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== Hearts ==
== Hearts ==
Heart serve as the currency of Angel Land. People exchange them for other goods such as life restoring bottle and chalices, or fortress mapping items.
Hearts serve as the currency of Angel Land. People exchange them for other goods such as life restoring bottle and chalices, or fortress mapping items.
{| {{prettytable}}
{{ContentBoxContainer}}
! Small Heart || Half Heart || Large Heart
{{ContentBox|title=Small Heart|contents=[[File:Kid Icarus Heart Small.png|left]] The small heart is the unit of Angel Land currency.}}
|- align="center"
{{ContentBox|title=Half Heart|contents=[[File:Kid Icarus Heart Half.png|left]] A half heart is worth five small hearts.}}
| [[Image:Kid_Icarus_Heart_Small.png]] ||  [[Image:Kid_Icarus_Heart_Half.png]] ||  [[Image:Kid_Icarus_Heart_Large.png]]
{{ContentBox|title=Large Heart|contents=[[File:Kid Icarus Heart Large.png|left]] Collecting a large heart adds ten hearts to your total.}}
|-
</div>
| The small heart is the unit of Angel Land currency. || A half heart is worth five small hearts. || Collecting a large heart adds ten hearts to your total.
|}


== Enchanted Weapons ==
== Enchanted Weapons ==
You'll only gain possession of these items if you withstand the torture of the training rooms. Only then will the gods bestow one of the three enchanted weapons upon Pit.  But possession alone is not enough if you wish to use them.  The weapons will only activate when you have three full bars of health. Once activated, they will remain in effect unless they are stolen away from you by the Plutons.
You can choose one of these items every time you withstand the torture of the training rooms. These do not function immediately when obtained; to activate each weapon, your current health needs to surpass a certain threshold (2 bars for the fireball, 3 for the bow, and 4 for the rod). Once activated, they stay activated unless they are stolen by Plutons. The weapons never function in fortresses.
{| {{prettytable}}
{{ContentBoxContainer}}
! Crystal Rod || Flaming Arrow || Sacred Bow
{{ContentBox|title=Crystal Rod|contents=[[File:Kid Icarus Crystal Rod.png|left]] Once active, two crystals will revolve around Pit continuously, damaging any enemy they contact. They do damage equal to Pit's arrows.}}
|- align="center"
{{ContentBox|title=Flaming Arrow|contents=[[File:Kid Icarus Flaming Arrow.png|left]] A fireball will spin around each arrow fired by Pit. This fireball is a separate projectile from the arrow, hits independently, and does equal damage. The fireball immediately vanishes when the arrow vanishes (whether from reaching max range or hitting an object). Therefore, if the arrow hits something first, the fireball will vanish without inflicting any damage.}}
| [[Image:Kid_Icarus_Crystal_Rod.png]] || [[Image:Kid_Icarus_Flaming_Arrow.png]] || [[Image:Kid_Icarus_Sacred_Bow.png]]
{{ContentBox|title=Sacred Bow|contents=[[File:Kid Icarus Sacred Bow.png|left]] Pit's regular bow has a limited range. The Sacred Bow makes the range unlimited. Note a maximum of only two arrows can be on screen at once; Pit can't fire any more if two are already present.}}
|-
</div>
| Once active, the Crystal Rod graces Pit with the protection of two crystals.  These crystals will revolve around Pit continuously, crashing into any enemy that dares to get too close to him. They possess the same level of strength as Pit's arrows, so they won't necessarily destroy an enemy with a single hit.  Probably the most valuable Enchanted Weapon out of the three. || The Flaming Arrow weapon enchants all of the arrows that Pit fires from his bow. Each arrow will contain a flame that orbits the tip. This flame can hit enemies independently of the arrow and do extra damage. It will only travel as far as Pit's arrows do. || Pit's regular bow can only fire arrows a short distance away from him. Once it becomes activated, the Sacred Bow will allow Pit to fire arrows all the way to the end of the screen.  Only two arrows may be fired on the screen at the same time, so you must time your shots carefully, so as not to leave Pit defenseless.
|}


