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{{Header Nav|game=Heroes of Might and Magic III: The Restoration of Erathia}} | {{Header Nav|game=Heroes of Might and Magic III: The Restoration of Erathia}} | ||
=== | == Adventure Spells == | ||
=== Air === | |||
;1st level | |||
{|{{prettytable}} | {|{{prettytable}} | ||
! | !Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | ||
|- | |- | ||
!Spell Name!! | |View Air||2||{{n/a}}||Reveals location of all unclaimed artifacts.||Reveals location of all unclaimed artifacts and enemy heroes.||Reveals location of all unclaimed artifacts, enemy heroes and towns. | ||
|} | |||
;2nd level | |||
{|{{prettytable}} | |||
!Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | |||
|- | |||
|Disguise||4||{{n/a}}||Gives false information to enemy trying to view your hero.||Makes all your units look like your most powerful units to enemy trying to view your hero. Numbers in each group appear as zero.||Makes all your units look like most powerful units affiliated to your hero type to enemy trying to view your hero. Numbers in each group appear as zero. | |||
|- | |||
|Visions||4||{{n/a}}||Gives you a basic idea of strength of opposing army/hero/garrison.||Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity.||Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. | |||
|} | |||
;5th level | |||
{|{{prettytable}} | |||
!Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | |||
|- | |||
|Dimension Door||25||{{n/a}}||You can teleport once per day to a visible unoccupied location.||You can teleport three times per day to a visible unoccupied location.||You can teleport four times per day to a visible unoccupied location. | |||
|- | |||
|Fly||20||{{n/a}}||Allows your army to use part of its movement to fly over obstacles. You must land at the end of turn.||Allows your army to use most of its movement to fly over obstacles. You must land at the end of turn.||Allows your army to use all of its movement to fly over obstacles. You must land at the end of turn. | |||
|} | |||
=== Earth === | |||
;1st level | |||
{|{{prettytable}} | |||
!Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | |||
|- | |||
|View Earth||2||{{n/a}}||Reveals location of all resources.||Reveals location of all resources and mines.||Reveals location of all resources and mines and also reveals all terrain. | |||
|} | |||
;2nd level | |||
{|{{prettytable}} | |||
!Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | |||
|- | |||
|Visions||4||{{n/a}}||Gives you a basic idea of strength of opposing army/hero/garrison.||Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity.||Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. | |||
|} | |||
;4th level | |||
{|{{prettytable}} | |||
!Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | |||
|- | |||
|Town Portal||16||{{n/a}}||Teleports your hero to the nearest friendly town. The town must be unoccupied.||Teleports your hero to any friendly town. The town must be unoccupied.||Teleports your hero to any friendly town. The town must be unoccupied. | |||
|} | |||
=== Fire === | |||
;2nd level | |||
{|{{prettytable}} | |||
!Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | |||
|- | |||
|Visions||4||{{n/a}}||Gives you a basic idea of strength of opposing army/hero/garrison.||Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity.||Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. | |||
|} | |||
=== Water === | |||
;1st level | |||
{|{{prettytable}} | |||
!Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | |||
|- | |||
|Summon Boat||8||{{n/a}}||Summons an existing friendly boat from anywhere in the world<br />Chances of success: 50%||Summons an existing friendly boat from anywhere in the world<br />Chances of success: 75%||Summons an existing friendly boat from anywhere in the world<br />If no boat exist, one is created. | |||
|} | |||
;2nd level | |||
{|{{prettytable}} | |||
!Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | |||
|- | |||
|Scuttle Boat||8||{{n/a}}||Destroys a boat you own. Chances of success: 50%.||Destroys a boat you own. Chances of success: 75%.||Destroys a boat you own. | |||
|- | |||
|Visions||4||{{n/a}}||Gives you a basic idea of strength of opposing army/hero/garrison.||Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity.||Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. | |||
|} | |||
;4th level | |||
{|{{prettytable}} | |||
!Spell Name!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | |||
|- | |||
|Water Walk||12||{{n/a}}||Allows your army to use part of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn.||Allows your army to use most of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn.||Allows your army to use all of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. | |||
|} | |||
== Combat Spells == | |||
===Multi-Elemental=== | |||
====Magic Arrow==== | |||
=== Air === | |||
==== Level 1 ==== | |||
{|{{prettytable}} | |||
!colspan="5"| !!colspan="3"|Effects | |||
|- | |- | ||
!Spell Name!!Type!!Target!!Base Spell Point Cost!!Duration||Basic||Advanced||Expert | |||
|- | |- | ||
| | |Haste||Combat||Ally||6||1 Round/Spell Point||Unit speed increased by three hexes.||Unit speed increased by five hexes.||Unit speed increased by five hexes for all units. | ||
|- | |- | ||
| | |Magic Arrow||Combat||Enemy||5||Instant Damage||Damage = 10xSpell Power||Damage = 10xSpell Power+10||Damage = 10xSpell Power+20 | ||
|} | |||
=== Precision === | ==== Precision ==== | ||
*'''Level''': | *'''Level''': | ||
=== Lightning Bolt === | ==== Lightning Bolt ==== | ||
*'''Level''': 2 | *'''Level''': 2 | ||
=== Chain Lightning === | ==== Chain Lightning ==== | ||
*'''Level''': 4 | *'''Level''': 4 | ||
