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White magicks are magicks that allow you to either restore HP, reraise a character from KO or fix an abnormal status. To use a magick, you need two things: the spell (which you can buy from Magick stores) and the licence (which you get by buying the licence on your licence board).

Note that 'MP Cost' is the MP that's used up without magic augments - this is the MP cost without augments such as 'Channelling'.

Spell MP Cost Price Obtained Effect Other Information
Cure 8 200 Restore a small amount of HP to one ally.
Cura 32 1500 Restore HP to all allies in range.
Curaga 28 3200 Restore a large amount of HP to one ally.
Curaja 68 11700 Restore a large amount of HP to all allies in range.
Raise 22 1900 Revive one KO'd ally.
Arise 50 9700 Revive and fully restore the HP of one KO'd ally.
Renew 98 30600 Fully restore the HP of all allies in range.
Regen 16 1900 Restore one ally's hp over time.
Blindna 8 200 Remove Blind from one ally.
Vox 8 300 Remove Silence from one ally.
Poisona 8 200 Remove Poison from one ally.
Stona 12 800 Remove Stone/Petrify from one ally.
Cleanse 20 5800 Remove Desease from one ally.
Esuna 24 2800 Remove harmful status effects from one ally.
Esunaga 72 14900 Remove harmful status effects from all allies in range.
Dispel 16 4500 Remove beneficial status effects from one foe.
Dispelga 36 8200 Remove beneficial status effects from all foes in range.
Holy 60 11200 Deal heavy holy damage to one foe