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{{Header Nav|game=SimCity 4}}
{{Header Nav|game=SimCity 4}}
Power (electricity) is a necessity for any SimCity 4 city. Without power, zoned areas (residential, commercial, industrial) will not develop, and civic structures will not function. Power is produced by power plants, is carried by power lines, and can be traded between adjacent cities.
Power, or electricity, is necessary for any city, as nothing will grow and no buildings will work without being powered. Therefore, power plants are needed to power up your city. If your city does not have enough power, it will start experiencing rolling blackouts, which has a catastrophic effect on your Mayor Rating. Buildings that are missing power will display a no power zot, making them easy to spot.


A city will require a certain amount of power; this demand, and the city's capacity to supply it, is displayed on the Power graph. The amount of power required will grow as the city does; if the demand overtakes the supply, blackouts (indicated by "no power" zots flashing across the city) will occur and the city will suffer as a result until the lack of supply is corrected.
The game provides a variety of power plants for you to build, and others can be unlocked later on. Most power plants pollute, and so must be built away from residental zones, preferably inside the industrial zone. While there are power plants that don't pollute, this advantage is offset by a bad efficiency and thus a high monthly cost.


==Power Structures==
Power is automatically distributed among adjacent buildings, up to a distance of four tiles. If you need to transfer power over greater distances, you'll need to build [[#Power Lines|Power Lines]].
Each power plant has a base maintenance cost and electricity output which will degrade over time; for best results, power plants should be replaced when their condition level (visible by examining the structure) falls below an acceptable level. Power plants can be under-funded, which results in a lessened output and greater wear-and-tear, or over-funded, resulting in an increased output.


Power output and consumption in SimCity 4 is measured in Megawatt Hours (MWh). Some plants are not initially available, they must be unlocked (for each individual city) before being deployed.
Power plants, like all utility structures, will deteriorate over time, which results in the capacity and thus the efficiency decreasing. If you let a power plant deteriorate all the way, it will explode, therefore, it is absolutely not a good idea to let that happen. The speed of deterioration is increased if the funding is lowered too much, therefore, avoid setting the funding below around 70%.


===Wind Power Plant===
In addition to these power plants, there's also the [[SimCity 4/Sanitation#Waste to Energy Plant|Waste to Energy Plant]], which, while also a power plant, is listed in the sanitation section.
{|{{prettytable}}
 
|-
==Wind Power Plant==
|Construction Cost || §500
{{SimCity 4/Building|Wind Power Plant|§500|4=200 MWh|§50 / Month|5=§0.25 / MWh}}
|-
|Base Maintenance || §50 / month
|-
|Base Output || 200 MWh / month
|-
|Base Cost || §0.25 / MWh
|-
|Pollution || None
|-
|Availability || Always
|-
|}


The power of the windmill is acceptable for initial settlement, but beyond small cities, wind power just isn't scalable; the small output and high base cost make large-scale use of wind power just not feasible.
The power of the windmill is acceptable for initial settlement, but beyond small cities, wind power just isn't scalable; the small output and high base cost make large-scale use of wind power just not feasible.


===Natural Gas Plant===
==Natural Gas Plant==
{|{{prettytable}}
{{SimCity 4/Building|Natural Gas Plant|§9,000|4=3,000 MWh|§400 / Month|5=§0.13 / MWh}}
|-
|Construction Cost || §9,000
|-
|Base Maintenance || §400 / month
|-
|Base Output || 3,000 MWh / month
|-
|Base Cost || §0.13 / MWh
|-
|Pollution || Moderate
|-
|Availability || Always
|-
|}


A viable alternative to coal or oil, natural gas has a lower level of pollution, but a higher base cost. The big issue with natural gas is it's lack of raw output; natural gas plants will struggle to provide for large cities for this reason.
A viable alternative to coal or oil, natural gas has a lower level of pollution, but a higher base cost. The big issue with natural gas is its lack of raw output; natural gas plants will struggle to provide for large cities for this reason.


