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General strategy

Mainland dungeons:

  • Dungeon Despise
  • Dungeon Destard
  • Dungeon Wrong
  • Dungeon Hythloth

Waterfront dungeons:

  • Dungeon Deceit
  • Dungeon Shame
  • Dungeon Covetous

Enter the dungeons from their mainland entrance, go through the Altar Room and emerge from a different dungeon with oversea entrance. From there, either backtrack or use the Gate spell.

For example:

  1. Enter dungeon Destard, emerge from dungeon Shame (74 chests)
  2. Enter dungeon Wrong, emerge from dungeon Deceit (78 chests)
  3. Enter dungeon Despise, emerge from dungeon Covetous (55 chests)

In the following table, the four characters with the lowest of each attribute (at level 8) are highlighted in red. in order to make the most out of the magic balls, consider upgrading the weak.

Class Strength
(STR)
Dexterity
(INT)
Intelligence
(DEX)
Mage 22 29 43
Bard 30 35 32
Fighter 42 24 17
Druid 24 26 40
Tinker 33 42 24
Paladin 36 23 35
Ranger 36 25 34
Shepherd 24 42 23

Dungeons Destard and Shame

See also: Ultima IV: Quest of the Avatar/Six Dungeons#Dungeons Destard and Shame
  • Enter from Destard, west of Trinsic.
  • Get the Red and the Purple stones.
  • Leave from Shame and use a Gate spell.

The magic balls in both these dungeons raise strength (STR); the balls in Shame also raise intelligence (DEX).

Suggested party (upgrade companions with lowest Strength):

  • Wand wielder: Mariah has lower strength than Jaana.
  • M. cloth or ring: to optimize armors, Shamino (ring) goes with Mariah (m. cloth), Iolo with Jaana.
  • Magic axe wielder: Julius has lower strength than Dupre.
  • Zero magic: Katrina has lower strength than Geoffrey.
L. Map of the floor Walkthrough
D1 U4 NES d4 Destard L1.png When the party enters, they are in at the cross of endless corridors (upper-left in the image). Use a gem and locate the secret passages. All stairs down connect to the same area.
D2 U4 NES d4 Destard L2.png
U4 NES d4 Destard L2rooms.png
The northern fountain is poisonous, the southern one cures it.
D3 U4 NES d4 Destard L3.png
U4 NES d4 Destard L345rooms.png
Two Magic Balls can be found on this floor. Each of them raises Strength by 5, but inflicts 200 damage.
D4 U4 NES d4 Destard L4.png
U4 NES d4 Destard L345rooms.png
This floor is free from dangers or puzzles. The 19 chests are the main treasure stash in the NES remake of Dungeon Destard.
D5 U4 NES d4 Destard L5.png
U4 NES d4 Destard L345rooms.png
Take the west staircase first, then come back and take the north one.
D6 U4 NES d4 Destard L6.png
U4 NES d4 Destard L6rooms.png
The western area is a dead end with the third and fourth Magic Balls.

The eastern area presents another choice, apart from the two rooms. Once again, take the west staircase first, then come back and take the east one.

D7 U4 NES d4 Destard L7.png
U4 NES d4 Destard L7rooms.png
The western area repeats indefinitely, but it conceals the Red Stone of Courage. Answer "Yes" to the keeper's question (there is apparently a translation error).

The eastern area has just a room without any enemy.

"Dost thou flee from the malevolent face of danger?"
No? "I cannot yield the stone unto thee! Depart!"
Yes? "Open now the box and take the Red Stone of Valor!"

D8 U4 NES d4 Destard L8.png
U4 NES d4 Destard L8rooms.png
Right next to the stairs to this floor there is a secret passage and a ladder that leads all the way up to a separate portion of the first floor.

The rooms on this floor are easy. After you looted the secret area on the first floor, a secret passage to the north leads to the altar room at the end of the corridor.

D1 U4 NES d4 Destard L1.png
U4 NES d4 Destard L1rooms.png
With just 9 chests (instead of 64) and no puzzles at all, the rooms on this floor are a far cry from the original challenge.
A U4 NES d0 Altar3.png The north entrance is from Dungeon Destard. The west exit leads to Dungeon Shame. You need at least four Stones to use an Altar, but currently you own just two.
S8 U4 NES d7 Shame L8.png
U4 NES d7 Shame L8rooms.png
From the altar room fo courage, the Companions access Dungeon Shame from the north-east of this floor.

By crossing the three rooms to the south, the Companions will reach a fountain and one magic orb. The magic orbs in Dungeon Shame raise Strength and Intelligence by 5, but they inflict 400 damages. The nearby fountain inflicts poison.

