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< World of Pirates
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Mate

Increases your navigation skill and the speed of your fleet. Can force a minimum speed. Prevents wind caused drifting.

Skill:

  • adds up to 7 points to navigation skill (not cumulative)
  • speed bonus of up to 1.8 knots (not cumulative)
  • increased min speed of up to 4.8 knots (not cumulative)

Medic

Lets you regain strength faster after fencing.

Skill:

  • max 4.9 (not cumulative)

Carpenter

Can use wood and cloth to repair your ship. Ship must travel at half speed or stop. It must not be in fighting mode (cannons or fencing). You can only repair within the damage range and ship class of your carpenters (cumulative).

Skill:

  • 30%
  • 94%
  • ship class 9
  • 9.9 speed (cumulative)

Repair damages from low as 30 % up to 94 % with a certain speed (up to 9.9). The more carpenters you have, the bigger and faster are the single steps of reparation.

Cannoneer

Increases weapon skill and sometimes fencing skill. Increases the canon range and firepower.

Skill:

  • adds up to 7 points to weapon skill
  • adds up to 5 points to fencing skill
  • increases canon range up to 198
  • increases firepower up to 19

(all values not cumulative)

Merchant

Increases trading skill and thereby allows you higher selling prices for ships (in the shipyard). Has no influence to prices of goods (sadly but true).

Skill:

  • adds up to 7 points to trading skill (not cumulative)

Soldier

Increases fighting skill, sometimes weapon skill as well. Increases crew moral when boarding ships. Decreases likelihood that prisoners may escape.

Skill:

  • adds up to 7 points to fencing skill
  • adds up to 5 points to weapon skill
  • increases crew moral by up to 4.9

(all values not cumulative)

Fisher

Fishes and produces food while on sea.

Skill: Fishing without sailing: max 14 Fishing at half sails: max 9 Fishing at full sails: max 4 (best to choose) (all values cumulative)

Cook

Increases crew moral while on sea (cumulative)

Skill:

  • 4.9

Can increase crew moral on sea by up to 4.9 points. The more crew, the more cooks you need.

Lookout

Increases visibility and capability of identifying other ships.

Skill:

  • Increases visibility up to 990 (not cumulative).
  • Increases identification range up to 990 (not cumulative).

1st Officer

Allows you to repel an enemy who is trying to board you (fencing)

Skill:

  • Ship Class equal to that of flagship to be most effective. 50% reduction of effectiveness in other flagship (above fluyt)
  • Ship must be damaged this much to be boarded
    • 90% - No 1st Officer
    • 80% - Bad
    • 70% - Moderate
    • 60% - Good
    • 50% - Very Good
    • 40% - Excellent