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{{Header Nav|game=Mega Man 7}}
{{Header Nav|game=Mega Man 7}}
{{floatingtoc}}
[[File:MM7 Cloud Man 0.png|frame|center|Original Japanese screen]]


== Items ==
== Stage ==
Cloud Man appears on the left of the stage selection screen.
=== Items ===
* 1 spare body (1up)
* 2 large energy capsules
* Proto Man, 1st meeting (needed to get Proto Shield later)
* Proto Man, 1st meeting (needed to get Proto Shield later)
* 1 large screw
Collectable with extra items:
* Rush "U" plate (need Freeze Cracker)
* Rush "U" plate (need Freeze Cracker)
* Mega Bolt (need Rush Search)
* Mega Bolt (need Rush Search)


== Stage walkthrough ==
=== Walkthrough ===
Cloud Man appears on the left of the stage selection screen.
{|{{prettytable}}
 
| [[File:MM7 Cloud Man 1.png]]
[[File:MM7 Cloud Man 1.png|thumb|right|Mega Man dodging the Tel Tel.]]
| The first section is not too difficult, but does require jumping across platforms.  While enemies pop up between the fan-like platforms, they are easily dodged. At the end is a ''Tel Tel'' robot, which will create rainy weather when hit, but this won't prevent rain in the next section.
The first section is not too difficult, but does require jumping across platforms.  While enemies pop up between the fan-like platforms, they are easily dodged. At the end is a ''Tel Tel'' robot, which will create rainy weather when hit, but this won't prevent rain in the next section.
|-
 
| [[File:MM Cloud Man 2.png]]
[[File:MM Could Man 2.png|thumb|left|The second Tel Tel]]
| In the second section, you can find a 1-up at the top-left corner, reached by using Rush Coil.  To the right is another Tel Tel, and if hit with '''Freeze Cracker''', it will cause snowy weather (which makes a later section much easier). Continue to the right and climb up the ladder to the third section. If you are low on energy, you can also use Rush Coil to grab the large energy that's visible.  
In the second section, you can find a 1-up at the top-left corner, reached by using Rush Coil.  To the right is another Tel Tel, and if hit with Freeze Cracker, it will cause snowy weather (which makes a later section much easier.Continue to the right and climb up the ladder to the third section. If you are low on energy, you can also use Rush Coil to grab the large energy that's visible.  
|-
 
|
The third part of the level has nothing too special aside from a few cloud platforms.
| The third part of the level has nothing too special aside from a few cloud platforms. <br/><br/>The fourth part will have invisible floors if you haven't used the Freeze Cracker. At the end of this section, you will climb up a ladder.
 
|-
The fourth part will have invisible floors if you haven't used the Freeze Cracker. At the end of this section, you will climb up a ladder.
| [[File:MM Cloud Man ProtoMan.png]]
 
| Once you enter, the rain will stop.  defeat the Sniper Joe and proceed up the right ladder if you are low on health, or left to continue.  You will also find a high ladder.  If you can jump and reach it with Rush Coil, you will meet Protoman, who will give a hint about another stage. <br/><br/>The final section opens up to a calmer outside.  if you are short on weapons or energy, you can move back and forth near this transition to harvest pickups from the DeluPipi as it drops the egg.  After the transition, you will jump across platforms, while being pushed or pulled by Boufooh robots. However, the shouldn't be too difficult.
[[File:MM Could Man ProtoMan.png|thumb|right|Use Rush Coil here for Proto Man.]]
|}
Once you enter, the rain will stop.  defeat the Sniper Joe and proceed up the right ladder if you are low on health, or left to continue.  You will also find a high ladder.  If you can jump and reach it with Rush Coil, you will meet Protoman, who will give a hint about another stage.  
 
The final section opens up to a calmer outside.  if you are short on weapons or energy, you can move back and forth near this transition to harvest pickups from the DeluPipi as it drops the egg.  After the transition, you will jump across platforms, while being pushed or pulled by Boufooh robots. However, the shouldn't be too difficult.
{{-}}
== Cloud Man ==
== Cloud Man ==
[[File:MM7 Cloud Man.png|thumb|right|Cloud man boss]]
[[File:MM7 Cloud Man.png|frame|Cloud Man's arena]]
Cloud Man follows an pattern:
Cloud Man follows an pattern:
# Cloud Man floats upward, calls lightning and fires a lightning beam towards Mega Man. If the beam hits the ground, it creates floor sparks that travel in both directions
# Cloud Man floats upward, calls lightning and fires a '''Lightning Bolt''' towards Mega Man. If the beam hits the ground, it creates floor sparks that travel in both directions.
# Cloud Man returns to the ground, calls lightning to cause wind to push Mega Man. On the first call, the wind is to the left. It alternates on each rain.
# Cloud Man returns to the ground, calls lightning to cause wind to push Mega Man. On the first call, the wind is to the left. It alternates on each rain.
# During the storm, Cloud Man calls lightning, then creates floor sparks.
# During the storm, Cloud Man calls lightning, then shoots '''Lightning Bolts''' directly on the to create floor sparks.
# When the storm subsides, Cloud Man will float left and right across the arena at low altitude. You can slide under him.
# When the storm subsides, Cloud Man will float left and right across the arena at low altitude. You can slide under him.