S7 U4 NES d7 Shame L7.png
U4 NES d7 Shame L7room2.png
Climbing up from level 8, the party will be in a corridor with two doors to their right. There is just one room on this floor, with a few chests and enemies.
S6 U4 NES d7 Shame L6.png A secret passage hides a vault with 22 chests. Apart from that, the two ladders up lead to the same area of the next floor.
S5 U4 NES d7 Shame L5.png This floor is free of dangers or puzzles.
S4 U4 NES d7 Shame L4.png
U4 NES d7 Shame L4rooms.png
The Companions will enter the crossroads room from the west. To the east, a magic orb and a fountain. To the south, the upper three floors and the Stone, to the north the exit from the dungeon.

Unfortunately, this fountain is poisonous, too.

S3 U4 NES d7 Shame L3.png
U4 NES d7 Shame L3rooms.png
Access the central room from the south, and exit it to the west to reach the stairs up.
S2 U4 NES d7 Shame L2.png The altar with the Purple Stone of Honor is at the end of the corridor going south. Answer honorably to the keeper's question.



"Seeker of Avatarhood, dost thou swear to guide Britannia along the path of honor, for so long as thou shalt draw breath?"
NO? "I cannot yield the stone unto a tyrant. Depart."
YES? "Then I shall grant thee the Purple Stone of Honor. Never forget thy oath! Open the box!"

S1 U4 NES d7 Shame L1.png
U4 NES d7 Shame L1rooms.png
The third and last Magic Orb is well hidden on this floor. The fountain is harmful. In the southern room, the trigger is in the "dead-end" tile towards the north-east; in the northern room, the trigger is under the left-hand poison field.
S7 U4 NES d7 Shame L7.png
U4 NES d7 Shame L7room1.png
Back to level 4, cross the room towards the north and reach the hidden staircase. The direction up is a dead end, whereas going down is the way out, after a change in direction on level 7.

If you want to backtrack through the crypt on level 7, the trigger is in the marsh tile in the south-east corner.


Dungeons Wrong and Deceit

This section is a stub. Help us expand it, and you get a cookie.
See also: Ultima IV: Quest of the Avatar/Six Dungeons#Dungeons Wrong and Deceit

The magic balls in both these dungeons raise intelligence (DEX); the balls in Wrong also raise dexterity (INT).

Suggested party (upgrade companions with lowest intelligence):

  • Wand wielder: Jaana has lower intelligence than Mariah.
  • M. cloth or ring: to optimize armors, Iolo (m. cloth) goes with Jaana (ring), Shamino with Mariah.
  • Magic axe wielder: Julius has lower intelligence than Dupre.
  • Zero magic: Katrina's intelligence affects the effectiveness of her sheep flute.

Walkthrough stub:

  • Enter from Wrong, north of Lock Lake.
  • Get the Green and Blue stones.
  • Get the Key Part from the Altar of Truth.
  • Leave from Deceit and use a Gate spell.
L. Map of the floor Walkthrough
W1 U4 NES d5 Wrong L1.png Use a gem to find the secret passage and the stairs down.
W2 U4 NES d5 Wrong L2.png
U4 NES d5 Wrong L2rooms.png
Both fountains are poisonous. In order to take the north ladder down, there is a secret trigger under the south-east magic poison field.
W3 U4 NES d5 Wrong L3.png Coming from the west stair, the party will be in a featureless area that continues to the next floor.
From the north stair they will be in a half-floor with a magic orb and two further stairs down; the first ladder on your way leads to a corridor with 7 chests.
W4 U4 NES d5 Wrong L4.png
U4 NES d5 Wrong L4rooms.png
The ladder down is surrounded by walls and two rooms.
W5 U4 NES d5 Wrong L5.png Use a gem for orientation. Take four steps in any direction, then four steps perpendicularly, and descend.
W6 U4 NES d5 Wrong L6.png
U4 NES d5 Wrong L6rooms.png
Use a gem to see the four secret passages. The eastmost ladder leads to a corridor with 7 chests. The fountain is poisonous, and the magic ball raises Dexterity and Intelligentce at the cost of 400 health points (one magic ball was omitted from the remake).
Continue through the westmost ladder down.
W7 U4 NES d5 Wrong L7.png
U4 NES d5 Wrong L7rooms.png
On this floor, the last Magic Ball can be found, at the end of a long corridor. The fountain cures poison.
The easily accessible stairs down lead to the Altar Room of Love (but you sill have to find the Stone of this dungeon). In order to access the main part of level 8, there is an invisible trigger in the south-east tile in the room.
W8 U4 NES d5 Wrong L8.png U4 NES d5 Wrong L8rooms.png
In order to reach the altar of the Green Stone, the trigger in the room is under the fire field in the north-west corner. Answer virtuously: there is a small bug that makes the keeper give the wrong reply to your answer, although the effect is correct.

