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{{Header Nav|game=Mega Man 7}}
{{Header Nav|game=Mega Man 7}}
{{floatingtoc}}
[[File:MM7 TurboMan title.png|frame|center|Original title screen]]


== Items ==
== Items ==
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[[Image:MM7 item Etank5.png|frame|E-tank]]
[[Image:MM7 item Etank5.png|frame|E-tank]]
{{col|3|end}}
{{col|3|end}}


== Robot Master: Turbo Man==
== Robot Master: Turbo Man==
[[File:MM7 DWno56 TurboMan.png|frame]]
;Weakness strategy
;Weakness strategy
Basically just power your '''Noise Crush''' and wait for an open shot. Dodge him as best you can and he will be a cinch. If you can hit him with Noise Crush, it will send him into an infinite loop of Collision Courses, so take advantage of his programmed stupidity. If you hit him with a Thunder Bolt, be prepared to dodge because he will unleash his "Ultimate Collision Course". It's actually not that special - giving him temporary invulnerability and otherwise no special attacks.
Basically just power your '''Noise Crush''' and wait for an open shot. Dodge him as best you can and he will be a cinch. If you can hit him with Noise Crush, it will send him into an infinite loop of Collision Courses, so take advantage of his programmed stupidity. If you hit him with a Thunder Bolt, be prepared to dodge because he will unleash his "Ultimate Collision Course". It's actually not that special - giving him temporary invulnerability and otherwise no special attacks.


;Mega Buster strategy
;Mega Buster strategy
Even without the Noise Crush, Turbo Man is one of those bosses that falls into a predictable pattern. He fires his Scorch Wheel, sucks you in, transforms into a car to ram you 3 times, then repeats. The Scorch Wheel is easy to dodge; Stay near the wall opposite him, slide toward him when he fires, then slide back the other way when the Wheel breaks on the ceiling. The Scorch Wheel should land near the wall, go up the ceiling, and leave its fire right next to Turbo Man. When he sucks you in, just shooting him should end that attack; Turbo Man will flinch and fly backwards and immediately try his car-ramming attack. Listen for when he guns the engine, because that is your cue to jump. He'll spin his tires for a variable length of time (the only thing he mixes up in his strategy, really), then rev the engine and drive at you. Just remember his pattern and you'll be fine.
Even without the Noise Crush, Turbo Man is one of those bosses that falls into a predictable pattern. He fires his Scorch Wheel, sucks you in, transforms into a car to ram you three times, then repeats. The Scorch Wheel is easy to dodge; stay near the wall opposite him, slide toward him when he fires, then slide back the other way when the Wheel breaks on the ceiling. The Scorch Wheel should land near the wall, go up the ceiling, and leave its fire right next to Turbo Man. When he sucks you in, just shooting him should end that attack; Turbo Man will flinch and fly backwards and immediately try his car-ramming attack. Listen for when he guns the engine, because that is your cue to jump. He'll spin his tires for a variable length of time (the only thing he mixes up in his strategy, really), then rev the engine and drive at you. Just remember his pattern and you'll be fine.


;Attacks
;Attacks

Revision as of 20:48, 21 June 2016

Original title screen

Items

  • Super Rush Punch (need Rush Search)
  • Mega Bolt 5 (need Rush Search)
  • Proto Man, 2nd meeting (needed to get the Proto Shield later)
  • E-tank 5

Stage walkthrough

This section is a stub. Help us expand it, and you get a cookie.
Rush Punch
Mega Bolt
E-tank

Robot Master: Turbo Man

MM7 DWno56 TurboMan.png
Weakness strategy

Basically just power your Noise Crush and wait for an open shot. Dodge him as best you can and he will be a cinch. If you can hit him with Noise Crush, it will send him into an infinite loop of Collision Courses, so take advantage of his programmed stupidity. If you hit him with a Thunder Bolt, be prepared to dodge because he will unleash his "Ultimate Collision Course". It's actually not that special - giving him temporary invulnerability and otherwise no special attacks.

Mega Buster strategy

Even without the Noise Crush, Turbo Man is one of those bosses that falls into a predictable pattern. He fires his Scorch Wheel, sucks you in, transforms into a car to ram you three times, then repeats. The Scorch Wheel is easy to dodge; stay near the wall opposite him, slide toward him when he fires, then slide back the other way when the Wheel breaks on the ceiling. The Scorch Wheel should land near the wall, go up the ceiling, and leave its fire right next to Turbo Man. When he sucks you in, just shooting him should end that attack; Turbo Man will flinch and fly backwards and immediately try his car-ramming attack. Listen for when he guns the engine, because that is your cue to jump. He'll spin his tires for a variable length of time (the only thing he mixes up in his strategy, really), then rev the engine and drive at you. Just remember his pattern and you'll be fine.

Attacks
  1. Scorch Wheel: Summons a fire shield around him, leaps into the air and fires it at your current position (without hesitation). It then bursts into four or five smaller flames.
    • Solution: Right when he hits the point where he fires the wheel, dodge towards him. I recommend staying at the corner of the room, because if you dodge towards him you will go right underneath. Otherwise, stay close, then run away and leap over it when it chases you down. When it breaks, look for a gap between the flames.
  2. Turbo Suck: Turbo Man has a spasm and begins to suck you towards him (for no physically apparent reason).
    • Solution: Run/slide the opposite way.
  3. Transformer: Turbo Man transforms into a vehicle, charges up his engine and then charges at Mega Man.
    • Solution: Jump towards him just as he begins to move.
  4. Upgraded transformer: If hit with a Thunder Bolt, he will immediately do this. Exactly like the Collision Course, Turbo Man will charge up right before and will begin to glow. Basically he is now invincible for a short time. Way to go!
    • Solution: Don't shoot with Thunder Bolts! Jump towards him just as he begins to move.