===Coal Power Plant===
==Coal Power Plant==
{|{{prettytable}}
{{SimCity 4/Building|Coal Power Plant|§10,000|4=6,000 MWh|§250 / Month|5=§0.04 / MWh}}
|-
|Construction Cost || §10,000
|-
|Base Maintenance || §250 / month
|-
|Base Output || 6,000 MWh / month
|-
|Base Cost || §0.04 / MWh
|-
|Pollution || Heaviest
|-
|Availability || Always
|-
|}


The coal plant provides the best output-to-cost ratio, but produces the most pollution of any power plant. It's definitely a viable option for some cities, but what is gained in efficient power, is often lost to pollution; city planners working in large regions may be able to push the plant off to one side to work around this.
The coal plant provides the best output-to-cost ratio, but produces the most pollution of any power plant. While it's definitely a viable option for some cities, its high pollution means you'll want to build this far away from your residental areas, preferably at a corner, to keep the pollution down.


===Oil Power Plant===
==Oil Power Plant==
{|{{prettytable}}
{{SimCity 4/Building|Oil Power Plant|§17,000|4=7,000 MWh|§600 / Month|5=§0.09 / MWh}}
|-
|Construction Cost || §17,000
|-
|Base Maintenance || §600 / month
|-
|Base Output || 7,000 MWh / month
|-
|Base Cost || §0.09 / MWh
|-
|Pollution || Heavy
|-
|Availability || Always
|-
|}


The oil plant sits between natural gas and coal in terms of both pollution and cost-efficiency, with added output as a bonus. Probably a viable option for most cities, although smaller cities might need to under-fund to keep costs down.
The oil plant sits between natural gas and coal in terms of both pollution and cost-efficiency, with added output as a bonus. Probably a viable option for most cities, although smaller cities might need to under-fund to keep costs down.


 
==Solar Power Plant==
===Solar Power Plant===
{{SimCity 4/Building|Solar Power Plant|§30,000|4=5,000 MWh|§1,000 / Month|5=§0.20 / MWh|6=High-wealth residental population: 3,000<br>Mayor rating: 55}}
{|{{prettytable}}
|-
|Construction Cost || §30,000
|-
|Base Maintenance || §1,000 / month
|-
|Base Output || 5,000 MWh / month
|-
|Base Cost || §0.20 / MWh
|-
|Pollution || None
|-
|Availability || Unlockable
|-
|}


The first of the viable pollution-free plants. Solar plants have a decent output, but a high cost. Solar power may support smaller cities, but large ones may require higher-capacity alternatives.
The first of the viable pollution-free plants. Solar plants have a decent output, but a high cost. Solar power may support smaller cities, but large ones may require higher-capacity alternatives.


Solar power plants can be unlocked by having:
==Nuclear Power Plant==
* a high-wealth residential population of 3,000 people, and
{{SimCity 4/Building|Nuclear Power Plant|§40,000|4=16,000 MWh|§3,000 / Month|5=§0.1875 / MWh|6=Residental population: 85,000<br>Energy demand (including neighbor deals): 25,000 MWh}}
* a mayor rating of 55 or higher.
 
===Nuclear Power Plant===
{|{{prettytable}}
|-
|Construction Cost || §40,000
|-
|Base Maintenance || §3,000 / month
|-
|Base Output || 16,000 MWh / month
|-
|Base Cost || §0.18 / MWh
|-
|Pollution || See Below
|-
|Availability || Unlockable
|}
 
Nuclear power stations provide a comparatively large volume of power - more than double the output of an oil power station. However, this comes at a cost: nuclear power generation runs the risk of a runaway fission reaction causing a nuclear meltdown, irradiating areas of the city and causing them to be uninhabitable. If city planners intend to use nuclear power, it is advised that adequate fire coverage be provided for the power station.
 
Nuclear power plants can be unlocked by having:
* a total residential population of 85,000 people, and
* a total city energy demand of at least 25,000 MWh, including energy deals with neighbouring regions.
 
===Hydrogen Power Plant===
{|{{prettytable}}
|-
|Construction Cost || §100,000
|-
|Base Maintenance || §10,000 / month
|-
|Base Output || 50,000 MWh / month
|-
|Base Cost || §0.20 / MWh
|-
|Pollution || None
|-
|Availability || Unlockable
|-
|}
 
Often incorrectly labelled as a "holy grail" of energy production, hydrogen power is an excellent source of large quantities of energy, and with no pollution, but the base cost is on par with solar power and only slightly better than wind power; the polluting sources of energy are more cost-efficient. These are definitely viable sources of energy, but city planners are advised to check that their power requirements warrant such a large facility. These plants can be under-funded, but given their construction cost it may not be wise to accelerate the degradation of hydrogen plants by under-funding them.


