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{{P/aniki|num=|game=Deus Ex}}
{{Header Nav|game=Deus Ex}}


== Versions ==
Deus Ex was released for the [[PC]] on June 22, [[2000]]; it was then released for the [[Mac]] on July 7, [[2000]]. On March 25, [[2002]], Deus Ex was released for the [[PlayStation 2]] due to its high success on the [[PC]]. The [[PlayStation 2]] version mostly contains graphical changes, while the game was renamed "Deus Ex: The Conspiracy". Several of the weapons, characters, and items have been re-designed, as well as several animations for characters.


Deus Ex was released for the [[PC]] on June 22, 2000. It was then released for the [[Mac]] on July 7, 2000. Deus Ex was developed by [[Ion Storm Inc.]] and published by [[Eidos Interactive]]. The game was critcally acclaimed for it's combination of role-playing and First-Person Shooter action. On March 25, 2002, Deus Ex was released for the [[PlayStation 2]] due to it's high success on the [[PC]].
One of the biggest changes, however, was the interface: the interface has been re-designed to fit with the console, just like the controls. Many of the [[PC]] and [[Mac]] levels have been re-designed, although most do not affect the gameplay overall. The [[PlayStation 2]] version offers superior animation but worse graphics. Auto-aim was also very noticeable in the game, and several parts of levels have been cut from the game due to the PS2's RAM limitations; the cutscenes in the game are now pre-rendered.  
 
The [[PlayStation 2]] version mostly contains graphical changes. The game was renamed Deus Ex: The Conspiracy. Several of the weapons, characters, and items have been redesigned. Several animations for characters have also been changed. One of the biggest changes, however, was the interface. The interface has been redesigned to fit with the console, just like the controls. Many of the [[PC]] and [[Mac]] levels have been redesigned, although most do not affect the gameplay. The [[PlayStation 2]] version offers superior animation but worse graphics. Auto-aim was also very noticiable in the game. Several parts of levels have been cut from the game due to the PS2's RAM limitations. The cutscenes in the game are now pre-rendered.  


Notice the interface differences and the look of the sniper rifle below:
Notice the interface differences and the look of the sniper rifle below:


[[Image:Deus_Ex_PS2_comp.jpg|300px|left|thumb|PS2 version]][[Image:Deus_Ex_PC_ver.jpg|300px|left|thumb|PC version]]
<gallery>
File:Deus Ex PS2 comp.jpg|PS2 version: the interface and look of the sniper rifle is very different from the PC and Mac versions
File:Deus Ex PC ver.jpg|PC version: this interface is more suited for the PC; the weapons and character animations also look different from the PS2 counter-part
File:DE Macversion.jpg|Mac version: as you can see, the Mac version is very similar to the PC version, with no changes to the interface or appearance (note that there are no weapons equipped or augmentations installed)
</gallery>


<div style="text-align:center">
{{Footer Nav|game=Deus Ex|nextpage=Characters}}
[[Deus Ex/Introduction|&lt;&lt; Introduction]] | [[Deus Ex/Characters|Characters &gt;&gt;]]
</div>

Latest revision as of 14:14, 30 March 2023

Deus Ex was released for the PC on June 22, 2000; it was then released for the Mac on July 7, 2000. On March 25, 2002, Deus Ex was released for the PlayStation 2 due to its high success on the PC. The PlayStation 2 version mostly contains graphical changes, while the game was renamed "Deus Ex: The Conspiracy". Several of the weapons, characters, and items have been re-designed, as well as several animations for characters.

One of the biggest changes, however, was the interface: the interface has been re-designed to fit with the console, just like the controls. Many of the PC and Mac levels have been re-designed, although most do not affect the gameplay overall. The PlayStation 2 version offers superior animation but worse graphics. Auto-aim was also very noticeable in the game, and several parts of levels have been cut from the game due to the PS2's RAM limitations; the cutscenes in the game are now pre-rendered.

Notice the interface differences and the look of the sniper rifle below: