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{{Header Nav|game=Heroes of Might and Magic III: The Restoration of Erathia}}
{{Header Nav|game=Heroes of Might and Magic III: The Restoration of Erathia}}
The Castle is composed of typical human-type units: pikemen, archers, griffons, swordsmen, monks, cavaliers, and angels. Notable upgrades include the archer-marksman and swordsman-crusader upgrades which provide double attacks. As is typical with top level units, the angel-archangel upgrade goes from a strong flyer to a much faster, dominant flyer with a resurrection ability.
The Castle is composed of typical human-type units: pikemen, archers, griffons, swordsmen, monks, cavaliers, and angels. Notable upgrades include the archer-marksman and swordsman-crusader upgrades which provide double attacks. As is typical with top level units, the angel-archangel upgrade goes from a strong flyer to a much faster, dominant flyer with a resurrection ability.
==Units==
==Units==
{{details|Heroes of Might and Magic III: The Restoration of Erathia/Creatures#Castle|Castle Units}}
{{details|Heroes of Might and Magic III: The Restoration of Erathia/Creatures#Castle|Castle Units|the Creatures page}}
<center>
{| class="wikitable" align="center" style="border:1px solid #999; text-align:center;"
|- style="background:#56B4E5"
|'''Tier 1'''||'''Tier 2'''||'''Tier 3'''||'''Tier 4'''
|-align="left"
|[[Image:HoMMIII Pikemen Profile.png]] Pikemen||[[Image:HoMMIII Archers Profile.png]] Archers||[[Image:HoMMIII Griffins Profile.png]] Griffins||[[Image:HoMMIII Swordsmen Profile.png]] Swordsmen
|- style="background:#56B4E5"
|colspan="4"|'''Upgraded'''
|-align="left"
|[[Image:HoMMIII Halberdiers Profile.png]] Halberdiers||[[Image:HoMMIII Marksmen Profile.png]] Marksmen||[[Image:HoMMIII Royal Griffins Profile.png]] Royal Griffins||[[Image:HoMMIII Crusaders Profile.png]] Crusaders
|}


{| class="wikitable" align="center" style="border:1px solid #999; text-align:center;"
{|{{prettytable|text center=1}}
|- style="background:#56B4E5"
! Tier !! Unit !! Upgrade
|'''Tier 5'''||'''Tier 6'''||'''Tier 7'''
|-
|-align="left"
| 1 || Pikemen<br />[[Image:HoMMIII Pikemen Profile.png]] || Halberdiers<br />[[Image:HoMMIII Halberdiers Profile.png]]
|[[Image:HoMMIII Monks Profile.png]] Monks||[[Image:HoMMIII Cavaliers Profile.png]] Cavaliers||[[Image:HoMMIII Angels Profile.png]] Angels
|-
|- style="background:#56B4E5"
| 2 || Archers<br />[[Image:HoMMIII Archers Profile.png]] || Marksmen<br />[[Image:HoMMIII Marksmen Profile.png]]
|colspan="3"|'''Upgraded'''
|-
|-align="left"
| 3 || Griffins<br />[[Image:HoMMIII Griffins Profile.png]] || Royal Griffins<br />[[Image:HoMMIII Royal Griffins Profile.png]]
|[[Image:HoMMIII Zealots Profile.png]] Zealots||[[Image:HoMMIII Champions Profile.png]] Champions||[[Image:HoMMIII Archangels Profile.png]] Archangels
|-
| 4 || Swordsmen<br />[[Image:HoMMIII Swordsmen Profile.png]] || Crusaders<br />[[Image:HoMMIII Crusaders Profile.png]]
|-
| 5 || Monks<br />[[Image:HoMMIII Monks Profile.png]] || Zealots<br />[[Image:HoMMIII Zealots Profile.png]]
|-
| 6 || Cavaliers<br />[[Image:HoMMIII Cavaliers Profile.png]] || Champions<br />[[Image:HoMMIII Champions Profile.png]]
|-
| 7 || Angels<br />[[Image:HoMMIII Angels Profile.png]] || Archangels<br />[[Image:HoMMIII Archangels Profile.png]]
|}
|}
</center>


==Buildings==
==Buildings==
*Village Hall: Allows you to purchase structures and generates 500 gold per day.
;Main
**Town Hall: Allows you to purchase structures and generates 1000 gold per day. Requires Tavern
*'''Village Hall''': Allows you to purchase structures and generates 500 gold per day.
***City Hall: Allows you to purchase structures and generates 2000 gold per day. Requires Mage Guild Level 1, Blacksmith and Marketplace.
*'''Town Hall''': Allows you to purchase structures and generates 1000 gold per day. Requires Tavern
****Capital: Allows you to purchase structures and generates 4000 gold per day. Requires Castle.
*'''City Hall''': Allows you to purchase structures and generates 2000 gold per day. Requires Mage Guild Level 1, Blacksmith and Marketplace.
*Fort: Provides your town with defensive walls.
*'''Capital''': Allows you to purchase structures and generates 4000 gold per day. Requires Castle.
**Citadel: Adds a keep and an arrow tower. Gives an additional 50% of troops over the base troop generation.
 
