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=====Strategy=====
=====Strategy=====
O'Chunks isn't too challenging if you know my technique. Use Thoreau to throw him. He'll be stunned long enough for you to jump on him. Do this until he's dead.
O'Chunks isn't too challenging if you know my technique. Use Thoreau to throw him. He'll be stunned long enough for you to jump on him. Do this until he's dead.
===Later===
Go through the door and jump onto the brown blocks. From there, jump across the yellow platforms until you reach the door. In the door, go left and read the statue. Flip into 3-D and read the side of it. It says to Stand on a blue platform and press one and minus at the same time. Leave and this time go right to the spring. Jump from it to the other yellow platforms. Go through this door and run right to the blue platform and press one and minus at the same time. Hit the star block and end the chapter. END CHAPTER!!


==Chapter 1-4: Monster of the Ruins==
==Chapter 1-4: Monster of the Ruins==

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Heart Pillar 1

Welcome to Flipside,everybody!After the cutscene,get the pure heart from Merlon. All that's left now is to put it in the heart pillar.If you're impaticent,you can just jump off the right side of the tower and go left, you'll be at the first heart pillar. If you're not impaticent, follow Tippi to the left. Press up at the red arrow to find yourself on the second floor. Follow Tippi this time the right to yet another arrow. Press up again(If you haven't noticed, up is the new action command). Go left and you're at the heart pillar!When the pure heart is in the pillar, go back to Flipside Tower(save at the save block first).

Chapter 1-1: The Adventure Unfolds

Enemies:

  • Goomba
  • Squiglet
  • Koopa Troopa
  • Squig
  • Sproing-oing
  • Phirana Plant

Travel right while stomping on the Goombas and Squiglets until you find yourself at the blocked off door. Jump onto the ? block and over the blockade. Ignore the door for now. Jump on the last Squiglet and go into Bestovious's house, point the wii remote at the screen and press A to find the hidden door. Go inside to find Bestovious.After talking for a little, answer no two times, but answer yes the third time. Flip into 3-D and grab the two items. Watch the top left. You'll lose one HP every time it empties. Go into the previous room and flip into 3-D again to find another item. Once outside, go right and jump from the save block to the roof to find a card. Flip into 3-D near the save block and hit the middle block to get Pal Pills! Go left and down the first pipe you see. Open the chest and flip into 3-D. Pick up the coins and leave. Go back to the blocked door and flip to 3-D to get to it. Once in the new area, go right and hit the koopa troopa shell(after jumping on the koopa) into the other enemies. Watch out for the ricochet. Flip around the pipes while getting a card. Hit the upcoming ? blocks and grab the Happy Flower to get raining coins! DON'T try to jump the gap. Go into 3-D and travel over the new hill. Keep moving right and watch out for more enemies. Once through the next door, watch out out for Sproing-oings that multiply when hit. Jump over the mountain with the spring. Skip those few blocks and flip into 3-D around the mountain while killing the horde of Squiglets(WHOA NELLY).Keep going right until you findthe stairs. Jump over the gap. Through the door, we find our first phirana plants. Don't jump on or over them unless you have to. Flip around them and hit the ? block to get a Mega Star. GET IT NOW!(WHOA BIGGER NELLY). Go right to crush as much as you can. You're done the chapter. Hit the star block...WAIT! Flip into 3-D first and squeeze through the gap in the left side of the mountain to find a treasure chest with a koopa troopa card. Now you can finish. END CHAPTER!!!

Chapter 1-2: Afoot in the Foothills

Enemies:

  • Koopa Troopa
  • Paratroopa
  • Spiny Tromp
  • Thwomp

Watch out for koopas and paratroopas as you hit the blocks to the right. Go up the mountain and stand in the red square. Once across the gap, continue right and flip into 3-D to hit the blue switch. Stand in the blue box on top of the new mountain for the same effect as the red box and go through the door. Continue right yet again. Flip into 3-D at the mountain and jump on the blocks to get on the mountain. Stay 3-D and jump onto the brown boxes from the ? boxes. At the end of the row, flip into 3-D and hit that new block. Go up the ladder and run across the clouds. Flip around the spiny tromps(rollong thwomps) and into the door. Travel right and slide into the pipe. Go into the house and flip into 3-D upstairs. Talk to the guy. Help him get out of 3-D by flipping next to him. Answer red to Red's question for him to let down the bridge. In town, jump onto the first brown blocks you see. Jump on the building to the left and jump across to the right buildings until you find a card. Buy any supplies you need and go to the same blocks and flip into 3-D to find a pipe. Go in and flip to 3-D. Grab the coins and leave. Go into the house to the right of the blocks and flip to 3-D to find another pipe. THWOMPS! Flip around them and go to the door. Point at the star in the wall to find a door... with a star on it...like the wall(Duh). Open the chest to get Thoreau, the pixl. Press one to use pixls(You'll get more than just Thoreau). Grab the red&white block with Thoreau and throw it at the blue switch. Go back to town and to the house to the right of where you are. Talk to Watchitt to have Green(Red's bro) open the bridge. Go down the pipe to Green's house and he'll open the bridge. It doesn't matter what you answer to his question, he'll kick you out either way. Once across the bridge, hit the star block...WAIT! No, go ahead. END CHAPTER!!!