== Sacred Treasures ==
== Sacred Treasures ==
[[Image:Kid_Icarus_Treasure_Chest.png|right]]
[[File:Kid Icarus Treasure Chest.png|right]]
The three sacred treasures are the only items that will endow Pit with the power to defeat Medusa, the goddess of darkness. Each one is protected by the three powerful fortress guardians. They must all be defeated in order for Pit to collect the chests that contain the treasures. Not only that, but the treasures will not open unless all three are brought close to one another, at which point, Pit can don the treasures at take his battle directly to Medusa.
The three sacred treasures are the only items that will endow Pit with the power to defeat Medusa, the goddess of darkness. Each one is protected by the three powerful fortress guardians. They must all be defeated in order for Pit to collect the chests that contain the treasures. Not only that, but the treasures will not open unless all three are brought close to one another, at which point, Pit can don the treasures at take his battle directly to Medusa.
{| {{prettytable}}
{{ContentBoxContainer}}
! Mirror Shield || Arrow of Light || Pegasus Wings
{{ContentBox|title=Mirror Shield|contents=[[File:Kid Icarus Mirror Shield.png|left]] Only the Mirror Shield possess the ability to repel the stone-causing gaze of Medusa's eye beams. Without it, Pit would become a helpless statue.}}
|- align="center"
{{ContentBox|title=Arrow of Light|contents=[[File:Kid Icarus Light Arrow.png|left]] The Arrow of Light is a beam of pure energy, and can therefore pass through several enemies as it travels forward. Use it to attack Medusa's eye.}}
| [[Image:Kid_Icarus_Mirror Shield.png]] || [[Image:Kid_Icarus_Light_Arrow.png]] || [[Image:Kid_Icarus_Pegasus_Wings.png]]
{{ContentBox|title=Pegasus Wings|contents=[[File:Kid Icarus Pegasus Wings.png|left]] The Pegasus Wings can enhance Pit's own wings' power and grant him the ability of true flight. He will need it to reach Palutena's Sky Palace.}}
|-
</div>
| Only the Mirror Shield possess the ability to repel the stone-causing gaze of Medusa's eye beams. Without it, Pit would become a helpless statue. || The Arrow of Light is a beam of pure energy, and can therefore pass through several enemies as it travels forward. Use it to attack Medusa's eye. || The Pegasus Wings can enhance Pit's own wings' power and grant him the ability of true flight. He will need it to reach Palutena's Sky Palace.
|}


== Normal items ==
== Miscellaneous items ==
These items can be found throughout Angel Land.  They each serve useful purposes.  Learn when to utilize each of them to maximize their effectiveness.
These items can be found throughout Angel Land.
{| {{prettytable}}
{{ContentBoxContainer}}
! Chalice || Mallet || Harp
{{ContentBox|title=Chalice|contents=[[File:Kid Icarus Chalice.png|left]] Each chalice contains a magical elixir that restores one bar (8 units) of health. These can be found in fixed locations, and are also sold in shops.}}
|- align="center"
{{ContentBox|title=Mallet|contents=[[File:Kid Icarus Mallet.png|left]] These can be used in fortresses to hit enemies or free Centurions by smashing their statues. Each such use costs on mallet. Against enemies, it does five damage. Freed Centurions will appear during the boss fight and shoot arrows at the boss, doing five damage per hit. Mallets are bought from shops, found in treasure rooms, or dropped by enemies when the magic harp is used.}}
| [[Image:Kid_Icarus_Chalice.png]] || [[Image:Kid_Icarus_Mallet.png]] || [[Image:Kid_Icarus_Harp.png]]
{{ContentBox|title=Harp|contents=[[File:Kid Icarus Harp.png|left]] These are scattered through several stages. When collecting a harp, Pit will play a tune for several seconds that transforms enemies into mallets. These can be collected as long as the tune continues.}}
|-
{{ContentBox|title=Power Arrow|contents=[[File:Kid Icarus Arrow.png|left]] If Pit has performed enough deeds that impress the gods (e.g. kill enemies, collect hearts), then when entering certain rooms, the gods will grant him an arrow which increases his arrow damage by 1 (to a maximum of 5). To learn more about how to impress the gods, read the description of the [[Kid_Icarus/Rooms#Arrow_Power|Arrow Power room]].}}
| Each chalice contains a magical elixir that restores up to one meter of health. A few of these can be found strewn throughout Angel Land, but most of the time you will need to purchase one from the various shops. || Smashing one of the Centurion statues placed around the fortresses with a mallet is the way to break the Medusa's curse and free the Centurion soldiers. Mallets can be obtained by buying them from shops, or transforming enemies into mallets with the harp. || By collecting the rare harps that can be found throughout Angel Land, Pit will begin to play a tune that will temporarily transform every enemy within hearing range into mallets that slowly float down through the air.
{{ContentBox|title=Credit Card|contents=[[File:Kid Icarus Credit Card.png|left]] The credit card can only be won as a random reward for completing a treasure room. It lets Pit purchase items from the black market on credit. When used, Pit's heart total is set to zero, and all hearts collected afterward first go toward paying off the debt. The debt is equal to the difference between the purchase price and the number of hearts Pit possessed when making the purchase (there is no interest charge).}}
|-
{{ContentBox|title=Treasure Pot|contents=[[File:Kid Icarus Treasure Pot.png|left]] Eight treasure pots are found in each treasure room. Shooting one with an arrow costs five hearts, and each broken treasure pot drops either a big heart, a hammer, or the god of poverty. If an item is picked up, all remaining unbroken pots vanish. If the god appears, all dropped items and unbroken pots vanish. However, if the pot with the god is shot last, the god doesn't appear and a rare item (e.g. barrel, credit card, feather) drops instead.}}
! Power Arrow || Credit Card || Treasure Pot
</div>
|- align="center"
| [[Image:Kid_Icarus_Arrow.png]] || [[Image:Kid_Icarus_Credit_Card.png]] || [[Image:Kid_Icarus_Treasure_Pot.png]]
|-
| If Pit has accomplished enough deeds to impress the gods, they will grant him with greater strength by improving the offensive power of his arrows. With each increase in strength, Pit can overcome his enemies with fewer arrows. || The credit card is a rare item that can only be won in treasure rooms that provides Pit with the ability to purchase items from the black market on credit. After being used, any hearts collected immediately go towards paying off the debt. || Eight treasure pots can be found in each treasure room. Shooting one with an arrow costs five hearts.  The god of poverty is hiding inside one of these pots and will appear unless that pot is the last one struck.
|}


