Reward buildings are buildings which are not available by default, but which need to be earned beforehand. While there are also non-reward buildings which need to be unlocked, no reward buildings are available in the beginning of the game.
The reward buildings can be classified within two groups:
Business Deals
Business Deals will not by default appear in the list. They are only available if you're rapidly losing money and going deep into debt.
Shortly said, it is not recommended to build them. While they do get you some money, they have adverse side effects which can ruin the city, not to mention they reduce the Mayor Rating. On top of that, they cost eons to demolish once you want them gone.
Casino
Casino | |||
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Construction Cost | §0 | Capacity | N/A |
Maintenance Cost | §300 income | Capacity Cost | N/A |
Requirements: Residental population: 24,000 Legalize Gambling ordinance enacted |
The Casino can only be built if Legalize Gambling is enacted, otherwise it won't be available. The side effect is that it acts as a huge magnet to crime, on top of the crime increase caused by the Legalize Gambling ordinance. While it does increase commercial desirability around it, the crime mostly negates the effect.
Federal Prison
Federal Prison | |||
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Construction Cost | §0 | Capacity | 3,000 inmates |
Maintenance Cost | §250 income | Capacity Cost | N/A |
Requirements: Residental population: 5,000 Funds: lower than §30,000 |
The Federal Prison should be kept away from residental areas as it has a tremendous effect on residental (as well as commercial) desirability. However, it does act as a larger jail in case you need the capacity.
Missile Range
Missile Range | |||
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Construction Cost | §0 | Capacity | N/A |
Maintenance Cost | §450 income | Capacity Cost | N/A |
Requirements: Residental population: 500 Funds: lower than §5,000 |
The Missile Range easily provides the most income of all the business deals. However, there's a chance of a misfire, which can hit your city and destroy several buildings if you're unlucky. This makes it a quite risky business deal to utilize.
Toxic Waste Dump
Toxic Waste Dump | |||
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Construction Cost | §0 | Capacity | N/A |
Maintenance Cost | §400 income | Capacity Cost | N/A |
Requirements: Funds: lower than §-1,000 |
The Toxic Waste Dump generates huge amounts of pollution, including radiation, which means it cannot be built anywhere near civilization since Sims abhor radiation. It does provide quite some income, though.
Army Base
Army Base | |||
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Construction Cost | §0 | Capacity | N/A |
Maintenance Cost | §350 income | Capacity Cost | N/A |
Requirements: Residental population: 2,000 Funds: lower than §30,000 |
The Army Base is another producer of radiation (even if not much). However it does have a slight positive effect on commercial desirability and, interestingly, increases the industrial manufacturing demand cap. It may be the most worthwhile out of all the business deals.
Rewards
These have mostly positive effects when built. While some cost a lot to maintain, others are free and therefore highly recommended to build.
Mayor's House
Mayor's House | |||
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Construction Cost | §1800 | Capacity | N/A |
Maintenance Cost | §20/month | Capacity Cost | N/A |
Requirements: Residental population: 500 Mayor Rating: 20 |
The Mayor's House acts as a large park in that it tremendously increases desirability for both residental and commercial population around it. It also has a slight positive effect on the Mayor Rating.
House of Worship 1
House of Worship | |||
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Construction Cost | §0 | Capacity | N/A |
Maintenance Cost | N/A | Capacity Cost | N/A |
Requirements: Residental population: 1400 Mayor Rating: 40 |
The House of Worship has a positive effect on residental population, so build it where your people live.
Cemetery 1
Cemetery | |||
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Construction Cost | §0 | Capacity | N/A |
Maintenance Cost | N/A | Capacity Cost | N/A |
Requirements: Residental population: 2500 Mayor Rating: 42 House of Worship 1 has been built |
The cemetery's main purpose is removing air pollution. As it's free as well, there's no reason to not build it.
Here are a few of them:
- Mayor house: the most easiest to earn. Sometimes boost your mayor rating.
- House of worships: the buildings for weddings.
- Cemetery: the best place for dead sims.
- Radio station: puts in more fun for your sims.
- Television station: boosting your commercial zones.
- Movie station: more people and tourism in your city.
- Mayor statue: sims like living next to your look.
- University: now a school for all grades.
- Country club: high wealth sims like this place but the rest of the sims get upset.
- City hall: the place for rules.
- Resort hotel: the building of creating jobs and relaxation.
- Courthouse: the house of trials and jury.
- Stock exchange: attracts more businesses.
- Advance research center: hi-tech jobs are made.
- Farm market: the food has more capacity.