***Castle: Fortifies walls and adds 2 additional, weaker arrow towers. Doubles base creature growth.
;Defense
*Tavern: Allows you to recruit additional heroes, and improves morale by 1 for heroes defending from a siege.
*'''Fort''': Provides your town with defensive walls.
**Brotherhood of the Sword: Improves morale by 2 for heroes defending from a siege.
*'''Citadel''': Adds a keep and an arrow tower. Gives an additional 50% of troops over the base troop generation.
*Blacksmith: Enables visiting heroes to purchase Ballistas.
*'''Castle''': Fortifies walls and adds 2 additional, weaker arrow towers. Doubles base creature growth.
*Marketplace: Enables you to buy, sell, trade and gift resources.
 
**Resource Silo: Provides you with an additional wood and ore each day.
;Mage Guild
*Mage Guild Level 1: Allows your hero to learn 5 level 1 spells.
*'''Mage Guild Level 1''': Allows your hero to learn 5 level 1 spells.
**Mage Guild Level 2: Allows your hero to learn 4 level 2 spells.
*'''Mage Guild Level 2''': Allows your hero to learn 4 level 2 spells.
***Mage Guild Level 3: Allows your hero to learn 3 level 3 spells.
*'''Mage Guild Level 3''': Allows your hero to learn 3 level 3 spells.
****Mage Guild Level 4: Allows your hero to learn 2 level 4 spells.
*'''Mage Guild Level 4''': Allows your hero to learn 2 level 4 spells.
*Shipyard: Allows your town to build a ship. Town must be near water to construct this building.
 
**Lighthouse: Allows all ships under your control to move further each turn.
;Other
*Stables: Allows all visiting heroes to move further until the end of the week.
*'''Blacksmith''': Enables visiting heroes to purchase Ballistas.
*Griffin Bastion: Improves griffin production by 3 per week. Requires Griffin Tower.
*'''Marketplace''': Enables you to buy, sell, trade and gift resources.
*Guardhouse: Allows you to recruit Pikemen. Requires Fort.
*'''Stables''': Allows all visiting heroes to move further until the end of the week.
**Upgraded Guardhouse: Allows you to recruit Halberdiers and upgrade Pikemen into Halberdiers.
*'''Colossus''': +5000 Gold, +50% Creature Growth Rate, All units +2 moral
*Archers' Tower: Allows you to recruit Archers. Requires Guardhouse.
*'''Tavern''': Allows you to recruit additional heroes, and improves morale by 1 for heroes defending from a siege.
**Upgraded Archers' Tower: Allows you to recruit Marksmen and upgrade Archers into Marksmen.
**'''Brotherhood of the Sword''': Improves morale by 2 for heroes defending from a siege.
*Griffin Tower: Allows you to recruit Griffins. Requires Barracks.
*'''Griffin Bastion''': Improves griffin production by 3 per week. Requires Griffin Tower.
**Upgraded Griffin Tower: Allows you to recruit Royal Griffins and upgrade Griffins into Royal Griffins.
**'''Resource Silo''': Provides you with an additional wood and ore each day.
*Barracks: Allows you to recruit Swordsmen. Requires Blacksmith.
*'''Shipyard''': Allows your town to build a ship. Town must be near water to construct this building.
**Upgraded Barracks: Allows you to recruit Crusaders and upgrade Swordsmen into Crusaders.
**'''Lighthouse''': Allows all ships under your control to move further each turn.
*Monastery: Allows you to recruit Monks. Requires Barracks and Mage Guild Level 1.
*'''Guardhouse''': Allows you to recruit Pikemen. Requires Fort.
**Upgraded Monastery: Allows you to recruit Zealots and upgrade Monks into Zealots.
**'''Upgraded Guardhouse''': Allows you to recruit Halberdiers and upgrade Pikemen into Halberdiers.
*Training Grounds: Allows you to recruit Cavaliers. Requires Stables and Barracks.
*'''Archers' Tower''': Allows you to recruit Archers. Requires Guardhouse.
**Upgraded Training Grounds: Allows you to recruit Champions and upgrade Cavaliers into Champions.
**'''Upgraded Archers' Tower''': Allows you to recruit Marksmen and upgrade Archers into Marksmen.
*Portal of Glory: Allows you to recruit Angels. Requires Monastery.
*'''Griffin Tower''': Allows you to recruit Griffins. Requires Barracks.
**Upgraded Portal of Glory: Allows you to recruit Archangels and upgrade Angels into Archangels.
**'''Upgraded Griffin Tower''': Allows you to recruit Royal Griffins and upgrade Griffins into Royal Griffins.
*Colossus (+5000 Gold, +50% Creature Growth Rate, All units +2 moral)
*'''Barracks''': Allows you to recruit Swordsmen. Requires Blacksmith.
**'''Upgraded Barracks''': Allows you to recruit Crusaders and upgrade Swordsmen into Crusaders.
*'''Monastery''': Allows you to recruit Monks. Requires Barracks and Mage Guild Level 1.
**'''Upgraded Monastery''': Allows you to recruit Zealots and upgrade Monks into Zealots.
*'''Training Grounds''': Allows you to recruit Cavaliers. Requires Stables and Barracks.
**'''Upgraded Training Grounds''': Allows you to recruit Champions and upgrade Cavaliers into Champions.
*'''Portal of Glory''': Allows you to recruit Angels. Requires Monastery.
**'''Upgraded Portal of Glory''': Allows you to recruit Archangels and upgrade Angels into Archangels.