Cloud Man is locked down by Danger Wrap from [[../Burst Man's Stage/|Burst Man]]. When he recovers, he will restart his pattern. If you are low on ammo for that weapon, you can also use a charged Mega Buster shot.  
Cloud Man is locked down by Danger Wrap from [[../Burst Man/|Burst Man]]. When he recovers, he will restart his pattern. If you are low on ammo for that weapon, you can also use a charged Mega Buster shot.


You will receive the Thunder Bolt once he is defeated.  
;Attacks
#'''Lightning Bolt:''' summons a bolt of lightning to hit him, thus charging him with energy; if he's high in the sky, he releases it towards Mega Man, if he's low near the floor, it hits the ground straightaway; when it hits the ground, it sends electricity along the ground in both directions.
#*''Solution:'' interrupt with a D. Wrap or jump over the bolt and the electricity on the ground.
#'''Windstorm:''' makes the weather stormy, thus it rains and Mega Man is pushed in either direction.
#*''Solution:'' run into the wind, don't fall off or run into Cloudman.


=== Detailed analysis ===
=== Strategy ===
;Weakness Strategy
;Weakness Strategy
When he is not charging, fire a '''Danger Wrap''' towards him (I recommend doing this next to him).  If you hit him with a Danger Wrap, you can  easily take him down without him doing anything for the rest of the  fight.  Just after he recovers, he will do his Lightning Bolt attack; at the point before he is struck he is vulnerable against anything,  so get him then.  If you wait too long, he becomes invincible.
When he is not charging, shoot a '''Danger Wrap''' towards him (I recommend doing this next to him).  If you hit him with a Danger Wrap, you can  easily take him down without him doing anything for the rest of the  fight.  Just after he recovers, he will do his Lightning Bolt attack; at the point before he is struck he is vulnerable against anything,  so get him then.  If you wait too long, he becomes invincible.


;Mega Buster Strategy
;Mega Buster Strategy
Without the Danger Wrap in your possession to take advantage of his weakness, Cloud Man might give you a hard time if you don't know what's coming. His pattern is to shoot the lightning bolt, summon stormy weather, fire off some ground sparks, then patrol the arena.  After that, he'll start back at the lightning bolt again. The battle can drag on because of all the moving you have to do to dodge Cloud Man's attacks, and the fact that he is invincible when charged with the lightning he uses for his electric attacks. Slide often during the stormy weather, because it's faster than walking and will allow you to pass beneath Cloud Man as he moves around. Charge up the Mega Buster as you slide, put a little distance between you and Cloud Man, and open fire. The key in this battle is to keep far away from Cloud Man, because he gets easier to shoot and dodge if he's farther away.
Without the Danger Wrap in your possession to take advantage of his weakness, Cloud Man might give you a hard time if you don't know what's coming. His pattern is to shoot the lightning bolt, summon stormy weather, fire off some ground sparks, then patrol the arena.  After that, he'll start back at the lightning bolt again. The battle can drag on because of all the moving you have to do to dodge Cloud Man's attacks, and the fact that he is invincible when charged with the lightning he uses for his electric attacks. Slide often during the stormy weather, because it's faster than walking and will allow you to pass beneath Cloud Man as he moves around. Charge up the Mega Buster as you slide, put a little distance between you and Cloud Man, and open fire. The key in this battle is to keep far away from Cloud Man, because he gets easier to shoot and dodge if he's farther away.


;Attacks
=== Special weapon ===
#'''Lightning Bolt''': Summons a bolt of lightning to hit him, thus charging him with energy.  He then releases it in your  direction.  If it hits the ground, it sends electricity  along the ground in both directions.
You will receive the Thunder Bolt once he is defeated.
#*''Solution'': Interrupt with a D Wrap or jump over the bolt and the electricity on the ground.
 
#'''Weather''': Makes the weather stormy, thus it rains and you are pushed in either direction.
== Re-visiting the stage ==
#*''Solution'': Run into the wind, don't fall off or run into Cloudman.
Two items can be obtained only after you cleared Freeze Man's stage:
#'''Ground Sparks''': After Weather, he summons a bolt of lightning to him, which he then sends along the ground in both  directions in pairs of two (basically at the same time).
* Rush "U" plate (need Freeze Cracker)
#*''Solution'': Jump just after he charges, it takes about half a second before he releases the energy.
* Mega Bolt (need Rush Search)
#'''Patrol''': After Ground Sparks, Cloudman will hover back and forth above you.
#*''Solution'': Slide underneath or hit 'em with a D Wrap


[[Image:MM7 item Rush-U.png|frame|left|Freeze Cracker required]]
[[Image:MM7 item MegaBolt1.png|frame|right|Use Rush Search (found in Freeze Man's stage)]]


{{Footer Nav|game=Mega Man 7|prevpage=Burst Man|nextpage=Junk Man}}
{{Footer Nav|game=Mega Man 7|prevpage=Burst Man|nextpage=Junk Man}}

Latest revision as of 13:09, 21 June 2016

Original Japanese screen

Stage[edit]

Cloud Man appears on the left of the stage selection screen.

