From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(start)
No edit summary
Line 39: Line 39:
===House of Worship 1===
===House of Worship 1===
{{SimCity 4/Building|House of Worship|§0|6=Residental population: 1400<br>Mayor Rating: 40}}
{{SimCity 4/Building|House of Worship|§0|6=Residental population: 1400<br>Mayor Rating: 40}}
The House of Worship has a positive effect on residental population, so build it where your people live.
The House of Worship has a positive effect on residental population, so build it where your people live. Every single one of them also raises the middle-wealth residental [[SimCity_4/Zoning_and_Demand#Residential|demand cap]].


===Cemetery 1===
===Cemetery 1===
Line 71: Line 71:
===Major Art Museum===
===Major Art Museum===
{{SimCity 4/Building|Major Art Museum|§13000|§250|24000 exhibit tickets|§0.0104167 / exhibit ticket|6=Middle and high wealth residental population: 12000<br>Mayor Rating: 45<br>Number of museums: 4<br>Museum grade: 85}}
{{SimCity 4/Building|Major Art Museum|§13000|§250|24000 exhibit tickets|§0.0104167 / exhibit ticket|6=Middle and high wealth residental population: 12000<br>Mayor Rating: 45<br>Number of museums: 4<br>Museum grade: 85}}
The Major Art Museum provides a great boost to education especially for older Sims, however it is rather expensive to maintain.
The Major Art Museum provides a great boost to education especially for older Sims, however it is very expensive to maintain.
 
===Radio Station===
{{SimCity 4/Building|Radio Station|§0|6=Residental population: 18000<br>Mayor Rating: 30}}
The Radio Station's main purpose is to raise the [[SimCity_4/Zoning_and_Demand#Residential|demand cap]]. It slightly raises commercial desirability around it as well.
 
===Cemetery 2===
{{SimCity 4/Building|Cemetery|§0|6=Residental population: 15000<br>Mayor Rating: 46<br>[[#Cemetery 1|Cemetery 1]] has been built}}
Another cemetery for you to build.
 
===Minor League Stadium===
{{SimCity 4/Building|Minor League Stadium|§17000|§120|6=Residental population: 22500<br>Mayor Rating: 20<br>Number of parks: 16}}
The Minor League Stadium is a huge relief for the [[SimCity_4/Zoning_and_Demand#Residential|demand cap]]. However, people don't like to live next to it, so build it in your commercial areas if possible.
 
===Main Library===
{{SimCity 4/Building|Main Library|§36000|§210|400000 books|§0.000525 / book|6=Residental population: 34000<br>Mayor Rating: 37<br>Number of libraries: 5<br>Library grade: 85}}
The Main Library is the average people's counterpart to the Major Art Museum. It's cheaper and probably more worthwhile to get (but still rather expensive).
 
===House of Worship 3===
{{SimCity 4/Building|House of Worship|§0|6=Residental population: 40500<br>Mayor Rating: 48<br>[[#House of Worship 2|House of Worship 2]] has been built}}
Another House of Worship for you to build.
 
===Magnificent Mayor's Statue===
{{SimCity 4/Building|Magnificent Mayor's Statue|§22000|§150|6=Residental population: 60000<br>Mayor Rating: 60}}
Another Mayor's Statue for you to build.
 
===Disease Research Center===
{{SimCity 4/Building|Disease Research Center|§26000|§180|60000 patients|§0.003 / patient|6=Residental population: 56000<br>Mayor Rating: 45<br>Number of hospitals: 3}}
This building is mainly a boost to health. It will never get very many patients so the capacity cost is negligible.
 
===Opera House===
{{SimCity 4/Building|Opera House|§68000|§330|6=Middle and high wealth residental population: 48000<br>Mayor Rating: 52<br>[[#Major Art Museum|Major Art Museum]] has been built}}
The Opera House is not a good building to build. Not only is its maintenance cost rather high, but due to a bug, it will actually ''reduce'' education in large cities due to overcrowding, so you should generally avoid it.


Here are a few of them:
Here are a few of them:

Revision as of 12:26, 10 March 2012

Reward buildings are buildings which are not available by default, but which need to be earned beforehand. While there are also non-reward buildings which need to be unlocked, no reward buildings are available in the beginning of the game.

The reward buildings can be classified within two groups:

Business Deals

Business Deals will not by default appear in the list. They are only available if you're rapidly losing money and going deep into debt.

Shortly said, it is not recommended to build them. While they do get you some money, they have adverse side effects which can ruin the city, not to mention they reduce the Mayor Rating. On top of that, they cost eons to demolish once you want them gone.

Casino

Casino
Construction Cost §0 Capacity N/A
Maintenance Cost §300 income Capacity Cost N/A
Requirements:
Residental population: 24,000
Legalize Gambling ordinance enacted

The Casino can only be built if Legalize Gambling is enacted, otherwise it won't be available. The side effect is that it acts as a huge magnet to crime, on top of the crime increase caused by the Legalize Gambling ordinance. While it does increase commercial desirability around it, the crime mostly negates the effect.

Federal Prison

Federal Prison
Construction Cost §0 Capacity 3,000 inmates
Maintenance Cost §250 income Capacity Cost N/A
Requirements:
Residental population: 5,000
Funds: lower than §30,000

The Federal Prison should be kept away from residental areas as it has a tremendous effect on residental (as well as commercial) desirability. However, it does act as a larger jail in case you need the capacity.

Missile Range

Missile Range
Construction Cost §0 Capacity N/A
Maintenance Cost §450 income Capacity Cost N/A
Requirements:
Residental population: 500
Funds: lower than §5,000

The Missile Range easily provides the most income of all the business deals. However, there's a chance of a misfire, which can hit your city and destroy several buildings if you're unlucky. This makes it a quite risky business deal to utilize.

Toxic Waste Dump

Toxic Waste Dump
Construction Cost §0 Capacity N/A
Maintenance Cost §400 income Capacity Cost N/A
Requirements:
Funds: lower than §-1,000

The Toxic Waste Dump generates huge amounts of pollution, including radiation, which means it cannot be built anywhere near civilization since Sims abhor radiation. It does provide quite some income, though.

Army Base

Army Base
Construction Cost §0 Capacity N/A
Maintenance Cost §350 income Capacity Cost N/A
Requirements:
Residental population: 2,000
Funds: lower than §30,000

The Army Base is another producer of radiation (even if not much). However it does have a slight positive effect on commercial desirability and, interestingly, increases the industrial manufacturing demand cap. It may be the most worthwhile out of all the business deals.

Rewards

This section is a stub. Help us expand it, and you get a cookie.

These have mostly positive effects when built. While some cost a lot to maintain, others are free and therefore highly recommended to build.

Mayor's House

Mayor's House
Construction Cost §1800 Capacity N/A
Maintenance Cost §20/month Capacity Cost N/A
Requirements:
Residental population: 500
Mayor Rating: 20

The Mayor's House acts as a large park in that it tremendously increases desirability for both residental and commercial population around it. It also has a slight positive effect on the Mayor Rating.

House of Worship 1

House of Worship
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 1400
Mayor Rating: 40

The House of Worship has a positive effect on residental population, so build it where your people live. Every single one of them also raises the middle-wealth residental demand cap.

Cemetery 1

Cemetery
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 2500
Mayor Rating: 42
House of Worship 1 has been built

The cemetery's main purpose is removing air pollution. As it's free as well, there's no reason to not build it.

Mayor's Statue

Mayor's Statue
Construction Cost §3700 Capacity N/A
Maintenance Cost §30 Capacity Cost N/A
Requirements:
Residental population: 5000
Mayor Rating: 60

Even though this has a slight positive effect on its surroundings, the main reason for this reward is decoration.

Farmer's Market

Farmer's Market
Construction Cost §4900 Capacity N/A
Maintenance Cost §30 Capacity Cost N/A
Requirements:
Residental population: 3000
Agricultural population: 600
Mayor Rating: 34

Even if you don't plan to get farms, you should at the very least try to get this reward. It provides a nice health boost to your residents and on top of that raises the residental demand cap tremendously.

House of Worship 2

House of Worship
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 9000
Mayor Rating: 44
House of Worship 1 has been built

Simply another House of Worship for you to build, with the same effect.