Hydrogen power plants can be unlocked by having:
Nuclear power stations provide a comparatively large volume of power - more than double the output of an oil power station. However, this comes at a cost: nuclear power generation runs the risk of a runaway fission reaction causing a nuclear meltdown, irradiating areas of the city and causing them to be uninhabitable. If you do intend to use nuclear power, be sure to cover it with fire stations and above all, check the power plant regularly to see if it's deteriorating. The nuclear plant does not release pollution during normal operation.
* a total high-tech industrial population of 4,000 people (you can check this on the Jobs & Pop graph), and
* a total city energy demand of at least 30,000 MWh, including energy deals with neighbouring regions.
If both requirements are met but the plant is not available, reducing the number of dirty industrial jobs in the city (by bulldozing dirty industries) may help.


===Waste to Power Generator===
==Hydrogen Power Plant==
{|{{prettytable}}
{{SimCity 4/Building|Hydrogen Power Plant|§100,000|4=50,000 MWh|§10,000 / Month|5=§0.20 / MWh|6=High-tech industrial population: 4,000<br>Energy demand (including neighbor deals): 30,000 MWh}}
|-
|Construction Cost || §25,000
|-
|Base Maintenance || §1,000 / month
|-
|Base Output || 5,000 MWh / month
|-
|Base Cost || §0.20 / MWh
|-
|Pollution || Heavy
|-
|Availability || Always
|-
|}


Listed under [[SimCity 4/Sanitation|sanitation]] in the tools, but technically also a power station. The waste to power plant incinerates trash to create power. However, with the output and base cost of a solar plant, combined with the pollution of an oil plant, the waste to power plant is generally not an effective means of generating power (or disposing of waste).
Often incorrectly labelled as a "holy grail" of energy production, hydrogen power is an excellent source of large quantities of energy, and with no pollution, but the base cost is on par with solar power and only slightly better than wind power; the polluting sources of energy are more cost-efficient. You should only build this power plant if you actually need such a high amount of power in your city, otherwise you will just waste huge amounts of money, and reducing the funding isn't desirable due to the increased rate of deterioration, which, given the high construction cost, will hurt your budget a lot.


==Power Lines==
==Power Lines==
{|{{prettytable}}
{{SimCity 4/Building|Power Lines|§2 / segment|§0.10 / segment / month}}
|-
|Construction Cost || §2 / segment
|-
|Maintenance Cost || §0.10 / segment / month
|-
|}


Power lines are used to connect sections of the city to the power grid. Power will automatically be transferred up to five squares between buildings, but beyond this, power lines are required to link to the power grid. Typical uses for power lines are to connect to power plants that are distanced from the city itself, and to connect to neighbouring regions (see below).
Power lines are used to connect sections of the city to the power grid that are otherwise isolated from the power plant area. They're also used to establish neighbor deals.


==Neighbour Deals==
==Neighbour Deals==

Latest revision as of 12:05, 21 July 2019

Power, or electricity, is necessary for any city, as nothing will grow and no buildings will work without being powered. Therefore, power plants are needed to power up your city. If your city does not have enough power, it will start experiencing rolling blackouts, which has a catastrophic effect on your Mayor Rating. Buildings that are missing power will display a no power zot, making them easy to spot.

The game provides a variety of power plants for you to build, and others can be unlocked later on. Most power plants pollute, and so must be built away from residental zones, preferably inside the industrial zone. While there are power plants that don't pollute, this advantage is offset by a bad efficiency and thus a high monthly cost.

Power is automatically distributed among adjacent buildings, up to a distance of four tiles. If you need to transfer power over greater distances, you'll need to build Power Lines.

Power plants, like all utility structures, will deteriorate over time, which results in the capacity and thus the efficiency decreasing. If you let a power plant deteriorate all the way, it will explode, therefore, it is absolutely not a good idea to let that happen. The speed of deterioration is increased if the funding is lowered too much, therefore, avoid setting the funding below around 70%.

In addition to these power plants, there's also the Waste to Energy Plant, which, while also a power plant, is listed in the sanitation section.