{{Footer Nav|game=Heroes of Might and Magic III: The Restoration of Erathia|prevpage=Controls|nextpage=Rampart}}
{{Footer Nav|game=Heroes of Might and Magic III: The Restoration of Erathia|prevpage=Controls|nextpage=Rampart}}

Revision as of 17:51, 9 December 2009

The Castle is composed of typical human-type units: pikemen, archers, griffons, swordsmen, monks, cavaliers, and angels. Notable upgrades include the archer-marksman and swordsman-crusader upgrades which provide double attacks. As is typical with top level units, the angel-archangel upgrade goes from a strong flyer to a much faster, dominant flyer with a resurrection ability.

Units

For more details on Castle Units, see the Creatures page.
Tier Unit Upgrade
1 Pikemen
HoMMIII Pikemen Profile.png
Halberdiers
HoMMIII Halberdiers Profile.png
2 Archers
HoMMIII Archers Profile.png
Marksmen
HoMMIII Marksmen Profile.png
3 Griffins
HoMMIII Griffins Profile.png
Royal Griffins
HoMMIII Royal Griffins Profile.png
4 Swordsmen
HoMMIII Swordsmen Profile.png
Crusaders
HoMMIII Crusaders Profile.png
5 Monks
HoMMIII Monks Profile.png
Zealots
HoMMIII Zealots Profile.png
6 Cavaliers
HoMMIII Cavaliers Profile.png
Champions
HoMMIII Champions Profile.png
7 Angels
HoMMIII Angels Profile.png
Archangels
HoMMIII Archangels Profile.png

Buildings

Main
  • Village Hall: Allows you to purchase structures and generates 500 gold per day.
  • Town Hall: Allows you to purchase structures and generates 1000 gold per day. Requires Tavern
  • City Hall: Allows you to purchase structures and generates 2000 gold per day. Requires Mage Guild Level 1, Blacksmith and Marketplace.
  • Capital: Allows you to purchase structures and generates 4000 gold per day. Requires Castle.
Defense
  • Fort: Provides your town with defensive walls.
  • Citadel: Adds a keep and an arrow tower. Gives an additional 50% of troops over the base troop generation.
  • Castle: Fortifies walls and adds 2 additional, weaker arrow towers. Doubles base creature growth.
Mage Guild
  • Mage Guild Level 1: Allows your hero to learn 5 level 1 spells.
  • Mage Guild Level 2: Allows your hero to learn 4 level 2 spells.
  • Mage Guild Level 3: Allows your hero to learn 3 level 3 spells.
  • Mage Guild Level 4: Allows your hero to learn 2 level 4 spells.
Other
  • Blacksmith: Enables visiting heroes to purchase Ballistas.
  • Marketplace: Enables you to buy, sell, trade and gift resources.
  • Stables: Allows all visiting heroes to move further until the end of the week.
  • Colossus: +5000 Gold, +50% Creature Growth Rate, All units +2 moral
  • Tavern: Allows you to recruit additional heroes, and improves morale by 1 for heroes defending from a siege.
    • Brotherhood of the Sword: Improves morale by 2 for heroes defending from a siege.
  • Griffin Bastion: Improves griffin production by 3 per week. Requires Griffin Tower.
    • Resource Silo: Provides you with an additional wood and ore each day.
  • Shipyard: Allows your town to build a ship. Town must be near water to construct this building.
    • Lighthouse: Allows all ships under your control to move further each turn.
  • Guardhouse: Allows you to recruit Pikemen. Requires Fort.
    • Upgraded Guardhouse: Allows you to recruit Halberdiers and upgrade Pikemen into Halberdiers.
  • Archers' Tower: Allows you to recruit Archers. Requires Guardhouse.
    • Upgraded Archers' Tower: Allows you to recruit Marksmen and upgrade Archers into Marksmen.
  • Griffin Tower: Allows you to recruit Griffins. Requires Barracks.
    • Upgraded Griffin Tower: Allows you to recruit Royal Griffins and upgrade Griffins into Royal Griffins.
  • Barracks: Allows you to recruit Swordsmen. Requires Blacksmith.
    • Upgraded Barracks: Allows you to recruit Crusaders and upgrade Swordsmen into Crusaders.
  • Monastery: Allows you to recruit Monks. Requires Barracks and Mage Guild Level 1.
    • Upgraded Monastery: Allows you to recruit Zealots and upgrade Monks into Zealots.
  • Training Grounds: Allows you to recruit Cavaliers. Requires Stables and Barracks.
    • Upgraded Training Grounds: Allows you to recruit Champions and upgrade Cavaliers into Champions.
  • Portal of Glory: Allows you to recruit Angels. Requires Monastery.
    • Upgraded Portal of Glory: Allows you to recruit Archangels and upgrade Angels into Archangels.