happening. However, you only have access to Fletcher and Clemson-class destroyers. Players will fight increasingly difficult enemies, graduating from Minekaze-class destroyers, to Fubukis, all the way up to heavy cruisers. Each, naturally, gives more points than the last upon destruction.
[[File:BSP SwirlDDFight.PNG|right|thumb|This mission will test your proficiency with destroyers.]]
[[Image:BSP SwirlDDFight.PNG|right|thumb|This mission will test your proficiency with destroyers.]]
Complicating matters somewhat is a significant enemy air presence. At first the enemy is content to send B5N Kates at you, to try and torpedo a single unlucky destroyer, but a skilled captain can dodge the torpedoes. Aside from that, Vals close in as well to try and bomb the base.
Complicating matters somewhat is a significant enemy air presence. At first the enemy is content to send B5N Kates at you, to try and torpedo a single unlucky destroyer, but a skilled captain can dodge the torpedoes. Aside from that, Vals close in as well to try and bomb the base.


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==Duel==
==Duel==
{{img
<center>
|file=BSP SwirlDuel.PNG
[[Image:BSP SwirlDuel.PNG|800px|Start locations for Swirl: Duel]]
|class=maxwidth
</center>
|options=Start locations for Swirl: Duel
 
}}
==Island Capture - Small==
==Island Capture - Small==
'''Map Description:''' Swirl Small is quite similar to Dreadnought Small. The primary exception is that the focus is on battleships and destroyers for the most part. Similar to Dreadnought, the team that has captured the centre island will be able to spawn battleships.
'''Map Description:''' Swirl Small is quite similar to Dreadnought Small. The primary exception is that the focus is on battleships and destroyers for the most part. Similar to Dreadnought, the team that has captured the centre island will be able to spawn battleships.


'''Unlock Data:''' Although players can spawn Renown or Kongō-class battleships right from the start, if a player selects the Iowa or Yamato (or, with the Mustang pack, the Montana or Super-Yamato), these true battleships will be available right from the start. The most recommended unlock, therefore, is a battleship. Because of the number of battleships on this map, destroyers can also be a worthy investment for their huge torpedo complement.
'''Unlock Data:''' Although players can spawn Renown or Kongō-class battleships right from the start, if a player selects the Iowa or Yamato, these true battleships will be available right from the start. The most recommended unlock, therefore, is the Iowa or Yamato-class battleship. Because of the number of battleships on this map, destroyers can also be a worthy investment for their huge torpedo complement.


'''Balancing Notes:''' Aside from the minor differences between the four battleship unlocks, there are very few differences between playing the Japanese versus playing the Allies.
'''Balancing Notes:''' Aside from the minor differences between the Iowa and the Yamato, there are very few differences between playing the Japanese versus playing the Allies.


Click on a Headquarters to see what it can spawn.
Click on a Headquarters to see what it can spawn.
<div align=center>
<center>
<imagemap>
<imagemap>
Image:BSP SwirlSmall.PNG|Swirl - Small|800px
Image:BSP SwirlSmall.PNG|Swirl - Small|800px
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desc bottom-right
desc bottom-right
</imagemap>
</imagemap>
</div>
</center>
===HQ 1 (Japanese)===
===HQ 1 (Japanese)===
{{BSP islcap|maplink=Island Capture - Small
{{BSP islcap|maplink=Island Capture - Small
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Click on a headquarters to see what it can spawn.
Click on a headquarters to see what it can spawn.
<div align=center>
<center>
<imagemap>
<imagemap>
Image:BSP SwirlMedium.PNG|Swirl - Medium|800px
Image:BSP SwirlMedium.PNG|Swirl - Medium|800px
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desc bottom-right
desc bottom-right
</imagemap>
</imagemap>
</div>
</center>
===HQ 1 (Allied)===
===HQ 1 (Allied)===
{{BSP islcap|maplink=Island Capture - Medium
{{BSP islcap|maplink=Island Capture - Medium
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Click on a headquarters to see what it can spawn.
Click on a headquarters to see what it can spawn.
<div align=center>
<center>
<imagemap>
<imagemap>
Image:BSP_SwirlLarge.PNG|Swirl - Large|800px
Image:BSP_SwirlLarge.PNG|Swirl - Large|800px
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desc bottom-right
desc bottom-right
</imagemap>
</imagemap>
</div>
</center>
===HQ 2 (Allied)===
===HQ 2 (Allied)===
{{BSP islcap|maplink=Island Capture - Large
{{BSP islcap|maplink=Island Capture - Large
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*''Gato-class SS''
*''Gato-class SS''
{{col|2|end}}
{{col|2|end}}
|jpships=
|usplanes=None
|usplanes=None
|jpplanes=None
|jpplanes=None
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