Impressive Mayor's Statue

Impressive Mayor's Statue
Construction Cost §6400 Capacity N/A
Maintenance Cost §80 Capacity Cost N/A
Requirements:
Residental population: 30000
Mayor Rating: 60

Another Mayor's Statue for you to build in your city.

Country Club

Country Club
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
High-wealth residental population: 2000
Mayor Rating: 55

The Country Club, besides acting as a supersized park, raises the high-wealth residental demand cap.

State Fair

State Fair
Construction Cost §14000 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 3500
Agricultural population: 1200
Mayor Rating: 48

The State Fair doesn't have too many good things about it. It raises commercial desirability, but that's it already, because it is a huge crime magnet, which pretty much negates the aforementioned effect.

Major Art Museum

Major Art Museum
Construction Cost §13000 Capacity 24000 exhibit tickets
Maintenance Cost §250 Capacity Cost §0.0104167 / exhibit ticket
Requirements:
Middle and high wealth residental population: 12000
Mayor Rating: 45
Number of museums: 4
Museum grade: 85

The Major Art Museum provides a great boost to education especially for older Sims, however it is very expensive to maintain.

Radio Station

Radio Station
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 18000
Mayor Rating: 30

The Radio Station's main purpose is to raise the demand cap. It slightly raises commercial desirability around it as well.

Cemetery 2

Cemetery
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 15000
Mayor Rating: 46
Cemetery 1 has been built

Another cemetery for you to build.

Minor League Stadium

Minor League Stadium
Construction Cost §17000 Capacity N/A
Maintenance Cost §120 Capacity Cost N/A
Requirements:
Residental population: 22500
Mayor Rating: 20
Number of parks: 16

The Minor League Stadium is a huge relief for the demand cap. However, people don't like to live next to it, so build it in your commercial areas if possible.

Main Library

Main Library
Construction Cost §36000 Capacity 400000 books
Maintenance Cost §210 Capacity Cost §0.000525 / book
Requirements:
Residental population: 34000
Mayor Rating: 37
Number of libraries: 5
Library grade: 85

The Main Library is the average people's counterpart to the Major Art Museum. It's cheaper and probably more worthwhile to get (but still rather expensive).

House of Worship 3

House of Worship
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 40500
Mayor Rating: 48
House of Worship 2 has been built

Another House of Worship for you to build.

Magnificent Mayor's Statue

Magnificent Mayor's Statue
Construction Cost §22000 Capacity N/A
Maintenance Cost §150 Capacity Cost N/A
Requirements:
Residental population: 60000
Mayor Rating: 60

Another Mayor's Statue for you to build.

Disease Research Center

Disease Research Center
Construction Cost §26000 Capacity 60000 patients
Maintenance Cost §180 Capacity Cost §0.003 / patient
Requirements:
Residental population: 56000
Mayor Rating: 45
Number of hospitals: 3

This building is mainly a boost to health. It will never get very many patients so the capacity cost is negligible.

Opera House

Opera House
Construction Cost §68000 Capacity N/A
Maintenance Cost §330 Capacity Cost N/A
Requirements:
Middle and high wealth residental population: 48000
Mayor Rating: 52
Major Art Museum has been built

The Opera House is not a good building to build. Not only is its maintenance cost rather high, but due to a bug, it will actually reduce education in large cities due to overcrowding, so you should generally avoid it.

Here are a few of them:

  • Mayor house: the most easiest to earn. Sometimes boost your mayor rating.
  • House of worships: the buildings for weddings.
  • Cemetery: the best place for dead sims.
  • Radio station: puts in more fun for your sims.
  • Television station: boosting your commercial zones.
  • Movie station: more people and tourism in your city.
  • Mayor statue: sims like living next to your look.
  • University: now a school for all grades.
  • Country club: high wealth sims like this place but the rest of the sims get upset.
  • City hall: the place for rules.
  • Resort hotel: the building of creating jobs and relaxation.
  • Courthouse: the house of trials and jury.
  • Stock exchange: attracts more businesses.
  • Advance research center: hi-tech jobs are made.
  • Farm market: the food has more capacity.