Marvel: Ultimate Alliance/Walkthrough

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< Marvel: Ultimate Alliance
Revision as of 15:19, 5 April 2010 by Johnnyauau2000 (talk | contribs) (I'm amazed going through normal difficulty not expecting this as a surprise.)

This game will get you through this superhero action RPG game. The things you do could either get you through the game or could get you stuck. Also you'll encounter lots and lots of secrets throughout the game and bosses which requires a unique strategy to defeat them.

Also, you should upgrade your superhero stats to avoid certain defeat. Most importantly on defense. Speaking of which, if you want full control of what superpowers your going to use, turn the auto spend off but if you're interested in just playing the game, leave the auto spend on.

Be wary that certain bosses can't be defeated by normal means. Look for moments like button sequences or Wii motion sequences, with or without a weapon, or things that you need to do before you take down the boss.

Lastly, if change into a more different team, your interaction can differ depending on which person you encounter is part of your universe. Like Wolverine's encounter with Dum Dum Dugan on the Omega Base.

Playing the game again

If you play this game through normal difficulty (which is a total pain) after a cutscene (with stuffed up voiceovers and sound effects), the hard difficulty is unlocked with one exception, you're now allowed to use an existing save file to continue upgrading your superheroes again and again until it reaches breaking point. Just like Baldur's Gate: Dark Alliance except you only import in hard difficulty at the start with nearly the cast already unlocked.