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'''Castlevania II: Simon's Quest''' (often referred to simply as ''Simon's Quest'') features Simon Belmont in a new adventure, taking place in 1698, seven years after the events of the first ''[[Castlevania]]''.  Simon may have defeated the evil Count Dracula, but moments before being vanquished, he cast a curse upon Simon that would end his days prematurely if Dracula was not resurrected. Simon once again takes up the legendary Vampire Killer whip in order to find and burn Dracula's body so that the curse can be lifted.
'''Castlevania II: Simon's Quest''' (often referred to simply as ''Simon's Quest'') features Simon Belmont in a new adventure, taking place in 1698, seven years after the events of the first ''[[Castlevania]]''.  This game  has significantly different gameplay than the original, and is much more like ''[[Zelda II: The Adventure of Link]]'' or ''[[Faxanadu]]''. You will be exploring towns, talking to people for clues, finding and purchasing new weapons and items, and so on. You also have free movement around the world, rather than progressing through each level, one at a time, never looking back. The game also introduces a day/night system, where ever couple of minutes it changes from one to the other. At night the enemies are twice as strong, but give twice as many hearts (your "money"), and while town streets are crowded with people during the day, at night the shops are closed and zombies roam the streets.


''Simon's Quest'' has significantly different gameplay than the original, and is much more like ''[[Zelda II: The Adventure of Link]]'' or ''[[Faxanadu]]''. You will be exploring towns, talking to people for clues, finding and purchasing new weapons and items, and so on. You also have free movement around the world, rather than progressing through each level, one at a time, never looking back. The game also introduces a day/night system, where ever couple of minutes it changes from one to the other. At night the enemies are twice as strong, but give twice as many hearts (your "money"), and while town streets are crowded with people during the day, at night the shops are closed and zombies roam the streets.
Unfortunately certain gameplay elements were implemented poorly and many hints were excessively vague and/or badly translated, so ''Simon's Quest'' was received poorly by critics and ''Castlevania'' fans alike. As a result, future ''Castlevania'' games would follow the style of the original for years. It wasn't until ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'' was released that the series would become a full RPG-Action/Adventure hybrid and re-adopt many of the elements of ''Simon's Quest''.
 
As a result of poor handling of certain gameplay elements and excessively vague hints, the game had a poor reception among critics and ''Castlevania'' fans alike. Because of that, future ''Castlevania'' games would revert to the traditional style, at least until ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'', when the series would become a full RPG-Action/Adventure hybrid.


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== Story ==
== Story ==
Seven years ago, Simon Belmont defeated Count Dracula (the story of the original ''[[Castlevania]]''). Before dying, Dracula put a curse on Simon, where he would too would die if Dracula was not resurrected soon. The only way to break the curse would be to find Dracula's five remaining body parts, which have been scattered throughout the land. If the parts were brought together and burnt on an alter in Dracula's castle, the curse would be lifted and Simon could live out the rest of his natural life in peace.
Seven years ago, Simon Belmont defeated Count Dracula (this was the story of the original ''[[Castlevania]]''). Before dying, Dracula put a curse on Simon, so that he would too would die if Dracula was not resurrected soon. The only way to break the curse would be to find Dracula's five remaining body parts, which had been scattered throughout the land. If the parts were brought together and burnt on an alter in Dracula's castle, the curse would be lifted and Simon could live out the rest of his natural life in peace.  


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Revision as of 18:35, 10 April 2008

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Castlevania II: Simon's Quest (often referred to simply as Simon's Quest) features Simon Belmont in a new adventure, taking place in 1698, seven years after the events of the first Castlevania. This game has significantly different gameplay than the original, and is much more like Zelda II: The Adventure of Link or Faxanadu. You will be exploring towns, talking to people for clues, finding and purchasing new weapons and items, and so on. You also have free movement around the world, rather than progressing through each level, one at a time, never looking back. The game also introduces a day/night system, where ever couple of minutes it changes from one to the other. At night the enemies are twice as strong, but give twice as many hearts (your "money"), and while town streets are crowded with people during the day, at night the shops are closed and zombies roam the streets.

Unfortunately certain gameplay elements were implemented poorly and many hints were excessively vague and/or badly translated, so Simon's Quest was received poorly by critics and Castlevania fans alike. As a result, future Castlevania games would follow the style of the original for years. It wasn't until Symphony of the Night was released that the series would become a full RPG-Action/Adventure hybrid and re-adopt many of the elements of Simon's Quest.

Template:Continue Nav

Story

Seven years ago, Simon Belmont defeated Count Dracula (this was the story of the original Castlevania). Before dying, Dracula put a curse on Simon, so that he would too would die if Dracula was not resurrected soon. The only way to break the curse would be to find Dracula's five remaining body parts, which had been scattered throughout the land. If the parts were brought together and burnt on an alter in Dracula's castle, the curse would be lifted and Simon could live out the rest of his natural life in peace.

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