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These two groups give | These two groups give 1.75 multiplier value per Gil and 1.4 multiplier value per Gil, with the more expensive group being slightly less efficient. Since you need a 500 multiplier value total, it would require thirty-six 80 Gil components (500÷14) or twenty-four 150 Gil components (500÷21). You can see there is an added benefit to the higher priced components in that you can bring the multiplier value up to ×3 four times with a 99 item inventory cap, whereas you only have enough room to hit the ×3 multiplier twice with the cheaper ones. Of course you can just top off your inventory after upgrading, but at higher levels where you may be upgrading a lot of equipment, you have the opportunity to cut down on half the busy-work. | ||
For min/maxing your experience multiplier, it is better to sell the other components to purchase more of the efficient ones in the long run. It's not as big of a deal for the really cheap ones, which it's quicker to just use up than sell, but if you end up with a component like the Starblossom Seed that has +91 multiplier value, just consider that its 13,000 Gil sale price will fetch 86 of the 150 Gil components, which translates into +1,806 for your multiplier value. | For min/maxing your experience multiplier, it is better to sell the other components to purchase more of the efficient ones in the long run. It's not as big of a deal for the really cheap ones, which it's quicker to just use up than sell, but if you end up with a component like the Starblossom Seed that has +91 multiplier value, just consider that its 13,000 Gil sale price will fetch 86 of the 150 Gil components, which translates into +1,806 for your multiplier value. |