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{{ | {{Header Nav|game=Heroes of Might and Magic III: The Restoration of Erathia}} | ||
The Castle is composed of typical human-type units: pikemen, archers, griffons, swordsmen, monks, cavaliers, and angels. Notable upgrades include the archer-marksman and swordsman-crusader upgrades which provide double attacks. As is typical with top level units, the angel-archangel upgrade goes from a strong flyer to a much faster, dominant flyer with a resurrection ability. | The Castle is composed of typical human-type units: pikemen, archers, griffons, swordsmen, monks, cavaliers, and angels. Notable upgrades include the archer-marksman and swordsman-crusader upgrades which provide double attacks. As is typical with top level units, the angel-archangel upgrade goes from a strong flyer to a much faster, dominant flyer with a resurrection ability. | ||
==Units== | ==Units== | ||
{{ | {{details|Heroes of Might and Magic III: The Restoration of Erathia/Creatures#Castle|Castle Units|the Creatures page}} | ||
{| | {|{{prettytable|text center=1}} | ||
|- | ! Tier !! Unit !! Upgrade | ||
| | |- | ||
|- | | 1 || Pikemen<br />[[Image:HoMMIII Pikemen Profile.png]] || Halberdiers<br />[[Image:HoMMIII Halberdiers Profile.png]] | ||
| | |- | ||
|- | | 2 || Archers<br />[[Image:HoMMIII Archers Profile.png]] || Marksmen<br />[[Image:HoMMIII Marksmen Profile.png]] | ||
| | |- | ||
|- | | 3 || Griffins<br />[[Image:HoMMIII Griffins Profile.png]] || Royal Griffins<br />[[Image:HoMMIII Royal Griffins Profile.png]] | ||
| | |- | ||
| 4 || Swordsmen<br />[[Image:HoMMIII Swordsmen Profile.png]] || Crusaders<br />[[Image:HoMMIII Crusaders Profile.png]] | |||
|- | |||
| 5 || Monks<br />[[Image:HoMMIII Monks Profile.png]] || Zealots<br />[[Image:HoMMIII Zealots Profile.png]] | |||
|- | |||
| 6 || Cavaliers<br />[[Image:HoMMIII Cavaliers Profile.png]] || Champions<br />[[Image:HoMMIII Champions Profile.png]] | |||
|- | |||
| 7 || Angels<br />[[Image:HoMMIII Angels Profile.png]] || Archangels<br />[[Image:HoMMIII Archangels Profile.png]] | |||
|} | |} | ||
==Buildings== | ==Buildings== | ||
*Town Hall | ;Main | ||
* | *'''Village Hall''': Allows you to purchase structures and generates 500 gold per day. | ||
* | *'''Town Hall''': Allows you to purchase structures and generates 1000 gold per day. Requires Tavern | ||
*Fort | *'''City Hall''': Allows you to purchase structures and generates 2000 gold per day. Requires Mage Guild Level 1, Blacksmith and Marketplace. | ||
* | *'''Capital''': Allows you to purchase structures and generates 4000 gold per day. Requires Castle. | ||
;Defense | |||
*'''Fort''': Provides your town with defensive walls. | |||
* | *'''Citadel''': Adds a keep and an arrow tower. Gives an additional 50% of troops over the base troop generation. | ||
*'''Castle''': Fortifies walls and adds 2 additional, weaker arrow towers. Doubles base creature growth. | |||
*Mage Guild Level 1 | ;Mage Guild | ||
* | *'''Mage Guild Level 1''': Allows your hero to learn 5 level 1 spells. | ||
* | *'''Mage Guild Level 2''': Allows your hero to learn 4 level 2 spells. | ||
* | *'''Mage Guild Level 3''': Allows your hero to learn 3 level 3 spells. | ||
* | *'''Mage Guild Level 4''': Allows your hero to learn 2 level 4 spells. | ||
** | |||
*Stables | ;Other | ||
*Griffin Bastion | *'''Blacksmith''': Enables visiting heroes to purchase Ballistae. | ||
*Guardhouse | *'''Marketplace''': Enables you to buy, sell, trade and gift resources. | ||
**Upgraded Guardhouse | **'''Resource Silo''': Provides you with an additional wood and ore each day. | ||
*Archers' Tower | *'''Stables''': Allows all visiting heroes to move further until the end of the week. | ||
**Upgraded Archers' Tower | *'''Colossus''': +5000 Gold, +50% Creature Growth Rate, All units +2 moral | ||
*Griffin Tower | *'''Tavern''': Allows you to recruit additional heroes, and improves morale by 1 for heroes defending from a siege. | ||
**Upgraded Griffin Tower | **'''Brotherhood of the Sword''': Improves morale by 2 for heroes defending from a siege. | ||
*Barracks | *'''Griffin Bastion''': Improves griffin production by 3 per week. Requires Griffin Tower. | ||
**Upgraded Barracks | *'''Shipyard''': Allows your town to build a ship. Town must be near water to construct this building. | ||
* | **'''Lighthouse''': Allows all ships under your control to move further each turn. | ||
**Upgraded Monastery | *'''Guardhouse''': Allows you to recruit Pikemen. Requires Fort. | ||
*Training Grounds | **'''Upgraded Guardhouse''': Allows you to recruit Halberdiers and upgrade Pikemen into Halberdiers. | ||
**Upgraded Training Grounds | *'''Archers' Tower''': Allows you to recruit Archers. Requires Guardhouse. | ||
*Portal of Glory | **'''Upgraded Archers' Tower''': Allows you to recruit Marksmen and upgrade Archers into Marksmen. | ||
