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== Nightmare key == | == Nightmare key == | ||
Before taking the small key, head south instead (or use the staircases visible earlier). You should see a room with an imprisoned Pols Voice, a Keese, and a | Before taking the small key, head south instead (or use the staircases visible earlier). You should see a room with an imprisoned Pols Voice, a Keese, and a Shourded Stalfos. You need to defeat them in the correct order to reveal a '''Nightmare Key''', and this order was given by an owl statue earlier. You first have to reach the Pols Voice, by pushing one block down, and one to the side, and defeat it by throwing a jar at him. After this, defeat the Keest and Stalfos to reveal the nightmare key. | ||
Next, head up, and to the right. In this room are two Pols Voices and a Zol. You can't harm the Pols Vocies with your sword, but you can throw the jars at them. When the monster is defeated, continue down the stairs to the underground section. stand on the first platform to lower it, but when you reach the second platform, you will need to pick up a jar first for the weight to push the platform downward. When you climb up, you should be in front of the nightmare door. | Next, head up, and to the right. In this room are two Pols Voices and a Zol. You can't harm the Pols Vocies with your sword, but you can throw the jars at them. When the monster is defeated, continue down the stairs to the underground section. stand on the first platform to lower it, but when you reach the second platform, you will need to pick up a jar first for the weight to push the platform downward. When you climb up, you should be in front of the nightmare door. | ||
==Boss: Genie == | ==Boss: Genie == | ||
[[File:Zelda LA Dungeon2 Genie.png|thumb|right| | [[File:Zelda LA Dungeon2 Genie.png|thumb|right|Hinox]] | ||
The trick to defeating this boss is to break the Genie's bottle, but you need to catch it first. To do so, you need to strike it with your sword. When the bottle stops jumping, pick it up using the Power Bracelet and throw it against a wall. Repeat this until the bottle breaks and releases the Genie. While the genie exits the bottle from time to time | The trick to defeating this boss is to break the Genie's bottle, but you need to catch it first. To do so, you need to strike it with your sword. When the bottle stops jumping, pick it up using the Power Bracelet and throw it against a wall. Repeat this until the bottle breaks and releases the Genie. While the genie exits the bottle from time to time you can't harm it or the bottle until it begins to charge at you once more. | ||
When the bottle is broken, it will turn invisible, when it appears, be prepared to spin attack it before it can shoot fireballs at you (or failing that, dodge by moving downward before it reappears). If you can interrupt its attacks, you should have no problem defeating it before it can kill you. | When the bottle is broken, it will turn invisible, when it appears, be prepared to spin attack it before it can shoot fireballs at you (or failing that, dodge by moving downward before it reappears). If you can interrupt its attacks, you should have no problem defeating it before it can kill you. | ||
When the Genie is defeated, head west and collect the Conch Horn. In the following scene, you receive a call to visit the Prairie. You may optionally return | When the Genie is defeated, head west and collect the Conch Horn. In the following scene, you receive a call to visit the Prairie. You may optionally return into the dungeon, and collect the first chest that contains 50 rupees. | ||
{{Footer Nav|game=The Legend of Zelda: Link's Awakening|prevpage=Before Bottle Grotto|nextpage=Key Cavern}} | {{Footer Nav|game=The Legend of Zelda: Link's Awakening|prevpage=Before Bottle Grotto|nextpage=Key Cavern}} |