Chapter 1-3: The Sands of Yold

Enemies:

  • Squiglet
  • Squig
  • Cleft
  • Boomboxer
  • Jawbus
  • Cherbil
  • Goomba
  • Spiked Goomba
  • Ice Cherbil
  • Boss:O'Chunks

Go right while killing enemies. Stop at the red tree. Skip ahead for what to do at the red tree if you're impaticent. If not, keep going right until you hit the quicksand. Flip to 3-D to get a catch card behind the next rock. Don' try to jump on the clefts. Pick up one and throw it at the others. Keep going right and flip around the jawbus. Jump on the orb to kill him. DO NOT jump over him. Through the door, go right, and stop at the pointy rock. Flip into 3-D and go in the direction it's pointing to(right). After you reach the end, go to the statue to see that it says to jump under the redpalm tree 10 times(There you go). Back at the red tree, jump in front it 10 times and go through the new door. Jump on the spring on the row of brown boxes to reach the red box. Flip into 3-D to walk across the quicksand. Stay 3-D and go around the pole.Use the sprig to get on the block next to the boxes blocking the switch. Now use Thoreau to hit the switch. Continue past the door and jump on the save block in 3-D. Then jump onto the brown blocks. In 2-D, Jump across to the pipe. Hit these ? blocks along with the ones in 3-D. Go back to the door, go through it, and fight O'Cchunks!!!

Mini Boss

  • O'Chunks
    • HP:20
    • ATK:1
    • DEF:0
    • Attacks:
      • Twister Throw
      • Jump
      • Ground Pound
Strategy

O'Chunks isn't too challenging if you know my technique. Use Thoreau to throw him. He'll be stunned long enough for you to jump on him. Do this until he's dead.

Later

Go through the door and jump onto the brown blocks. From there, jump across the yellow platforms until you reach the door. In the door, go left and read the statue. Flip into 3-D and read the side of it. It says to Stand on a blue platform and press one and minus at the same time. Leave and this time go right to the spring. Jump from it to the other yellow platforms. Go through this door and run right to the blue platform and press one and minus at the same time. Hit the star block and end the chapter. END CHAPTER!!

Chapter 1-4: Monster of the Ruins

Enemies: Squiglet, Buzzy Beetle, Spiky Tromp, Frackle Boss: Fracktail

Part 1

Go down the stairs and the door. Jump over the sand and 3D to avoid the flames. Jump right. Go down for A Life Shroom. Back to the item brick and go through the door. More flame wheels. At the end of the hall find and hit some bricks in 3D. Enter the door that appears. 3D for the tromps, climb the ladder and open the chest. Backtrack to the locked door. Save. More Tromps so just 3D them again and jump on the item brick then enter the door. Fall down to the right, throw the enemies to the switch, climb up the ladder and through the door. Backtrack to the sand pit and grab the key with Thoreau. Go back right and unlock the door.

Part 2

Go down the stairs and use Tippi to find A ledge under the door and enter it by jumping off the stairs. Flip to 3D below the key and go through the passage in the wall to get the key. Use the spring to the left and continue. Flip to 3D to find A ladder. Hit the blue block and step on the red panel.

Part 3

Go through the door. Flip into 3D and hit the blocks in order. Grab the Super Shroom, Save and enter the pipe.

Boss fight: Fracktail

Part 4

Spoiler

After that, go through the door. You will meet Merlumina. Listen carefully to what she says about the Dark Prognosticius. After you talk with her, she will entrust you with the Orange Pure Heart.

END OF CHAPTER

Castle Bleck Part 1

  • Castle Bleck Inner Sanctum

You will overhear A conversation between O'Chunks, Natasia and Count Bleck about Mario.

  • Castle Bleck

You are now in control of Peach. Go through the door. You will see the Hammer Bro. get mind-controlled. When Natasia leaves, go left and through the door, down the stairs, and another door, and the drawbridge.

Timpani and Blumiere Part 1

Spoiler

"I remember that day well... The room was warm. The whole place was at peace." "Ugh... Uuugh..." "You're awake at last?" "Where...am I? Is this... A human's home? Bleccch!" "Don't wiggle like that. A found you at the cliff base. You took quite A fall." "You're A human? Correct? I don't...repulse you? I am of the Tribe of Darkness..." "Why should that matter? Anyone with A heart would not ignore an injured soul!" That was the day our paths crossed... That day... That was the day our tragedy was set in motion.