=== Reflect Magic === | ==== Reflect Magic ==== | ||
*'''Level''': 5 | *'''Level''': 5 | ||
=== Summon Air Elemental === | ==== Summon Air Elemental ==== | ||
*'''Level''': 5 | *'''Level''': 5 | ||
==Water== | ===Water=== | ||
===Bless=== | ====Bless==== | ||
===Frost Bolt=== | ====Frost Bolt==== | ||
===Frost Ring=== | ====Frost Ring==== | ||
==Fire== | ===Fire=== | ||
===Fire Shield=== | ====Fire Shield==== | ||
===Explosion=== | ====Explosion==== | ||
===Sacrifice=== | ====Sacrifice==== | ||
===Armageddon=== | ====Armageddon==== | ||
==Earth== | ===Earth=== | ||
===Stone Skin=== | ====Stone Skin==== | ||
===Slow=== | ====Slow==== | ||
===Summon Earth Elemental=== | ====Summon Earth Elemental==== | ||
===Implosion=== | ====Implosion==== | ||
{{Footer Nav|game=Heroes of Might and Magic III: The Restoration of Erathia|prevpage=Secondary Skills|nextpage=Artifacts}} |
Latest revision as of 11:59, 1 January 2010
Adventure Spells[edit]
Air[edit]
- 1st level
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
---|---|---|---|---|---|
View Air | 2 | N/A | Reveals location of all unclaimed artifacts. | Reveals location of all unclaimed artifacts and enemy heroes. | Reveals location of all unclaimed artifacts, enemy heroes and towns. |
- 2nd level
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
---|---|---|---|---|---|
Disguise | 4 | N/A | Gives false information to enemy trying to view your hero. | Makes all your units look like your most powerful units to enemy trying to view your hero. Numbers in each group appear as zero. | Makes all your units look like most powerful units affiliated to your hero type to enemy trying to view your hero. Numbers in each group appear as zero. |
Visions | 4 | N/A | Gives you a basic idea of strength of opposing army/hero/garrison. | Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. | Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. |
- 5th level
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
---|---|---|---|---|---|
Dimension Door | 25 | N/A | You can teleport once per day to a visible unoccupied location. | You can teleport three times per day to a visible unoccupied location. | You can teleport four times per day to a visible unoccupied location. |
Fly | 20 | N/A | Allows your army to use part of its movement to fly over obstacles. You must land at the end of turn. | Allows your army to use most of its movement to fly over obstacles. You must land at the end of turn. | Allows your army to use all of its movement to fly over obstacles. You must land at the end of turn. |
Earth[edit]
- 1st level
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
---|---|---|---|---|---|
View Earth | 2 | N/A | Reveals location of all resources. | Reveals location of all resources and mines. | Reveals location of all resources and mines and also reveals all terrain. |
- 2nd level
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
---|---|---|---|---|---|
Visions | 4 | N/A | Gives you a basic idea of strength of opposing army/hero/garrison. | Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. | Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. |
- 4th level
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
---|---|---|---|---|---|
Town Portal | 16 | N/A | Teleports your hero to the nearest friendly town. The town must be unoccupied. | Teleports your hero to any friendly town. The town must be unoccupied. | Teleports your hero to any friendly town. The town must be unoccupied. |
Fire[edit]
- 2nd level
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
---|---|---|---|---|---|
Visions | 4 | N/A | Gives you a basic idea of strength of opposing army/hero/garrison. | Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. | Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. |
Water[edit]
- 1st level
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
---|---|---|---|---|---|
Summon Boat | 8 | N/A | Summons an existing friendly boat from anywhere in the world Chances of success: 50% |
Summons an existing friendly boat from anywhere in the world Chances of success: 75% |
Summons an existing friendly boat from anywhere in the world If no boat exist, one is created. |
- 2nd level
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
---|---|---|---|---|---|
Scuttle Boat | 8 | N/A | Destroys a boat you own. Chances of success: 50%. | Destroys a boat you own. Chances of success: 75%. | Destroys a boat you own. |
Visions | 4 | N/A | Gives you a basic idea of strength of opposing army/hero/garrison. | Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. | Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity. |
- 4th level
Spell Name | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
---|---|---|---|---|---|
Water Walk | 12 | N/A | Allows your army to use part of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. | Allows your army to use most of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. | Allows your army to use all of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. |
Combat Spells[edit]
Multi-Elemental[edit]
Magic Arrow[edit]
Air[edit]
Level 1[edit]
Effects | |||||||
---|---|---|---|---|---|---|---|
Spell Name | Type | Target | Base Spell Point Cost | Duration | Basic | Advanced | Expert |
Haste | Combat | Ally | 6 | 1 Round/Spell Point | Unit speed increased by three hexes. | Unit speed increased by five hexes. | Unit speed increased by five hexes for all units. |
Magic Arrow | Combat | Enemy | 5 | Instant Damage | Damage = 10xSpell Power | Damage = 10xSpell Power+10 | Damage = 10xSpell Power+20 |
Precision[edit]
- Level:
Lightning Bolt[edit]
- Level: 2
Chain Lightning[edit]
- Level: 4
Reflect Magic[edit]
- Level: 5
Summon Air Elemental[edit]
- Level: 5