(→Enemies: expanded) |
(→Robot Masters: added images) |
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== Bosses == | == Bosses == | ||
=== Robot Masters === | === Robot Masters === | ||
"DW" stands for "Dr. Wily". | As in every ''Mega Man'' game since ''[[Mega Man 2]]'', the eight Robot Masters were selected from the designs sent to Capcom from the fans of the series. | ||
In the serial numbers, "DW" stands for "Dr. Wily". | |||
{{-}} | {{-}} | ||
====Freeze Man==== | ====Freeze Man==== | ||
[[File:MM7 CharacterDesigner49 FreezeMan.png|thumb|right]] | |||
* '''Serial:''' DW No. 49 | * '''Serial:''' DW No. 49 | ||
* '''Character designer:''' Shigeaki Shimoto | * '''Character designer:''' Shigeaki Shimoto | ||
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{{-}} | {{-}} | ||
====Junk Man==== | ====Junk Man==== | ||
[[File:MM7 CharacterDesigner50 JunkMan.png|thumb|right]] | |||
* '''Serial:''' DW No.50 | * '''Serial:''' DW No.50 | ||
* '''Character designer:''' Jun Akiba | * '''Character designer:''' Jun Akiba | ||
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{{-}} | {{-}} | ||
====Burst Man==== | ====Burst Man==== | ||
[[File:MM7 | [[File:MM7 CharacterDesigner51 BurstMan.png|thumb|right]] | ||
* '''Serial:''' DW No.51 | * '''Serial:''' DW No.51 | ||
* '''Character designer:''' Keishi Tsuchiya | * '''Character designer:''' Keishi Tsuchiya | ||
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{{-}} | {{-}} | ||
====Cloud Man==== | ====Cloud Man==== | ||
[[File:MM7 CharacterDesigner52 CloudMan.png|thumb|right]] | |||
* '''Serial:''' DW No.52 | * '''Serial:''' DW No.52 | ||
* '''Character designer:''' Isao Nakagiri | * '''Character designer:''' Isao Nakagiri | ||
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{{-}} | {{-}} | ||
====Spring Man==== | ====Spring Man==== | ||
[[File:MM7 CharacterDesigner53 SpringMan.png|thumb|right]] | |||
* '''Serial:''' DW No.53 | * '''Serial:''' DW No.53 | ||
* '''Character designer:''' Akira Ito | * '''Character designer:''' Akira Ito | ||
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{{-}} | {{-}} | ||
====Slash Man==== | ====Slash Man==== | ||
[[File:MM7 CharacterDesigner54 SlashMan.png|thumb|right]] | |||
* '''Serial:''' DW No.54 | * '''Serial:''' DW No.54 | ||
* '''Character designer:''' Yoichi Amano | * '''Character designer:''' Yoichi Amano | ||
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{{-}} | {{-}} | ||
====Shade Man==== | ====Shade Man==== | ||
[[File:MM7 CharacterDesigner55 ShadeMan.png|thumb|right]] | |||
* '''Serial:''' DW No.55 | * '''Serial:''' DW No.55 | ||
* '''Character designer:''' Tetsuya Watada | * '''Character designer:''' Tetsuya Watada | ||
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{{-}} | {{-}} | ||
====Turbo Man==== | ====Turbo Man==== | ||
[[File:MM7 CharacterDesigner56 TurboMan.png|thumb|right]] | |||
* '''Serial:''' DW No.56 | * '''Serial:''' DW No.56 | ||
* '''Character designer:''' Takashi Kino | * '''Character designer:''' Takashi Kino | ||
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He is able to transform between a robot master and a racing car, but the transformation is imperfect. He can also generate Scorch Wheels using the petrol he runs on. Strong bursts of electricity can render him invincible, but powerful soundwaves may disrupt his transformation system. | He is able to transform between a robot master and a racing car, but the transformation is imperfect. He can also generate Scorch Wheels using the petrol he runs on. Strong bursts of electricity can render him invincible, but powerful soundwaves may disrupt his transformation system. | ||
{{-}} | {{-}} | ||
=== Skull Fortress bosses === | === Skull Fortress bosses === | ||
* Bass | * Bass |
Revision as of 16:11, 20 June 2016
Enemies
Regular enemies
Default sorting is by endurance. Legend:
- HP: Hit Points, not "health points", because robots have no health.
