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Template:All Game Nav Throughout the world you will find many pools, fountains and shrines. Here is what their powers are so you can know when to use them and which ones to avoid.

Fountains

Blood Fountain

Every time you drink your hit points increase

Fountain of Tears

–1 to one stat, +1 to another stat. Not recommended.

Murky Pool

Infravision.

Purifying Spring

Boosts mana.

Shrines

Cauldron

Acts like one of the shrines below (chosen at random). Not recommended.

Goat Shrine

Acts like one of the shrines below (chosen at random). Not recommended.

Abandoned Shrine

"The hands of Men may be guided by Faith"

+2 to Dexterity. Cannot bypass the max attribute.

Creepy Shrine

"Strength is bolstered by heavenly faith." +2 to Strength. Cannot bypass the max attribute.

Cryptic Shrine

"Power comes from your disorientation..."

Casts Nova (hurts others, not you), and refills your mana. Save this for when you're overrun or desperately need mana.

Divine Shrine

"Drink and be refreshed"

Fully restores both health and mana, and either one full health and one full mana potion appear or else two rejuvenation potions.

Eerie Shrine

"Knowledge and wisdom comes at the cost of self"

+2 to Magic. Cannot bypass the max attribute.

Eldritch Shrine

"Azure and Crimson become as the sun"

Your health and mana potions all become rejuvenation potions!

Enchanted Shrine

"Magic is not always what it seems to be" Lowers one spell by 1 level and raises others by 1 level. Use at your own discretion.

Fascinating Shrine

"Intensity comes at the cost of wisdom"

Permanent loss of a certain percentage of your mana pool in exchange for 2 levels to Fire Bolt (regardless of whether you have the spell already).

Glimmering Shrine

"Mysteries are revealed in the light of reason" All unidentified items are identified.

Gloomy Shrine

"Those who defend, seldom attack"

Max damage of all weapons lowered by 1 (e.g. 2–4 becomes 2–3, etc.), protection of all armor raises by 1 or 2 points. You can exploit this by dropping all your weapons (even ones you don't want to use, as this affects their sell value) and then use the shrine to boost your armor.

Hidden Shrine

"New strength flows from destruction"

Removes 10 durability from one equipped item and adds it to another.

Holy Shrine

"Wherever you go, there you are"

Phasing spell.

ShrineImposing Shrine=== "A surge of blood interrupts your thoughts"

+2 to Dexterity. Cannot bypass the max attribute.

Magical Shrine

"While the spirit is vigilant, the body thrives"

Casts Mana Shield.

Mysterious Shrine

"Some are weakened as one grows strong"

One attribute gets +5, the others –1.

Ornate Shrine

"Salvation comes at the cost of wisdom."

Permanent loss of a certain percentage of your mana pool in exchange for 2 levels of Holy Bolt (regardless of whether you have the spell yet).

Quiet Shrine

"The essence of life flows from within"

+2 to Vitality. Cannot bypass the max attribute.

Religious Shrine

"Time cannot diminish the powers of steel"

Fully repairs the durability of all items. Unlike a blacksmith this does not reduce their maximum durability.

Sacred Shrine

"Energy comes at the cost of wisdom"

Permanent loss of a certain percentage of your mana pool in exchange for 2 levels of Charged Bolt (regardless of whether you have the spell yet).

Secluded Shrine

"The way is made clear when viewed from above"

Reveals the whole map of the current floor. Not recommended if you're using the map to work out where you've gone.

Spiritual Shrine

"Riches abound when you least expect it"

Empty slots are filled with cash! The amount you get is modified by your level. If you get this from a Cauldron you get more. Drop all your equipment before using this shrine to ensure you get all the cash you're due (after all, a single-slot pile of cash is worth far more than the multi-slot weapons you were intending to sell).

Spooky Shrine

"Where avarice fails patience gains a reward"

All other players (only on the same floor?) are healed.

Stone Shrine

"Power of Mana refocused renews"

Refills your mana pool and recharges enchanted staffs.

Tainted Shrine

Affects all players. The one using it gets +1 to one random stat and everyone else gets a –1 to all their stats!

Thaumaturgic Shrine

"What once was open, is now closed."

Shuts and resets all chests on the floor, meaning you can loot them again. For maximum loot, don't use this shrine until you've cleared the floor.

Weird Shrine

"The sword of justice is swift and sharp"

+1 to maximum damage of all your weapons (2–4 becomes 2–5, etc.)