=== Black Market items ===
=== Black Market items ===
Shopping at the black market can set you back quite a large number of hearts, but it may be your only opportunity to buy life saving items if you are in a clutch. The Black Marketeer has struck a deal with the thieving Pluton and will sell you the special weapons that the Plutons snatch from you at a very steep price. Fortunately, the black market accepts credit if you possess the credit card and can't afford to pay for everything up front.
The Black Market is expensive, but it sells several rare items. The Black Marketeer will try to sell you your own special weapons if they have been stolen by Plutons. The Black Market will sell items on credit if you have the credit card.
{| {{prettytable}}
{{ContentBoxContainer}}
! Bottle of Life || Barrel || Angel Feather
{{ContentBox|title=Bottle of Life|contents=[[File:Kid Icarus Bottle of Life.png|left]] If Pit has a Bottle of Life and loses all his health, the bottle will be consumed and Pit's health will be set to one block. Pit can normally only carry one such bottle, but the barrel can hold up to eight.}}
|- align="center"
{{ContentBox|title=Barrel|contents=[[File:Kid Icarus Barrel.png|left]] The barrel increases Pit's carrying capacity for Bottles of Life from one to eight. Can be found in the Black Market or treasure rooms.}}
| [[Image:Kid_Icarus_Bottle_of_Life.png]] || [[Image:Kid_Icarus_Barrel.png]] || [[Image:Kid_Icarus_Angel_Feather.png]]
{{ContentBox|title=Angel Feather|contents=[[File:Kid Icarus Angel Feather.png|left]] Normally, when Pit falls off the bottom of the screen, the game is over and you must restart the level. However, if you possess an Angel Feather while falling, Pit will instead temporarily fly, and can float back up to a safe spot. This consumes the feather. Use the direction pad and jump button to guide him until the feather wears off.}}
|-
</div>
| Possession of a Bottle of Life will keep Pit alive after he loses all of his health. Pit will automatically restore one bar of health for every bottle he possesses whenever he runs out of life.  Without the barrel, you can only hold one Bottle of Life at a time. || What's better than holding one Bottle of Life?  Holding eight of them. But you'll never be able to hold more than one without this barrel.  The Black Market is the only place where you can purchase one, but there's one other way to obtain one. || Normally, when Pit falls off the bottom of the screen, the game is over and you must start from the beginning of the level. If you possess an Angle Feather, however, Pit will gain the temporary ability fly, and can float back up to the top of the screen. Use the direction pad to guide him until the feather wears off.
|}


