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{{Header Nav|game=Majestic Twelve: The Space Invaders Part IV | {{Header Nav|game=Majestic Twelve: The Space Invaders Part IV}} | ||
{{ | {{Game | ||
|completion=4 | |||
|image=Majestic Twelve flyer.jpg | |||
|title=Majestic Twelve: The Space Invaders Part IV | |title=Majestic Twelve: The Space Invaders Part IV | ||
| | |japanese=マジェスティック·トウェルブ: ザ·スペース·インベーダーズ·パートIV | ||
|developer=[[Taito Corporation]] | |developer=[[Taito Corporation]] | ||
|publisher=[[Taito Corporation]] | |publisher=[[Taito Corporation]] | ||
| | |year=1990 | ||
| | |systems={{syslist|cade|sms|gg|c64|cpc|atarist|amiga|zx|msdos}} | ||
|genre= | |genre=[[Shooter]] | ||
| | |players=1-2 | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
|preceded by=[[Return of the Invaders]] | |preceded by=[[Return of the Invaders]] | ||
|followed by=[[Space Invaders DX]] | |followed by=[[Space Invaders DX]] | ||
|series=Space Invaders | |series=Space Invaders | ||
|pcgamingwiki=Super Space Invaders | |||
}} | }} | ||
{{marquee|Majestic Twelve marquee.jpg}} | {{marquee|Majestic Twelve marquee.jpg}} | ||
'''Majestic Twelve: The Space Invaders Part IV''', also known as '''MJ-12''' and released as '''Super Space Invaders '91''' over the United States, is a fixed [[shooter]] arcade game released by [[Taito Corporation]] in [[1990]]; it runs on that company's F2 hardware, and as the name suggests, is the fourth (official) title in their [[:Category:Space Invaders|Space Invaders series]] ([[Space Invaders II]] was created by [[Midway]] without Taito's authorization). | '''Majestic Twelve: The Space Invaders Part IV''', also known as '''MJ-12''' and released as '''Super Space Invaders '91''' over the United States, is a fixed [[shooter]] arcade game released by [[Taito Corporation]] in [[1990]]; it runs on that company's F2 hardware, and as the name suggests, is the fourth (official) title in their [[:Category:Space Invaders|Space Invaders series]] ([[Space Invaders II]] was created by [[Midway]] without Taito's authorization). | ||
As with the four previous games, the players (two can now, officially, play simultaneously) must direct cannons (this time, referred to as "CG30"s) across the bottom of the screen while using one button to fire shots up at formations of descending invaders; the UFOs that occasionally fly over the formations will also leave powerups behind, some of which (when collected) can be activated by use of a second button. It is also worth noting that the CG30s shall not die immediately when hit - they will merely lose a "shield" (they can start out with between none and three, and can earn up to eight, by collecting "S" powerups), but if any invader manages to make it down to the bottom of the screen, they will both die immediately (as opposed to getting an immediate game-over). There are also new "Cattle Mutilation" bonus stages, as well as (for the first time in the series) "boss" invaders which take a lot of hits to kill. | As with the four previous games, the players (two can now, officially, play simultaneously) must direct cannons (this time, referred to as "CG30"s) across the bottom of the screen while using one button to fire shots up at formations of descending invaders; the UFOs that occasionally fly over the formations will also leave powerups behind, some of which (when collected) can be activated by use of a second button. It is also worth noting that the CG30s shall not die immediately when hit - they will merely lose a "shield" (they can start out with between none and three, and can earn up to eight, by collecting "S" powerups), but if any invader manages to make it down to the bottom of the screen, they will both die immediately (as opposed to getting an immediate game-over). There are also new "Cattle Mutilation" bonus stages, as well as (for the first time in the series) "boss" invaders which take a lot of hits to kill. | ||
Line 32: | Line 32: | ||
{{ToC}} | {{ToC}} | ||
{{Space Invaders}} | {{Space Invaders}} | ||
[[Category:Taito Corporation]] | [[Category:Taito Corporation]] | ||
[[Category:Shooter]] | [[Category:Shooter]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:MAME]] | [[Category:MAME]] |
Latest revision as of 16:00, 7 March 2022
Majestic Twelve: The Space Invaders Part IV | |
---|---|
Developer(s) | Taito Corporation |
Publisher(s) | Taito Corporation |
Year released | 1990 |
System(s) | Arcade, Sega Master System, Sega Game Gear, Commodore 64/128, Amstrad CPC, Atari ST, Commodore Amiga, Sinclair ZX Spectrum, DOS |
Preceded by | Return of the Invaders |
Followed by | Space Invaders DX |
Series | Space Invaders |
Japanese title | マジェスティック·トウェルブ: ザ·スペース·インベーダーズ·パートIV |
---|---|
Genre(s) | Shooter |
Players | 1-2 |
Modes | Single player, Multiplayer |
Majestic Twelve: The Space Invaders Part IV, also known as MJ-12 and released as Super Space Invaders '91 over the United States, is a fixed shooter arcade game released by Taito Corporation in 1990; it runs on that company's F2 hardware, and as the name suggests, is the fourth (official) title in their Space Invaders series (Space Invaders II was created by Midway without Taito's authorization).
As with the four previous games, the players (two can now, officially, play simultaneously) must direct cannons (this time, referred to as "CG30"s) across the bottom of the screen while using one button to fire shots up at formations of descending invaders; the UFOs that occasionally fly over the formations will also leave powerups behind, some of which (when collected) can be activated by use of a second button. It is also worth noting that the CG30s shall not die immediately when hit - they will merely lose a "shield" (they can start out with between none and three, and can earn up to eight, by collecting "S" powerups), but if any invader manages to make it down to the bottom of the screen, they will both die immediately (as opposed to getting an immediate game-over). There are also new "Cattle Mutilation" bonus stages, as well as (for the first time in the series) "boss" invaders which take a lot of hits to kill.
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Title screen.
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Upright arcade cabinet.
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First world of the game.
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"SSI '91" flyer.
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"SSI '91" title screen.
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"SSI '91" cabinet.
Table of Contents
- World 1A (US: Rounds 1-3)
- World 1B (US: Rounds 4-6)
- Cattle Mutilation 1 (US: Round 7)
- World 2A (US: Rounds 8-11)
- World 2B (US: Rounds 12-15)
- World 2C (US: Rounds 16-19)
- World 3A (US: Rounds 20-22)
- World 3B (US: Rounds 23-25)
- World 3C (US: Rounds 26-28)
- World 3D (US: Rounds 29-31)
- Cattle Mutilation 2 (US: Round 32)
- World 4A (US: Rounds 33-36)
- World 4B (US: Rounds 37-40)
- Cattle Mutilation 3 (US: Round 41)
- World 5 (US: Rounds 42-45)