- Main attack (notes): grouped in few sets; "shot" attacks can be blocked by the Proto Shield.
Sprite | Name | HP | Notes | Stages |
---|---|---|---|---|
Gobots | 1 | Main attack: touch | ||
Goldfishbot | 1 | Main attack: touch Original name: Kintot (キントット kintotto?, from "kingyo"/"goldfish"). |
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Row Bird | 1 | Main attack: touch Original name: Tsuranattori (ツラナットリ Tsuranattori?, from "tsuranaru"/"standing in a row" and "tori"/"bird"). |
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Metall | 1 | Main attack: shot | ||
Metall Heli | 1 | Main attack: shot | ||
Metall Swim | 1 | Main attack: shot | ||
Gabyoall | 1 | Main attack: touch Weakness: Danger Wrap |
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Astro Zombieg | 2 | Main attack: touch | ||
Batton | 2 | Main attack: touch | ||
Gilliam Knight | 2 | Main attack: touch It has 24 HP in wolf form. |
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Eggodon | 2 | Main attack: touch Original name: Tamagodon (タマゴドン tamagodon?, from "tamago"/"egg"). |
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Turbo Roader | 2 | Main attack: touch | ||
Driver Cannon | 2 | Main attack: shot | ||
Tripropellan | 2 | Main attack: shot | ||
Icicle Teck | 2 | Main attack: throw | ||
Thunder Infant | 2 | Main attack: throw Original name: Kaminari Kogoro (? lit. Thunder Infant). |
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DeluPipi | 2 | Main attack: spawn (Pipi Children) | ||
CFN-24 | 3 | Main attack: touch | ||
Coilun | 3 | Main attack: touch | ||
Froggon | 3 | Main attack: touch Original name: Keron ((ケローン keron?, from "kero"/"frog"). |
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Baccone | 3 | Main attack: shot | ||
Bomb Sleigh | 3 | Main attack: throw | ||
Bunby Tank | 4 | Main attack: touch | ||
Petaforth | 4 | Main attack: touch | ||
Shield Attacker | 4 | Main attack: touch | ||
Sniper Joe | 4 | Main attack: shot | ||
Frisk Cannon | 4 | Main attack: throw | ||
Ragger | 4 | Main attack: throw | ||
Gocroach Nest | 4 | Main attack: spawn (Gocroaches) | ||
Tom Daddy | 5 | Main attack: touch | ||
Dust Clasher | 8 | Main attack: touch | ||
Cyorown | 8 | Main attack: shot | ||
Trio the Wheel | 8 | Main attack: throw | ||
Windstorm | 8 | Main attack: indirect Original name: Boufooh (ボーフーウー bofuu?, from "boufuu"/"windstorm") |
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Delusu Hive | 16 | Main attack: spawn (Delusu Bees) Weakness: Scorch Wheel |
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Stegorus | 24 | Main attack: throw | ||
White Bear Machine | 32 | Main attack: throw Original name: Shirokumachine (シロクマシーン shirokumachine?, from "shiro"/"white", "kuma"/"bear" and "machine"). |
Obstacles
These enemies cannot be defeated, and their attacks have to be dodged.
Sprite | Name | Notes | Stages |
---|---|---|---|
Count Bomb | Ride them, jump when they explode. | Burst Man | |
Properide | Ride them over pitfalls and Dust Clashers. | Junk Man | |
Tel Tel | Hit them with most weapons, and they will create heavy rain that reduces visibility. Hit the two of them with the Freeze Cracker and they will create a snowfall that opens a secret area. |
Cloud Man | |
Technodon | Ride them over fields of deadly spikes. | Slash Man |
Sub-bosses
These enemies cannot be dodged, and they have to be defeated.
