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Dragon Knight...
Abilities
Breathe Fire
- Ability: Target Point, Target Unit
- Damage Type: Magical
- Damage: 90 / 170 / 240 / 300
- Range: ~600
- Mana Cost: 100 / 110 / 120 / 130
- Cooldown: 12
Breathe Fire "Unleashes a breath of fire on enemy units in a line in front of Dragon Knight."
Dragon Tail
- Ability: Target Unit
- Damage: 25 / 50 / 75 / 100
- Damage Type: Magical
- Stun Duration: 2.5 / 2.75 / 3 / 3.25
- Mana Cost: 100
- Cooldown: 9
Dragon Tail "Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400."
Dragon Blood
- Ability: Passive
- Health Regen:: 2 / 3 / 4 / 5
- Armor: 3 / 6 / 9 / 12
Dragon Blood "The life blood of the Dragon improves health regeneration and strengthens armor."
Elder Dragon Form
- Ability: No Target
- Duration: 60
- Bonus Move Speed: 25
- Bonus Attack Range: 372
- Mana Cost: 50
- Cooldown: 115
Elder Dragon Form "Dragon Knight can take the form of three powerful elder dragons. LEVEL 1 - Green Dragon: Short poison damage over time on attack. LEVEL 2 - Red Dragon: Splash damage on attack. LEVEL 3 - Blue Dragon: Splash damage and frost attack that slows enemy units."
Item Selection
Strategy