**Upgraded Portal of Glory | *'''Griffin Tower''': Allows you to recruit Griffins. Requires Barracks. | ||
**'''Upgraded Griffin Tower''': Allows you to recruit Royal Griffins and upgrade Griffins into Royal Griffins. | |||
*'''Barracks''': Allows you to recruit Swordsmen. Requires Blacksmith. | |||
**'''Upgraded Barracks''': Allows you to recruit Crusaders and upgrade Swordsmen into Crusaders. | |||
*'''Monastery''': Allows you to recruit Monks. Requires Barracks and Mage Guild Level 1. | |||
**'''Upgraded Monastery''': Allows you to recruit Zealots and upgrade Monks into Zealots. | |||
*'''Training Grounds''': Allows you to recruit Cavaliers. Requires Stables and Barracks. | |||
**'''Upgraded Training Grounds''': Allows you to recruit Champions and upgrade Cavaliers into Champions. | |||
*'''Portal of Glory''': Allows you to recruit Angels. Requires Monastery. | |||
**'''Upgraded Portal of Glory''': Allows you to recruit Archangels and upgrade Angels into Archangels. | |||
{{Footer Nav|game=Heroes of Might and Magic III: The Restoration of Erathia|prevpage=Controls|nextpage=Rampart}} |
Latest revision as of 17:42, 27 June 2010
The Castle is composed of typical human-type units: pikemen, archers, griffons, swordsmen, monks, cavaliers, and angels. Notable upgrades include the archer-marksman and swordsman-crusader upgrades which provide double attacks. As is typical with top level units, the angel-archangel upgrade goes from a strong flyer to a much faster, dominant flyer with a resurrection ability.
Units[edit]
- For more details on Castle Units, see the Creatures page.
Tier | Unit | Upgrade |
---|---|---|
1 | Pikemen |
Halberdiers |
2 | Archers |
Marksmen |
3 | Griffins |
Royal Griffins |
4 | Swordsmen |
Crusaders |
5 | Monks |
Zealots |
6 | Cavaliers |
Champions |
7 | Angels |
Archangels |
Buildings[edit]
- Main
- Village Hall: Allows you to purchase structures and generates 500 gold per day.
- Town Hall: Allows you to purchase structures and generates 1000 gold per day. Requires Tavern
- City Hall: Allows you to purchase structures and generates 2000 gold per day. Requires Mage Guild Level 1, Blacksmith and Marketplace.
- Capital: Allows you to purchase structures and generates 4000 gold per day. Requires Castle.
- Defense
- Fort: Provides your town with defensive walls.
- Citadel: Adds a keep and an arrow tower. Gives an additional 50% of troops over the base troop generation.
- Castle: Fortifies walls and adds 2 additional, weaker arrow towers. Doubles base creature growth.
- Mage Guild
- Mage Guild Level 1: Allows your hero to learn 5 level 1 spells.
- Mage Guild Level 2: Allows your hero to learn 4 level 2 spells.
- Mage Guild Level 3: Allows your hero to learn 3 level 3 spells.
- Mage Guild Level 4: Allows your hero to learn 2 level 4 spells.
- Other
- Blacksmith: Enables visiting heroes to purchase Ballistae.
- Marketplace: Enables you to buy, sell, trade and gift resources.
- Resource Silo: Provides you with an additional wood and ore each day.
- Stables: Allows all visiting heroes to move further until the end of the week.
- Colossus: +5000 Gold, +50% Creature Growth Rate, All units +2 moral
- Tavern: Allows you to recruit additional heroes, and improves morale by 1 for heroes defending from a siege.
- Brotherhood of the Sword: Improves morale by 2 for heroes defending from a siege.
- Griffin Bastion: Improves griffin production by 3 per week. Requires Griffin Tower.
- Shipyard: Allows your town to build a ship. Town must be near water to construct this building.
- Lighthouse: Allows all ships under your control to move further each turn.
- Guardhouse: Allows you to recruit Pikemen. Requires Fort.
- Upgraded Guardhouse: Allows you to recruit Halberdiers and upgrade Pikemen into Halberdiers.
- Archers' Tower: Allows you to recruit Archers. Requires Guardhouse.
- Upgraded Archers' Tower: Allows you to recruit Marksmen and upgrade Archers into Marksmen.
- Griffin Tower: Allows you to recruit Griffins. Requires Barracks.
- Upgraded Griffin Tower: Allows you to recruit Royal Griffins and upgrade Griffins into Royal Griffins.
- Barracks: Allows you to recruit Swordsmen. Requires Blacksmith.
- Upgraded Barracks: Allows you to recruit Crusaders and upgrade Swordsmen into Crusaders.
- Monastery: Allows you to recruit Monks. Requires Barracks and Mage Guild Level 1.
- Upgraded Monastery: Allows you to recruit Zealots and upgrade Monks into Zealots.
- Training Grounds: Allows you to recruit Cavaliers. Requires Stables and Barracks.
- Upgraded Training Grounds: Allows you to recruit Champions and upgrade Cavaliers into Champions.
- Portal of Glory: Allows you to recruit Angels. Requires Monastery.
- Upgraded Portal of Glory: Allows you to recruit Archangels and upgrade Angels into Archangels.