Dost thou seek to uphold Justice along the course of thy travels?
No? Then I shall grant you the Green Stone of Justice. Open the box!
Yes? I cannot grant you the stone. Leave this place!
A U4 AMI d0 Altar1.png From dungeon Wrong, you access the Altar Room of Truth from the west. You still need the Blue Stone of Honesty to use the altar. Leave the room to the north and enter dungeon Deceit.
D8 U4 NES d2 Deceit L8.png
U4 NES d2 Deceit L8rooms.png
Both stairs upwards lead to the same area.
D7 U4 NES d2 Deceit L7.png
U4 NES d2 Deceit L7rooms.png
Past the ladder to the south is the altar with the Blue Stone of Honesty. Answer "yes" to the question: there is another translation error.
After you retrieve the stone, walk back to the Altar Room of Love and obtain the first part of the key. Use the following stones on the altar of Truth: Blue-Honesty, Green-Justice, Purple-Honor and White-Spirituality.

Dost thou ever lie, to thyself or to others?
No? Thou must continue to seek maastery of this virtue.
Yes? Then thou dost know Truth. Open now the box, and take up the Blue Stone of Honesty!

D6-b U4 NES d2 Deceit L6.png
U4 NES d2 Deceit L6room2.png
Coming from below, you are in the larger, eastern portion of the floor.
The first Magic Ball of this dungeon! It raises intelligence and deals 200 damage. Give it to any Companion with low intelligence, except Geoffrey.
The other stairs down lead to a single-tile pit.
D5-b U4 NES d2 Deceit L5.png
U4 NES d2 Deceit L5rooms.png
Coming from below, you are in the smaller, north-eastern portion of the floor.
D6-a U4 NES d2 Deceit L6.png
U4 NES d2 Deceit L6room1.png
Coming from below, you are in the smaller, south-western portion of the floor.
The three chests in the north of the room are unreachable.
D5-a U4 NES d2 Deceit L5.png Coming from below, you are in the larger portion of the floor.
The fountain on this floor is poisonous. The second Magic Orb is in a secret passage, together with the stairs up.
D4 U4 NES d2 Deceit L4.png
U4 NES d2 Deceit L4rooms.png
This floor is optional, and can be quickly skipped. The north room has three chests. The south room has four chests protected by fire fields: a "Life" spell can be more convenient than several "Heal" ones, if anyone (except for the Stranger) dies in the crossing.
D3 U4 NES d2 Deceit L3.png
U4 NES d2 Deceit L3rooms.png
The third magic orbs is on this floor (the fourth one was omitted). The downwards stairs to the west lead to a corridor with fifteen chests.
D2 U4 NES d2 Deceit L2.png
U4 NES d2 Deceit L2rooms.png
Coming from level 3, there are two rooms in a row.
D1 U4 NES d2 Deceit L1.png
U4 NES d2 Deceit L1rooms.png
The fountain cures poison.

Dungeons Despise and Covetous

This section is a stub. Help us expand it, and you get a cookie.
See also: Ultima IV: Quest of the Avatar/Six Dungeons#Dungeons Despise and Covetous

The magic balls in both these dungeons raise dexterity (DEX); the balls in Shame also raise strength (STR).

Suggested party (upgrade companions with lowest dexterity):

  • Wand wielder: Jaana has lower dexterity than Mariah.
  • M. cloth or ring: to optimize armors, Iolo (m. cloth) goes with Jaana (ring), Shamino with Mariah.
  • Magic axe wielder: Dupre has the lowest dexterity of all Companions.
  • Zero magic: Geoffrey has far lower dexterity than katrina.

Walkthrough stub:

  • Enter from Despise, north of Britain.
  • Get the Yellow and the Orange stones.
  • Get the Key Part from the Altar of Love.
  • Get Key Part from the Altar of Courage.
  • Leave from Covetous and use a Gate spell.
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8


Level 8
Level 7
Level 6
Level 5
Level 4
Level 3
Level 2
Level 1
File:Ultima4 DungeonDespise.png
Map of Dungeon Despise
File:Ultima4 DungeonCovetous.png
Map of Dungeon Covetous