Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 70: | Line 70: | ||
===Lv9999 Nekomata Trick=== | ===Lv9999 Nekomata Trick=== | ||
{{sect-stub}} | |||
In The Red River in Chapter 4, Axel's scheme has Geo panels that level the enemies by 10% after every turn. After several turns (nearing the hundreds) all enemies on the map will be level 9999. Do enough damage to a Nekomata, have strong characters inside the base panel and make sure that the character throwing the Nekomata into the panel is able to kill it (because the success rate of capturing monsters depends on those variables). If done properly, you will have a level 9999 Nekomata | In The Red River in Chapter 4, Axel's scheme has Geo panels that level the enemies by 10% after every turn. After several turns (nearing the hundreds) all enemies on the map will be level 9999. Do enough damage to a Nekomata, have strong characters inside the base panel and make sure that the character throwing the Nekomata into the panel is able to kill it (because the success rate of capturing monsters depends on those variables). If done properly, you will have a level 9999 Nekomata. | ||