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< Ultima IV: Quest of the Avatar (NES)
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General strategy

Class Strength
(STR)
Dexterity
(INT)
Intelligence
(DEX)
Mage 22 29 43
Bard 30 35 32
Fighter 42 24 17
Druid 24 26 40
Tinker 33 42 24
Paladin 36 23 35
Ranger 36 25 34
Shepherd 24 42 23

Dungeons Destard and Shame

See also: Ultima IV: Quest of the Avatar/Six Dungeons#Dungeons Destard and Shame

The magic balls in both these dungeons raise strength (STR); the balls in Shame also raise intelligence (DEX).

Suggested companions: the characters with lowest strength are the mage (22), the druid (24) and the shepherd (24), followed by the bard (30). Since the cost to buy two magic wands for the mage and druid is prohibitive, consider taking only one of them (note that bard and druid wear different armors), and include the tinker.

L. Map of the floor Walkthrough
D1 U4 NES d4 Destard L1.png When the party enters, they are in at the cross of endless corridors (upper-left in the image). Use a gem and locate the secret passages. All stairs down connect to the same area.
D2 U4 NES d4 Destard L2.png
U4 NES d4 Destard L2rooms.png
The northern fountain is poisonous, the southern one cures it.
D3 U4 NES d4 Destard L3.png
U4 NES d4 Destard L345rooms.png
Two Magic Balls can be found on this floor. Each of them raises Strength by 5, but inflicts 200 damage.
D4 U4 NES d4 Destard L4.png
U4 NES d4 Destard L345rooms.png
This floor is free from dangers or puzzles. The 19 chests are the main treasure stash in the NES remake of Dungeon Destard.
D5 U4 NES d4 Destard L5.png
U4 NES d4 Destard L345rooms.png
Take the west staircase first, then come back and take the north one.
D6 U4 NES d4 Destard L6.png
U4 NES d4 Destard L6rooms.png
The western area is a dead end with the third and fourth Magic Balls.

The eastern area presents another choice, apart from the two rooms. Once again, take the west staircase first, then come back and take the east one.

D7 U4 NES d4 Destard L7.png
U4 NES d4 Destard L7rooms.png
The western area repeats indefinitely, but it conceals the Red Stone of Courage. Answer "Yes" to the keeper's question (there is apparently a translation error).

The eastern area has just a room without any enemy.

"Dost thou flee from the malevolent face of danger?"
No? "I cannot yield the stone unto thee! Depart!"
Yes? "Open now the box and take the Red Stone of Valor!"

D8 U4 NES d4 Destard L8.png
U4 NES d4 Destard L8rooms.png
Right next to the stairs to this floor there is a secret passage and a ladder that leads all the way up to a separate portion of the first floor.

The rooms on this floor are easy. After you looted the secret area on the first floor, a secret passage to the north leads to the altar room at the end of the corridor.

D1 U4 NES d4 Destard L1.png
U4 NES d4 Destard L1rooms.png
With just 9 chests (instead of 64) and no puzzles at all, the rooms on this floor are a far cry from the original challenge.
A U4 NES d0 Altar3.png The north entrance is from Dungeon Destard. The west exit leads to Dungeon Shame. You need at least four Stones to use an Altar, but currently you own just two.
S8 U4 NES d7 Shame L8.png
U4 NES d7 Shame L8rooms.png
From the altar room fo courage, the Companions access Dungeon Shame from the north-east of this floor.

By crossing the three rooms to the south, the Companions will reach a fountain and one magic orb. The magic orbs in Dungeon Shame raise Strength and Intelligence by 5, but they inflict 400 damages. The nearby fountain inflicts poison.

S7 U4 NES d7 Shame L7.png
U4 NES d7 Shame L7room2.png
Climbing up from level 8, the party will be in a corridor with two doors to their right. There is just one room on this floor, with a few chests and enemies.
S6 U4 NES d7 Shame L6.png A secret passage hides a vault with 22 chests. Apart from that, the two ladders up lead to the same area of the next floor.
S5 U4 NES d7 Shame L5.png This floor is free of dangers or puzzles.
S4 U4 NES d7 Shame L4.png
U4 NES d7 Shame L4rooms.png
The Companions will enter the crossroads room from the west. To the east, a magic orb and a fountain. To the south, the upper three floors and the Stone, to the north the exit from the dungeon.

Unfortunately, this fountain is poisonous, too.

S3 U4 NES d7 Shame L3.png
U4 NES d7 Shame L3rooms.png
Access the central room from the south, and exit it to the west to reach the stairs up.
S2 U4 NES d7 Shame L2.png The altar with the Purple Stone of Honor is at the end of the corridor going south. Answer honorably to the keeper's question.



"Seeker of Avatarhood, dost thou swear to guide Britannia along the path of honor, for so long as thou shalt draw breath?"
NO? "I cannot yield the stone unto a tyrant. Depart."
YES? "Then I shall grant thee the Purple Stone of Honor. Never forget thy oath! Open the box!"

S1 U4 NES d7 Shame L1.png
U4 NES d7 Shame L1rooms.png
The third and last Magic Orb is well hidden on this floor. The fountain is harmful. In the southern room, the trigger is in the "dead-end" tile towards the north-east; in the northern room, the trigger is under the left-hand poison field.
S7 U4 NES d7 Shame L7.png
U4 NES d7 Shame L7room1.png
Back to level 4, cross the room towards the north and reach the hidden staircase. The direction up is a dead end, whereas going down is the way out, after a change in direction on level 7.

If you want to backtrack through the crypt on level 7, the trigger is in the marsh tile in the south-east corner.


Dungeons Wrong and Deceit

This section is a stub. Help us expand it, and you get a cookie.
See also: Ultima IV: Quest of the Avatar/Six Dungeons#Dungeons Wrong and Deceit

The magic balls in both these dungeons raise intelligence (DEX); the balls in Wrong also raise dexterity (INT).

Suggested companions: the characters with lowest intelligence (DEX) are the shepherd (23), the tinker (24), and the bard (32), followed by the ranger (34). Leave the fighter at the hostel, because he is unable to use magic (the shepherd has the exclusive sheep flute).

Dungeons Despise and Covetous

This section is a stub. Help us expand it, and you get a cookie.
See also: Ultima IV: Quest of the Avatar/Six Dungeons#Dungeons Despise and Covetous

The magic balls in both these dungeons raise dexterity (DEX); the balls in Shame also raise strength (STR).

Suggested companions: the characters with lowest dexterity (INT) are the paladin (23), the fighter (24), and the ranger (25), followed by the druid (26).