Wind Power Plant[edit]

Wind Power Plant
Construction Cost §500 Capacity 200 MWh
Maintenance Cost §50 / Month Capacity Cost §0.25 / MWh
Requirements:
none

The power of the windmill is acceptable for initial settlement, but beyond small cities, wind power just isn't scalable; the small output and high base cost make large-scale use of wind power just not feasible.

Natural Gas Plant[edit]

Natural Gas Plant
Construction Cost §9,000 Capacity 3,000 MWh
Maintenance Cost §400 / Month Capacity Cost §0.13 / MWh
Requirements:
none

A viable alternative to coal or oil, natural gas has a lower level of pollution, but a higher base cost. The big issue with natural gas is its lack of raw output; natural gas plants will struggle to provide for large cities for this reason.

Coal Power Plant[edit]

Coal Power Plant
Construction Cost §10,000 Capacity 6,000 MWh
Maintenance Cost §250 / Month Capacity Cost §0.04 / MWh
Requirements:
none

The coal plant provides the best output-to-cost ratio, but produces the most pollution of any power plant. While it's definitely a viable option for some cities, its high pollution means you'll want to build this far away from your residental areas, preferably at a corner, to keep the pollution down.

Oil Power Plant[edit]

Oil Power Plant
Construction Cost §17,000 Capacity 7,000 MWh
Maintenance Cost §600 / Month Capacity Cost §0.09 / MWh
Requirements:
none

The oil plant sits between natural gas and coal in terms of both pollution and cost-efficiency, with added output as a bonus. Probably a viable option for most cities, although smaller cities might need to under-fund to keep costs down.

Solar Power Plant[edit]

Solar Power Plant
Construction Cost §30,000 Capacity 5,000 MWh
Maintenance Cost §1,000 / Month Capacity Cost §0.20 / MWh
Requirements:
High-wealth residental population: 3,000
Mayor rating: 55

The first of the viable pollution-free plants. Solar plants have a decent output, but a high cost. Solar power may support smaller cities, but large ones may require higher-capacity alternatives.

Nuclear Power Plant[edit]

Nuclear Power Plant
Construction Cost §40,000 Capacity 16,000 MWh
Maintenance Cost §3,000 / Month Capacity Cost §0.1875 / MWh
Requirements:
Residental population: 85,000
Energy demand (including neighbor deals): 25,000 MWh

Nuclear power stations provide a comparatively large volume of power - more than double the output of an oil power station. However, this comes at a cost: nuclear power generation runs the risk of a runaway fission reaction causing a nuclear meltdown, irradiating areas of the city and causing them to be uninhabitable. If you do intend to use nuclear power, be sure to cover it with fire stations and above all, check the power plant regularly to see if it's deteriorating. The nuclear plant does not release pollution during normal operation.

Hydrogen Power Plant[edit]

Hydrogen Power Plant
Construction Cost §100,000 Capacity 50,000 MWh
Maintenance Cost §10,000 / Month Capacity Cost §0.20 / MWh
Requirements:
High-tech industrial population: 4,000
Energy demand (including neighbor deals): 30,000 MWh

Often incorrectly labelled as a "holy grail" of energy production, hydrogen power is an excellent source of large quantities of energy, and with no pollution, but the base cost is on par with solar power and only slightly better than wind power; the polluting sources of energy are more cost-efficient. You should only build this power plant if you actually need such a high amount of power in your city, otherwise you will just waste huge amounts of money, and reducing the funding isn't desirable due to the increased rate of deterioration, which, given the high construction cost, will hurt your budget a lot.

Power Lines[edit]

Power Lines
Construction Cost §2 / segment Capacity N/A
Maintenance Cost §0.10 / segment / month Capacity Cost N/A
Requirements:
none

Power lines are used to connect sections of the city to the power grid that are otherwise isolated from the power plant area. They're also used to establish neighbor deals.

Neighbour Deals[edit]

Power can be traded with neighbouring regions via the neighbour deals section of the budget. In this manner, cities can profit from their power generation, or have their power requirements met outside of the region. City planners are advised to watch their budget if reliant upon traded power; if the budget goes into deficit, the city is unable to pay for the supplied power and the supply is cut, usually with catastrophic consequences, considering the necessity of power to the city.