Weapons
Damage chart
The most effective weapon against a boss is highlighted in green; the weapon obtained from the same boss is highlighted
Mega Buster |
Super Adapter |
Danger Wrap |
Thunder Bolt |
Junk Shield |
Freeze Cracker |
Slash Claw |
Wild Coil |
Noise Crush |
Scorch Wheel | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Burst Man | 1;2 | 0 | 0 | 1 | 1 | 4;3 | 1 | 1 | 1;2 | 4 | |
Cloud Man | 1;2 | 3 | 4 | 2 | 0 | 1 | 1 | 1 | 1;2 | 1 | |
Junk Man | 1;2 | 2 | 1 | 4 | 0 | 1 | 2 | 1 | 1;2 | 0 | |
Freeze Man | 1;2 | 2 | 1 | 1 | 4 | (+4) | 1 | 1 | 1;2 | 3 | |
Slash Man | 1;2 | 2 | 0 | 1 | 1 | 6;4 | 1 | 1 | 1;2 | 4 | |
Spring Man | 1;2 | 2 | 1 | (+) | 1 | 1 | 4 | 0 | 1;2 | 1 | |
Shade Man | 1;2 | 4 | 1 | 1 | 1 | 1 | 1 | 3;6 | 0 | 1 | |
Turbo Man | 1;2 | 2 | 1 | 0 | 1 | 1 | 1 | 1 | 3;6 | 0 | |
Intermission | |||||||||||
Mash | 1;2 | 3 | 4 | 2 | 0 | 1 | - | - | - | - | |
Wily Fortress | |||||||||||
Bass | 1;2 | 6 | 2 | 2 | 1 | 2;1 | 1 | 1;2 | 2 | 2 | |
Guts Man G | 1;2 | 2 | 0 | 0 | 0 | 0 | 2;4 | 0 | 0 | 0 | |
Bass & Treble | 1;2 | 4 | 2 | 2 | 1 | 2;1 | 1 | 1;2 | 2 | 2 | |
Kameriser | 1;2 | 0 | 1;8 | 0 | 1 | 0 | 0 | 2;3 | 0 | 0 | |
HannyaNED² | 1;2 | 0 | 0 | 2 | 2 | 0 | 3 | 0 | 2;4 | 0 | |
Wily Machine | 1;2 | 1 | 0 | 2 | 0 | 1 | 0 | 0 | 0 | 2 | |
Wily Capsule | 0;1 | 1 | 0 | 0* | 0 | 1 | 0 | 0;2 | 0 | 0 |
Notes:
- Mega Buster: the first value is the damage dealt by a normal shot, the second one is dealt by a charged shot.
- Noise Crusher and Wild Coil: where two values are listed, the first one is the damage by a normal shot, the second one by a charged shot.
- Freeze Cracker: it restores Freeze Man's energy; where two values are listed, the first one refers to whole shot, the second one to split shot.
- Thunder Bolt: it upgrades Spring Man, it stuns Wily Capsule without dealing damage.
- Slash Claw vs. Guts Man: if you hit a boulder and push it into Guts Man, it deals 4 damages.
- Danger Wrap vs. Kameriser: if you wrap a small Kameriser and push it into the large one, it deals 8 damages.
Robot Masters
Burst Man
Burst Man was created to guard a chemical plant, but was stolen and modified for combat by Dr. Wily.
He stores explosives and soapy liquids inside his body which are used for generating bubbles, as well as creating his Danger Wrap, a bomb wrapped inside a strong bubble. The liquids in his body make him vulnerable to sudden changes in temperature, forcing him to expel several explosives.
Cloud Man
Cloud Man was originally a weather control robot before he was stolen by Dr. Wily to have his control over lightning amplified.
He has no legs, instead he hovers above the ground using an anti-gravitational device. He can charge himself up with lightning to render him invincible to all attacks, then direct it onto the ground. He can also stir up strong winds and heavy rainfall. Cloud Man has great difficulty getting out of bubbles, and can only wait helplessly if he is encased by Danger Wrap.
Freeze Man
Freeze Man used to be a prototype of a robot that runs on green energy. He is able to split normal room temperature into high and low temperatures, the former is used to power his body while the latter is used as his weapon, the Freeze Cracker.
Freeze Man can be disrupted with orbiting junk, but this weakness does not affect him as badly as other robot masters.
Junk Man
Junk Man was created by Dr. Wily out of used robot parts to help him search for parts that can be used for robot masters, but was turned into a robot master himself after Dr. Wily noted his strength and resilience.
He can generate electromagnetic forces that let him manipulate junk metal, using it for his attacks. A powerful jolt of electricity can disturb the electromagnetism that holds his body together, causing him to fall apart temporarily.
Shade Man
Shade Man was originally an attraction in an amusement park, but was modified by Dr. Wily with sound equipment used for mind control.
A defect in the equipment lets him create powerful sound waves in the form of Noise Crush, which can bounce of walls and grow in power. He can even absorb sound waves from other sources to create stronger Noise Crushes. Like a traditional vampire, he can suck energy out of robots. His weakness is Wild Coil, which can knock him out of a fight.
Slash Man
Slash Man was created by Dr. Wily to clear forests for his secret bases.
He possesses great speed and agility. He has a portable version of an asteroid-destroying device called the Slash Claw, as well as a storage of red adhesive bombs. Slash Man is vulnerable to rapid changes in temperature, as low temperatures causes him to hibernate while high temperatures causes him to dehydrate.
Spring Man
Spring Man was created by Dr. Wily and possesses thousands of springs in his body.
His springs enable him to jump to great heights, extend his punches and generate spike-tipped springs called Wild Coils. He can also utilize bolts of electricity to create a vaccuum effect around him. Spring Man is weak to sharp weapons as they can cut the springs inside his body.
Turbo Man
Turbo Man was created by Dr. Wily using parts from his old car.
He is able to transform between a robot master and a racing car, but the transformation is imperfect. He can also generate Scorch Wheels using the petrol he runs on. Strong bursts of electricity can render him invincible, but powerful soundwaves may disrupt his transformation system.
Robot Masters serial codes and designers
"DW" stands for "Dr. Wily".
Boss name | Serial code | Designer |
---|---|---|
Freeze Man | DW No.49 | Shigeaki Shimoto |
Junk Man | DW No.50 | Jun Akiba |
Burst Man | DW No.51 | Keishi Tsuchiya |
Cloud Man | DW No.52 | Isao Nakagiri |
Spring Man | DW No.53 | Akira Ito |
Slash Man | DW No.54 | Yoichi Amano |
Shade Man | DW No.55 | Tetsuya Watada |
Turbo Man | DW No.56 | Takashi Kino |