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{{Footer Nav|game=Heroes of Might and Magic III: The Restoration of Erathia|prevpage=Creatures|nextpage=Secondary Skills}} | {{Footer Nav|game=Heroes of Might and Magic III: The Restoration of Erathia|prevpage=Creatures|nextpage=Secondary Skills}} | ||
==History== | |||
*Sir Mullich (knight) was first available in Shadow of Death. In earlier versions, there was Lord Haart instead of him, who had a specialty estates and was later removed, because he was turned into a campaign hero. |
Revision as of 17:26, 11 October 2010
Each faction has two classes of heroes, a spell casting class and a fighting class, each with a unique title. There are many differences between these two main classes. New fighters start with higher Attack and Defence, while spellcasters start with higher Spell Power and Knowledge, as well as a Spell Book and a single spell, whereas fighters still have to purchase one. Furthermore, fighters in levels 1-9 generally gain more Attack and Defence points and spellcasters gain more Spell Power and Knowledge points, but after level 10, the primary skills are more balanced. Fighters are also more likely to get non-magical secondary skills, while spellcasters more often get magical secondary skills.
Each hero has his own specialty, rarely doubled within his faction. Specialties range from improving a type of creatures, which is common in fighting classes and improved spells, common in spellcasting classes, to additional resources or improved secondary skills, which can be found in either class. If the hero's specialty is a war machine, they also start with that war machine, but slightly fewer creatures.
Campaign
Castle
Clerics (Spell Casters)
Knights (Fighters)
Rampart
Druids (Spell Casters)
- Aeris
- Alagar
- Coronius
- Elleshar
- Gem
- Malcom
- Melodia
- Uland
Rangers (Fighters)
- Clancy
- Ivor
- Jenova
- Kyrre
- Mephala
- Ryland
- Thorgrim
- Ufretin
Tower
Alchemists (Fighters)
- Fafner
- Iona
- Josephine
- Neela
- Piquedram
- Rissa
- Thane
- Torosar
Wizards (Spell Casters)
- Aine
- Astral
- Cyra
- Daremyth
- Halon
- Serena
- Solmyr
- Theodorus
Necropolis
Death Knights (Fighters)
- Charna
- Clavius
- Galthran
- Isra
- Moandor
- Straker
- Tamika
- Vokial
Necromancers (Spell Casters)
- Aislinn
- Nagash
- Nimbus
- Sandro
- Septienna
- Thant
- Vidomina
- Xsi
Inferno
Demoniacs (Fighters)
- Calh
- Fiona
- Ignatius
- Marius
- Nymus
- Octavia
- Pyre
- Rashka
Heretics (Spell Casters)
- Ash
- Ayden
- Axsis
- Calid
- Olema
- Xarfax
- Xyron
- Zydar
Fortress
Beastmasters (Fighters)
- Alkin
- Broghild
- Bron
- Drakon
- Gerwulf
- Korbac
- Wystan
Witches (Spell Casters)
- Andra
- Merist
- Mirlanda
- Rosic
- Styg
- Tiva
- Verdish
- Voy
Stronghold
Barbarians (Fighters)
- Crag Hack
- Gretchin
- Gurnisson
- Jabarkas
- Krellion
- Shiva
- Tyraxor
- Yog
Battle Mages (Spell Casters)
- Dessa
- Gird
- Gundula
- Oris
- Saurug
- Terek
- Vey
- Zubin
Dungeon
Overlords (Fighters)
- Ajit
- Arlach
- Dace
- Damacon
- Gunnar
- Lorelei
- Shakti
- Synca
Warlocks (Spell Casters)
- Alamar
- Darkstorn
- Deemer
- Geon
- Jaegar
- Jeddite
- Malekith
- Sephnroth
Conflux
Elementalists (Spell Casters)
- Aenain
- Brissa
- Ciele
- Gelare
- Grindan
- Inteus
- Labetha
- Luna
Planes Walkers (Fighters)
- Erdamon
- Fiur
- Ignissa
- Kalt
- Lacus
- Monere
- Pasis
- Thunar
History
- Sir Mullich (knight) was first available in Shadow of Death. In earlier versions, there was Lord Haart instead of him, who had a specialty estates and was later removed, because he was turned into a campaign hero.