From StrategyWiki, the video game walkthrough and strategy guide wiki
< Final Fantasy XII
Revision as of 18:51, 28 July 2007 by Auto Prod Bot (talk | contribs) (AGN -> HN, back -> prev :Community Issues, Replaced: All Game Nav → Header Nav , Typos fixed: invisable → invisible, [[Project:AutoWikiB)
Jump to navigation Jump to search

Pretty much all Arcane Magicks are of the Dark element. Holy Enemies beware! However, there are a few non-dark element spells here, and they're useful for pretty much all of the game.

Spell MP Price Effect Licence LP Other Information
Beserk 10 1000 Cause one ally to mindlessly attack 25
Dark 10 500 Deal moderate dark damage to all foes in range 25
Gravity 30 2800 Reduce HP of one foe by 1/4 of target's max HP 30
Confuse 10 1400 Cause one foe to confuse friend with foe 30
Drain 40 3200 Transfer HP from one foe to caster
Decoy 10 2500 Cause one ally to be the target of all foes
Syphon 2 4000 Transfer MP from one foe to caster
Vanish 24 4900 Render one ally invisible
Darkra 20 5800 Deal dark damage to all foes in range
Death 30 5200 Reduce one foe's HP to 0
Bubble 32 3300 Double max HP of one ally
Reverse 50 7600 Cause Healing/Damage to have opposite effect on foe
Vanishga 60 8700 Render all allies invisible
Graviga 36 6800 Reduce HP of one foe by 1/2 of target's max HP
Darkga 30 9400 Deal heavy dark damage to all foes in range.