Editing Space Quest II: Vohaul's Revenge/Walkthrough

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==Using the guide==
==Using the guide==
:''For a spoiler-free walkthrough, see [[../Hints/]].''
In order to communicate commands with ease, this guide will highlight each command in italicized font, like this: ''take keycard''. For the summary of commands needed to complete Space Quest II, please see the [[../Command Line Walkthrough/]].
This guide will highlight entered commands, such as {{parser|take|keycard}}. For the summary of commands needed to complete Space Quest II, please see the [[../Command Line Walkthrough/]].
   
   
Since Space Quest II (like many other Sierra On-Line Adventures) utilizes a point system, the walkthrough will provide every action necessary for scoring the maximal amount of points. The guide will also note if the action is optional or not (if you don't mind not getting full points). The point value per action will appear in square brackets immediately following the description of your action, like this: [0]
Since Space Quest II (like many other Sierra On-Line Adventures) utilizes a point system, the walkthrough will provide every action necessary for scoring the maximal amount of points. The point value per action will appear in square brackets immediately following the description of your action, like this: [0]


The guide is '''not''' spoiler-free but will cover the game in order to minimize the effect of spoilers. The only exceptions to this are possibilities of creating a situation when one cannot beat the game and is not informed until later. Such possibilities are covered out of order as a warning.
Although included [[Space Quest II: Vohaul's Revenge/Appendices|appendices]] contain some curious material regarding the gems of the Space Quest II experience, the full enjoyment of the game comes from the slow paced exploration. In other words, use ''look around'' as much as possible, and if you can, ditch this guide. Oftentimes (as shown in [[../Have You Seen This/]]) knowing the solution can diminish the experience, stripping it of the whimsical complexity of the game's design.


===Saving your game===
[[Image:Sq2 SaveScreen.jpeg|thumb|right|Save Game Screen]]


Although this guide does not explicitly tell you to save your game, it is imperative that you save often. Think of saving as part of the gameplay. Save early, save often, and don't overwrite saves. Saving is initiated by pressing {{kbd|F5}}. You have a limit of 12 saves per folder, but don't let that stop you from making as many saves as you need.
Last but not least, it should be mentioned that some find Sierra adventures to be exceptionally frustrating because of high risk of death. Since this game was made before a "Try Again" feature was implemented, your only choices are Restore, Restart, and Quit. While the guide does not explicitly tells you to save your game, it is imperative that you save your progress often. Even the most die-hard fans of the series will admit that beating any of the Space Quest games without saving at least once is not an easy trial to endure (although not impossible).  
 
{{Footer Nav|game=Space Quest II: Vohaul's Revenge|prevpage=Controls|nextpage=Xenon Orbital Station 4}}
Should you die in this game, you can restore a game by pressing {{kbd|F7}} and selecting the game. Or you can restart the game by pressing {{kbd|F9}}.
 
===Naming your character===
 
When you first start the program, you can name your character what you want, so long as it is 18 characters or less and doesn't have a % or / sign in it. By default, the character's name is "Roger Wilco".
 
Once a game has a name attached to it, it cannot be changed. To start a game with a new name, quit and restart the program.
 
{{Footer Nav|game=Space Quest II: Vohaul's Revenge|prevpage=Hints|nextpage=Xenon Orbital Station 4}}
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