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===Mediator=== | ===Mediator=== | ||
A Mediator works by appearing in the Innocent Town of an item that it's on, and marrying two regular specialists into one dual-stat specialist. The chance of this happening depends on the level of the Mediator. The resulting dual-stat specialist is usually, but not always, based on the original specialists -- A Marksman and a Gladiator will usually, but not always, be married into a Sniper. The level of the resulting dual-stat specialist will be based on the ''' | A Mediator works by appearing in the Innocent Town of an item that it's on, and marrying two regular specialists into one dual-stat specialist. The chance of this happening depends on the level of the Mediator. The resulting dual-stat specialist is usually, but not always, based on the original specialists -- A Marksman and a Gladiator will usually, but not always, be married into a Sniper. The level of the resulting dual-stat specialist will be based on the '''level of the item and ''not'' the levels of the original specialists!''' So when using Mediators it is always best to use low-level specialists on high-level items, such that the resulting dual-stat specialist will actually be much more powerful than the specialists used to create it. | ||
For the marriage to work, the item in question '''''must''''' have an open specialist slot available, and the newly-created dual-stat specialist ''will'' have to be re-subdued. | For the marriage to work, the item in question '''''must''''' have an open specialist slot available, and the newly-created dual-stat specialist ''will'' have to be re-subdued. |