=== Mapping items ===
=== Mapping items ===
You will only find the following items in each of the fortresses. They are needed to help you plot your way around the maze like buildings. They can be found lying around, or they can be purchased from within fortress shops. The items cannot be transferred from one fortress to another, so you'll need to collect or purchase them anew in each fortress.
You will only find the following items in each of the fortresses. They help plot your way around the maze. The map can be found in one of the fortress rooms, while the others are purchased in shops. These items only work in the fortress they are obtained in, so you'll need to reacquire them in each new fortress.
{| {{prettytable}}
{{ContentBoxContainer}}
! Map || Pencil || Torch
{{ContentBox|title=Map|contents=[[File:Kid Icarus Map.png|left]] The map is required to map the rooms of each fortress, but is useless without the pencil to mark the map. Once obtained, the map can be seen on your inventory screen.}}
|- align="center"
{{ContentBox|title=Pencil|contents=[[File:Kid Icarus Pencil.png|left]] With a map and pencil, rooms you visit in the fortress will be marked off on the map. If you obtain the pencil first, the game remembers which rooms you visited after obtaining the pencil, and all such rooms will becomed marked when later acquiring the map.}}
| [[Image:Kid_Icarus_Map.png]] || [[Image:Kid_Icarus_Pencil.png]] || [[Image:Kid_Icarus_Torch.png]]
{{ContentBox|title=Torch|contents=[[File:Kid Icarus Torch.png|left]] With a torch, the room you are currently in will be highlighted on the map screen, with or without the map.}}
|-
</div>
| The map is of course an essential item for the purpose of mapping the various rooms of each fortress.  But the map alone will not help you.  You'll need at least a pencil to begin marking rooms on the map. Once obtained, the map can be seen on your inventory screen. || The pencil allows you to tick off rooms on the map which correspond to the rooms that you've visited in the fortress.  All rooms that you've visited will be colored differently. This helps you figure out where you still need to go. || Just as the pencil can help you figure out where you've been and where you need to go, the torch really helps you determine where you are.  With the torch, your current location in the fortress will blink on the map.
|}


{{Footer Nav|game=Kid Icarus|prevpage=Getting Started|nextpage=Rooms}}
{{Footer Nav|game=Kid Icarus|prevpage=Gameplay|nextpage=Rooms}}

Latest revision as of 00:52, 1 February 2024

Hearts[edit]

Hearts serve as the currency of Angel Land. People exchange them for other goods such as life restoring bottle and chalices, or fortress mapping items.

Small Heart
Kid Icarus Heart Small.png
The small heart is the unit of Angel Land currency.
Half Heart
Kid Icarus Heart Half.png
A half heart is worth five small hearts.
Large Heart
Kid Icarus Heart Large.png
Collecting a large heart adds ten hearts to your total.

Enchanted Weapons[edit]

You can choose one of these items every time you withstand the torture of the training rooms. These do not function immediately when obtained; to activate each weapon, your current health needs to surpass a certain threshold (2 bars for the fireball, 3 for the bow, and 4 for the rod). Once activated, they stay activated unless they are stolen by Plutons. The weapons never function in fortresses.

Crystal Rod
Kid Icarus Crystal Rod.png
Once active, two crystals will revolve around Pit continuously, damaging any enemy they contact. They do damage equal to Pit's arrows.
Flaming Arrow
Kid Icarus Flaming Arrow.png
A fireball will spin around each arrow fired by Pit. This fireball is a separate projectile from the arrow, hits independently, and does equal damage. The fireball immediately vanishes when the arrow vanishes (whether from reaching max range or hitting an object). Therefore, if the arrow hits something first, the fireball will vanish without inflicting any damage.
Sacred Bow
Kid Icarus Sacred Bow.png
Pit's regular bow has a limited range. The Sacred Bow makes the range unlimited. Note a maximum of only two arrows can be on screen at once; Pit can't fire any more if two are already present.

Sacred Treasures[edit]

Kid Icarus Treasure Chest.png

The three sacred treasures are the only items that will endow Pit with the power to defeat Medusa, the goddess of darkness. Each one is protected by the three powerful fortress guardians. They must all be defeated in order for Pit to collect the chests that contain the treasures. Not only that, but the treasures will not open unless all three are brought close to one another, at which point, Pit can don the treasures at take his battle directly to Medusa.

