Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 30: | Line 30: | ||
*'''Maxed Magic''': 1,000 | *'''Maxed Magic''': 1,000 | ||
Sazh Katzroy has the lowest base strength and magic, but don't let this fool you into not including him in your team. Sazh's weapons provide the highest stat boosts with some useful abilities. For the majority of the game, Sazh should be a support character. As a Commando, Sazh is overshadowed by the others, he is missing the important "Launch" ability and his animation speed is slow. However, Sazh can deal a lot of damage to groups of enemies or a large enemy with his "Blitz" ability. Sazh is pretty good as a Ravager due to two of his weapons' abilities helping him in staggering enemies. He learns all the | Sazh Katzroy has the lowest base strength and magic, but don't let this fool you into not including him in your team. Sazh's weapons provide the highest stat boosts with some useful abilities. For the majority of the game, Sazh should be a support character. As a Commando, Sazh is overshadowed by the others, he is missing the important "Launch" ability and his animation speed is slow. However, Sazh can deal a lot of damage to groups of enemies or a large enemy with his "Blitz" ability. Sazh is pretty good as a Ravager due to two of his weapons' abilities helping him in staggering enemies. He learns all the Fire and Thunder abilities, but is missing the Ice and Water abilities. His unique skill, Cold Blood, raises enemy chain percentages while dealing physical damage 17 times. Cold Blood can be found in the Ravager role. Sazh's true skill lies in his Synergist role—the only person to rival him in this role is Hope. Sazh learns all the buffs, except for Veil. He is also the first person to learn the very important "Haste" buff. Sazh is a decent Sentinel with his high HP. However he is the only character that is missing "Reprieve" (an ability that prevents 1HKO), which is a big disadvantage for late game. Sazh is surprisingly good at the Saboteur role, as he is able to learn all the Saboteur abilities except for the "-ga" ones, which is actually an advantage because "-ga" abilities have lower success rates. Sazh can learn Curasa as a Medic, but other than that the Medic role should be left for someone else. | ||
{{-}} | {{-}} | ||