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Pretty much all Arcane Magicks are of the Dark element. Holy Enemies beware! However, there are a few non-dark element spells here, and they're useful for pretty much all of the game.
Spell | MP | Price | Effect | Licence | LP | Other Information |
---|---|---|---|---|---|---|
Beserk | 10 | 1000 | Cause one ally to mindlessly attack | 25 | ||
Dark | 10 | 500 | Deal moderate dark damage to all foes in range | 25 | ||
Gravity | 30 | 2800 | Reduce HP of one foe by 1/4 of target's max HP | 30 | ||
Confuse | 10 | 1400 | Cause one foe to confuse friend with foe | 30 | ||
Drain | 40 | 3200 | Transfer HP from one foe to caster | |||
Decoy | 10 | 2500 | Cause one ally to be the target of all foes | |||
Syphon | 2 | 4000 | Transfer MP from one foe to caster | |||
Vanish | 24 | 4900 | Render one ally invisible | |||
Darkra | 20 | 5800 | Deal dark damage to all foes in range | |||
Death | 30 | 5200 | Reduce one foe's HP to 0 | |||
Bubble | 32 | 3300 | Double max HP of one ally | |||
Reverse | 50 | 7600 | Cause Healing/Damage to have opposite effect on foe | |||
Vanishga | 60 | 8700 | Render all allies invisible | |||
Graviga | 36 | 6800 | Reduce HP of one foe by 1/2 of target's max HP | |||
Darkga | 30 | 9400 | Deal heavy dark damage to all foes in range. |