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{{Header Nav|game=Space Quest II: Vohaul's Revenge}}
{{Header Nav|game=Space Quest II: Vohaul's Revenge|num=3}}
{{Game
{{Game
|completion=3
|title=Space Quest II: Vohaul's Revenge
|image=SQ2 BOX.jpg
|image=SQ2 BOX.jpg
|title=Space Quest II: Vohaul's Revenge
|developer=[[Sierra On-Line]]
|developer=[[Sierra On-Line]]
|publisher=[[Sierra On-Line]]
|publisher=[[Sierra On-Line]]
|year=1987
|distributor=[[GameTap]]
|systems={{syslist|amiga|a2|atarist|dos}}
|designer=Scott Murphy, Mark Crowe
|designer=Scott Murphy, Mark Crowe
|genre=[[Adventure]]
|genre=[[Adventure]]
|systems=[[Commodore Amiga]], [[Apple II]], [[Atari ST]], [[MS-DOS]]
|released={{sys|apple 2|atari st}}{{sys|dos}}{{rd|1987}}
{{sys|amiga}}{{rd|1988}}
|players=1
|players=1
|modes=[[Single player]]
|media={{sys|dos}}3.5" Floppy Disk, 5.25" Floppy Disk
{{sys|apple 2}}5.25" Floppy Disk
{{sys|amiga}}3.5" Floppy Disk
|preceded by=[[Space Quest: The Sarien Encounter]]
|preceded by=[[Space Quest: The Sarien Encounter]]
|followed by=[[Space Quest III: The Pirates of Pestulon]]
|followed by=[[Space Quest III: The Pirates of Pestulon]]
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|pcgamingwiki=Space Quest II: Chapter II - Vohaul's Revenge
|pcgamingwiki=Space Quest II: Chapter II - Vohaul's Revenge
}}
}}
The sophomore game in the Space Quest series followed the formula set before it by other Sierra sequels. On one hand, '''Space Quest II''' is an improvement over its predecessor. However, technical differences between Space Quest I and Space Quest II are almost unnoticeable, apart from a functional menu and improved keyboard shortcuts.
The sophomore game in the Space Quest series followed the formula set before it by other Sierra sequels. On one hand, '''Space Quest II''' is an improvement over its predecessor. However, technical differences between Space Quest I and Space Quest II are almost unnoticeable, apart from a functional menu and improved keyboard shortcuts.
{{Continue Nav}}


The story of Space Quest II provides for fewer moments of cynical commentary that is so often associated with Space Quest titles, and instead plays like a real "space adventure," though it still has moments of pure, silly, slapstick humor. Yet most important of all, the game itself was a rather good one. At the time of its release, '''Vohaul's Revenge''' proved Space Quest to be a serious franchise of Sierra On-Line, capable of many variations on the same science-fiction theme. While the later games in the series pushed the limits of video-game satire to all new levels, '''Space Quest II''' remains an honest, down-to-earth adventure.
The story of Space Quest II provides for fewer moments of cynical commentary that is so often associated with Space Quest titles, and instead plays like a real "space adventure," though it still has moments of pure, silly, slapstick humor. Yet most important of all, the game itself was a rather good one. At the time of its release, '''Vohaul's Revenge''' proved Space Quest to be a serious franchise of Sierra On-Line, capable of many variations on the same science-fiction theme. While the later games in the series pushed the limits of video-game satire to all new levels, '''Space Quest II''' remains an honest, down-to-earth adventure.
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{{ToC}}
{{ToC}}
{{Space Quest}}


[[Category:Sierra On-Line]]
==Credits==
* Design: Scott Murphy and Mark Crowe
* Programming: Scott Murphy
* Graphics: Mark Crowe
* Game Development System: Jeff Stephenson, Chris Iden, Robert E. Heitman
 
[[Category:Single player]]
[[Category:Adventure]]
[[Category:Adventure]]
[[Category:Single player]]
[[Category:Mac OS]]
[[Category:GameTap]]
[[Category:Sierra Entertainment]]
[[Category:ScummVM]]
[[Category:ScummVM]]
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