Sprite | Name | HP | Notes | Stages |
---|---|---|---|---|
Mad Grinder | 16 | Introduction stage | ||
Pistol Crab | 64 | Original name: Kanigance (lit. "crab gun-su"?). | Burst Man | |
King Gojulus | 34 | Weakness: Junk Shield | Slash Man | |
Van Pookin | 16 | Weakness: Thunder Bolt It has two weak spots: the inner pumpkin, or the eyes of the outer pumpkin; depending on which one you destroy, a different path will open |
Shade Man | |
Proto Man | 30 | Original name: Blues. | Shade Man | |
Truck Joe | 16 | Weakness: Noise Crush | Turbo Man | |
Sisi Truck | 24 | Turbo Man |
Bosses
Robot Masters
As in every Mega Man game since Mega Man 2, the eight Robot Masters were selected from the designs sent to Capcom from the fans of the series.
In the serial numbers, "DW" stands for "Dr. Wily".
Freeze Man
- Serial: DW No. 49
- Character designer: Shigeaki Shimoto
Freeze Man used to be a prototype of a robot that runs on green energy. He is able to split normal room temperature into high and low temperatures, the former is used to power his body while the latter is used as his weapon, the Freeze Cracker.
Freeze Man can be disrupted with orbiting junk, but this weakness does not affect him as badly as other robot masters.
Junk Man
- Serial: DW No.50
- Character designer: Jun Akiba
Junk Man was created by Dr. Wily out of used robot parts to help him search for parts that can be used for robot masters, but was turned into a robot master himself after Dr. Wily noted his strength and resilience.
He can generate electromagnetic forces that let him manipulate junk metal, using it for his attacks. A powerful jolt of electricity can disturb the electromagnetism that holds his body together, causing him to fall apart temporarily.
Burst Man
- Serial: DW No.51
- Character designer: Keishi Tsuchiya
Burst Man was created to guard a chemical plant, but was stolen and modified for combat by Dr. Wily.
He stores explosives and soapy liquids inside his body which are used for generating bubbles, as well as creating his Danger Wrap, a bomb wrapped inside a strong bubble. The liquids in his body make him vulnerable to sudden changes in temperature, forcing him to expel several explosives.
Cloud Man
- Serial: DW No.52
- Character designer: Isao Nakagiri
Cloud Man was originally a weather control robot before he was stolen by Dr. Wily to have his control over lightning amplified.
He has no legs, instead he hovers above the ground using an anti-gravitational device. He can charge himself up with lightning to render him invincible to all attacks, then direct it onto the ground. He can also stir up strong winds and heavy rainfall. Cloud Man has great difficulty getting out of bubbles, and can only wait helplessly if he is encased by Danger Wrap.
Spring Man
- Serial: DW No.53
- Character designer: Akira Ito
Spring Man was created by Dr. Wily and possesses thousands of springs in his body.
His springs enable him to jump to great heights, extend his punches and generate spike-tipped springs called Wild Coils. He can also utilize bolts of electricity to create a vaccuum effect around him. Spring Man is weak to sharp weapons as they can cut the springs inside his body.
Slash Man
- Serial: DW No.54
- Character designer: Yoichi Amano
Slash Man was created by Dr. Wily to clear forests for his secret bases.
He possesses great speed and agility. He has a portable version of an asteroid-destroying device called the Slash Claw, as well as a storage of red adhesive bombs. Slash Man is vulnerable to rapid changes in temperature, as low temperatures causes him to hibernate while high temperatures causes him to dehydrate.
Shade Man
- Serial: DW No.55
- Character designer: Tetsuya Watada
Shade Man was originally an attraction in an amusement park, but was modified by Dr. Wily with sound equipment used for mind control.
A defect in the equipment lets him create powerful sound waves in the form of Noise Crush, which can bounce of walls and grow in power. He can even absorb sound waves from other sources to create stronger Noise Crushes. Like a traditional vampire, he can suck energy out of robots. His weakness is Wild Coil, which can knock him out of a fight.
Turbo Man
- Serial: DW No.56
- Character designer: Takashi Kino
Turbo Man was created by Dr. Wily using parts from his old car.
He is able to transform between a robot master and a racing car, but the transformation is imperfect. He can also generate Scorch Wheels using the petrol he runs on. Strong bursts of electricity can render him invincible, but powerful soundwaves may disrupt his transformation system.
Skull Fortress bosses
- Bass
- Bass & Treble
- Guts Man
- Dr. Wily