Items[edit]

  • 1 spare body (1up)
  • 2 large energy capsules
  • Proto Man, 1st meeting (needed to get Proto Shield later)
  • 1 large screw

Collectable with extra items:

  • Rush "U" plate (need Freeze Cracker)
  • Mega Bolt (need Rush Search)

Walkthrough[edit]

MM7 Cloud Man 1.png The first section is not too difficult, but does require jumping across platforms. While enemies pop up between the fan-like platforms, they are easily dodged. At the end is a Tel Tel robot, which will create rainy weather when hit, but this won't prevent rain in the next section.
MM Cloud Man 2.png In the second section, you can find a 1-up at the top-left corner, reached by using Rush Coil. To the right is another Tel Tel, and if hit with Freeze Cracker, it will cause snowy weather (which makes a later section much easier). Continue to the right and climb up the ladder to the third section. If you are low on energy, you can also use Rush Coil to grab the large energy that's visible.
The third part of the level has nothing too special aside from a few cloud platforms.

The fourth part will have invisible floors if you haven't used the Freeze Cracker. At the end of this section, you will climb up a ladder.
MM Cloud Man ProtoMan.png Once you enter, the rain will stop. defeat the Sniper Joe and proceed up the right ladder if you are low on health, or left to continue. You will also find a high ladder. If you can jump and reach it with Rush Coil, you will meet Protoman, who will give a hint about another stage.

The final section opens up to a calmer outside. if you are short on weapons or energy, you can move back and forth near this transition to harvest pickups from the DeluPipi as it drops the egg. After the transition, you will jump across platforms, while being pushed or pulled by Boufooh robots. However, the shouldn't be too difficult.

Cloud Man[edit]

Cloud Man's arena

Cloud Man follows an pattern:

  1. Cloud Man floats upward, calls lightning and fires a Lightning Bolt towards Mega Man. If the beam hits the ground, it creates floor sparks that travel in both directions.
  2. Cloud Man returns to the ground, calls lightning to cause wind to push Mega Man. On the first call, the wind is to the left. It alternates on each rain.
  3. During the storm, Cloud Man calls lightning, then shoots Lightning Bolts directly on the to create floor sparks.
  4. When the storm subsides, Cloud Man will float left and right across the arena at low altitude. You can slide under him.

Cloud Man is locked down by Danger Wrap from Burst Man. When he recovers, he will restart his pattern. If you are low on ammo for that weapon, you can also use a charged Mega Buster shot.

Attacks
  1. Lightning Bolt: summons a bolt of lightning to hit him, thus charging him with energy; if he's high in the sky, he releases it towards Mega Man, if he's low near the floor, it hits the ground straightaway; when it hits the ground, it sends electricity along the ground in both directions.
    • Solution: interrupt with a D. Wrap or jump over the bolt and the electricity on the ground.
  2. Windstorm: makes the weather stormy, thus it rains and Mega Man is pushed in either direction.
    • Solution: run into the wind, don't fall off or run into Cloudman.

Strategy[edit]

Weakness Strategy

When he is not charging, shoot a Danger Wrap towards him (I recommend doing this next to him). If you hit him with a Danger Wrap, you can easily take him down without him doing anything for the rest of the fight. Just after he recovers, he will do his Lightning Bolt attack; at the point before he is struck he is vulnerable against anything, so get him then. If you wait too long, he becomes invincible.

Mega Buster Strategy

Without the Danger Wrap in your possession to take advantage of his weakness, Cloud Man might give you a hard time if you don't know what's coming. His pattern is to shoot the lightning bolt, summon stormy weather, fire off some ground sparks, then patrol the arena. After that, he'll start back at the lightning bolt again. The battle can drag on because of all the moving you have to do to dodge Cloud Man's attacks, and the fact that he is invincible when charged with the lightning he uses for his electric attacks. Slide often during the stormy weather, because it's faster than walking and will allow you to pass beneath Cloud Man as he moves around. Charge up the Mega Buster as you slide, put a little distance between you and Cloud Man, and open fire. The key in this battle is to keep far away from Cloud Man, because he gets easier to shoot and dodge if he's farther away.

Special weapon[edit]

You will receive the Thunder Bolt once he is defeated.

Re-visiting the stage[edit]

Two items can be obtained only after you cleared Freeze Man's stage:

  • Rush "U" plate (need Freeze Cracker)
  • Mega Bolt (need Rush Search)
Freeze Cracker required
Use Rush Search (found in Freeze Man's stage)