Mirror Shield
Kid Icarus Mirror Shield.png
Only the Mirror Shield possess the ability to repel the stone-causing gaze of Medusa's eye beams. Without it, Pit would become a helpless statue.
Arrow of Light
Kid Icarus Light Arrow.png
The Arrow of Light is a beam of pure energy, and can therefore pass through several enemies as it travels forward. Use it to attack Medusa's eye.
Pegasus Wings
Kid Icarus Pegasus Wings.png
The Pegasus Wings can enhance Pit's own wings' power and grant him the ability of true flight. He will need it to reach Palutena's Sky Palace.

Miscellaneous items[edit]

These items can be found throughout Angel Land.

Chalice
Kid Icarus Chalice.png
Each chalice contains a magical elixir that restores one bar (8 units) of health. These can be found in fixed locations, and are also sold in shops.
Mallet
Kid Icarus Mallet.png
These can be used in fortresses to hit enemies or free Centurions by smashing their statues. Each such use costs on mallet. Against enemies, it does five damage. Freed Centurions will appear during the boss fight and shoot arrows at the boss, doing five damage per hit. Mallets are bought from shops, found in treasure rooms, or dropped by enemies when the magic harp is used.
Harp
Kid Icarus Harp.png
These are scattered through several stages. When collecting a harp, Pit will play a tune for several seconds that transforms enemies into mallets. These can be collected as long as the tune continues.
Power Arrow
Kid Icarus Arrow.png
If Pit has performed enough deeds that impress the gods (e.g. kill enemies, collect hearts), then when entering certain rooms, the gods will grant him an arrow which increases his arrow damage by 1 (to a maximum of 5). To learn more about how to impress the gods, read the description of the Arrow Power room.
Credit Card
Kid Icarus Credit Card.png
The credit card can only be won as a random reward for completing a treasure room. It lets Pit purchase items from the black market on credit. When used, Pit's heart total is set to zero, and all hearts collected afterward first go toward paying off the debt. The debt is equal to the difference between the purchase price and the number of hearts Pit possessed when making the purchase (there is no interest charge).
Treasure Pot
Kid Icarus Treasure Pot.png
Eight treasure pots are found in each treasure room. Shooting one with an arrow costs five hearts, and each broken treasure pot drops either a big heart, a hammer, or the god of poverty. If an item is picked up, all remaining unbroken pots vanish. If the god appears, all dropped items and unbroken pots vanish. However, if the pot with the god is shot last, the god doesn't appear and a rare item (e.g. barrel, credit card, feather) drops instead.

Black Market items[edit]

The Black Market is expensive, but it sells several rare items. The Black Marketeer will try to sell you your own special weapons if they have been stolen by Plutons. The Black Market will sell items on credit if you have the credit card.

Bottle of Life
Kid Icarus Bottle of Life.png
If Pit has a Bottle of Life and loses all his health, the bottle will be consumed and Pit's health will be set to one block. Pit can normally only carry one such bottle, but the barrel can hold up to eight.
Barrel
Kid Icarus Barrel.png
The barrel increases Pit's carrying capacity for Bottles of Life from one to eight. Can be found in the Black Market or treasure rooms.
Angel Feather
Kid Icarus Angel Feather.png
Normally, when Pit falls off the bottom of the screen, the game is over and you must restart the level. However, if you possess an Angel Feather while falling, Pit will instead temporarily fly, and can float back up to a safe spot. This consumes the feather. Use the direction pad and jump button to guide him until the feather wears off.

Mapping items[edit]

You will only find the following items in each of the fortresses. They help plot your way around the maze. The map can be found in one of the fortress rooms, while the others are purchased in shops. These items only work in the fortress they are obtained in, so you'll need to reacquire them in each new fortress.

Map
Kid Icarus Map.png
The map is required to map the rooms of each fortress, but is useless without the pencil to mark the map. Once obtained, the map can be seen on your inventory screen.
Pencil
Kid Icarus Pencil.png
With a map and pencil, rooms you visit in the fortress will be marked off on the map. If you obtain the pencil first, the game remembers which rooms you visited after obtaining the pencil, and all such rooms will becomed marked when later acquiring the map.
Torch
Kid Icarus Torch.png
With a torch, the room you are currently in will be highlighted on the map screen, with or without the map.