From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(→‎Arsenal: +Grenade Launcher)
(→‎Secrets: describe secret)
Line 32: Line 32:
== Secrets ==
== Secrets ==
This level has one (1) secret:
This level has one (1) secret:
* ''(add content)''
* Watch for a glowing red panel beneath two lights, the left one of which flickers.  The red panel has a small crack near the top and it emits sparks and a sputtering sound.  If you haven't demolished the panel already while shooting at a Berserker hiding there, shoot it with your Blaster to shatter it and reveal a chamber behind it containing a BFG10K — the ''ultimate'' weapon in Quake II!




{{Footer Nav|game=Quake II|prevpage=Grid Control|nextpage=Upper Mines}}
{{Footer Nav|game=Quake II|prevpage=Grid Control|nextpage=Upper Mines}}

Revision as of 05:43, 21 April 2011

stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Map Name Initial Coordinates
mintro (-191 -2679 658) : -180° (facing south)

Arsenal

Starting the Mines unit, you should have the following armament:

  • Blaster
  • Shotgun
  • Super Shotgun
  • Machine Gun
  • Chain Gun
  • Grenade Launcher
  • HyperBlaster
  • Grenades

Unit objective

The primary objective for the Mines unit is to find the entrance to the Factory.

Level objective

The objective for this level is to make your way to the mine entrance.

(Expand this section)

Secrets

This level has one (1) secret:

  • Watch for a glowing red panel beneath two lights, the left one of which flickers. The red panel has a small crack near the top and it emits sparks and a sputtering sound. If you haven't demolished the panel already while shooting at a Berserker hiding there, shoot it with your Blaster to shatter it and reveal a chamber behind it containing a BFG10K — the ultimate weapon in Quake II!