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Skills can be equipped before a trial to provide you with unique advantages, and can be acquired in three ways:
- Skills that are available from the start of the game can be purchased with Friendship Fragments.
- Skills associated with other characters can be unlocked by maxing bonds with them.
- Skills available for purchase in the Casino must be bought using Casino coins.
The number of skills that can be used are limited by skill points (SP), so decide on a combination of skills to use based on your gameplay preferences. The amount of SP available can be increased by leveling the player character in School Life segments. Below is a list of skills split by the method required to obtain them.
Skill
|
SP
|
Effect
|
Active During
|
Attentive Influence
|
4
|
Increases maximum influence a little. Can't be combined with Envious Influence.
|
Class Trial
|
Extraordinary Focus
|
4
|
Increases maximum focus a little. Can't be combined with Menacing Focus.
|
Class Trial
|
Lost in Thought
|
16
|
Slightly increases the time limit in each phase.
|
Class Trial
|
Charisma
|
8
|
Increases amount of influence recovered by right answers.
|
Nonstop Debate, Multiple Choice
|
Cool and Composed
|
8
|
Makes the reticle shake less. Can't be combined with Tranquility.
|
Nonstop Debate, Mass Panic Debate
|
Downshift
|
2
|
Slows the speed of the reticle. Can't be combined with Upshift.
|
Nonstop Debate
|
Upshift
|
2
|
Increases the speed of the reticle. Can't be combined with Downshift.
|
Nonstop Debate
|
Trigger Happy
|
8
|
Decreases the delay after using Truth Bullets or Truth Blades.
|
Nonstop Debate, Mass Panic Debate, Rebuttal Showdown
|
Neural Liberation
|
16
|
The Focus Gauge drains slower while Concentrating and during Fever Time.
|
Class Trial
|
Delusion
|
16
|
Slowly recovers the Influence Gauge while Concentrating and during Fever Time.
|
Class Trial
|
Mind's Eye
|
4
|
Reveals V Points.
|
Nonstop Debate, Mass Panic Debate
|
Saint Miko's Ability
|
4
|
Silences all conversations except those the reticle is on.
|
Mass Panic Debate
|
Librarian's Glare
|
4
|
Instantly silences loud voices.
|
Mass Panic Debate
|
First Strike
|
4
|
The key word in the first speaker's argument will be shown from the start.
|
Debate Scrum
|
Just a Peek
|
4
|
The entire screen will light up more frequently.
|
Hangman's Gambit Ver. 3.0
|
Clear Mind
|
4
|
Increases the amount of letter cubes that can be acquired at once.
|
Psyche Taxi
|
Power of Life and Death
|
4
|
Makes it easier to push the opponent back during Blade Lock.
|
Rebuttal Showdown
|
Safety First
|
4
|
Removes the time penalty for breaking a non-erasable piece.
|
Mind Mine
|
High Tension
|
4
|
The Tension Gauge will increase at a faster rate.
|
Argument Armament
|
Skill
|
Student
|
SP
|
Effect
|
Active During
|
Atua's Intuition
|
Angie Yonaga
|
6
|
The flash spot will instantly grow to full size.
|
Hangman's Gambit Ver. 3.0
|
Wild Awakening
|
Gonta Gokuhara
|
6
|
Increases critical damage.
|
Argument Armament
|
Abracadabra
|
Himiko Yumeno
|
24
|
After enough time, the correct Truth Bullet will be shown.
|
Nonstop Debate, Mass Panic Debate, Rebuttal Showdown
|
Digital Love
|
K1-B0
|
32
|
The reticle will lock on to nearby V Points while Concentrating.
|
Nonstop Debate, Mass Panic Debate
|
Piano Duet
|
Kaede Akamatsu
|
5
|
Makes it easier to push the opponent back during the Final Push.
|
Debate Scrum
|
Spacewalk
|
Kaito Momota
|
6
|
Reduces the shock when an obstacle is hit.
|
Psyche Taxi
|
Bed Making
|
Kirumi Tojo
|
16
|
Increases the recovery speed of the Focus Gauge.
|
Class Trial
|
Kind Lie
|
Kokichi Oma
|
6
|
Influence drains slower while a Lie Bullet is loaded.
|
Nonstop Debate
|
Supernatural Phenomenon
|
Korekiyo Shinguji
|
16
|
While concentrating, the reticle will automatically move over weak points.
|
Nonstop Debate
|
Financing
|
Maki Harukawa
|
32
|
Increases the amount of Monocoins obtained after class trials.
|
Class Trial
|
XXX-Ray Goggles
|
Miu Iruma
|
6
|
Once part of an object becomes visible, the entire object will be shown.
|
Mind Mine
|
Viability
|
Rantaro Amami
|
15
|
Increases maximum influence a little. Can't be combined with Envious Influence.
|
Class Trial
|
Killer Smash
|
Ryoma Hoshi
|
8
|
Makes Truth Bullets penetrate white noise.
|
Nonstop Debate, Mass Panic Debate
|
Laws of the Globe
|
Tenko Chabashira
|
6
|
Lets the cursor move freely, no matter how far the opponent has pushed.
|
Rebuttal Showdown
|
2D Love
|
Tsumugi Shirogane
|
6
|
Some panels will be filled in from the beginning.
|
Closing Argument
|
Skill
|
Coins
|
SP
|
Effect
|
Active During
|
Envious Influence
|
2000
|
8
|
Increases maximum influence a lot. Can't be combined with Attentive Influence.
|
Class Trial
|
Menacing Focus
|
2000
|
8
|
Increases maximum focus a lot. Can't be combined with Extraordinary Focus.
|
Class Trial
|
Tranquility
|
5000
|
16
|
Makes the reticle stop shaking. Can't be combined with Cool and Composed.
|
Nonstop Debate, Mass Panic Debate
|
Laser Beam
|
3000
|
8
|
Increases the speed of fired Truth Bullets.
|
Nonstop Debate, Mass Panic Debate
|
Machine Gun
|
3000
|
8
|
Makes the Silencer fire rapidly. Can't be combined with Shotgun or Grenade.
|
Nonstop Debate, Mass Panic Debate
|
Shotgun
|
5000
|
16
|
The Silencer shoots bigger shots. Can't be combined with Machine Gun or Grenade.
|
Nonstop Debate, Mass Panic Debate
|
Grenade
|
7000
|
24
|
Hold to shoot a strong Silencer. Can't be combined with Machine Gun or Shotgun.
|
Nonstop Debate, Mass Panic Debate
|
Point Blank
|
3000
|
8
|
Allows the touch screen F2 to be used to destroy white noise.
|
Nonstop Debate, Mass Panic Debate
|
Initial A
|
2000
|
6
|
The first letter will be filled in from the beginning.
|
Hangman's Gambit Ver. 3.0
|
Twin Six
|
6600
|
6
|
Switches to a bigger car with higher top speed and better acceleration.
|
Psyche Taxi
|
Zanbato
|
2000
|
6
|
Increases the size of slashes.
|
Rebuttal Showdown
|
Operation Giant Roller
|
2000
|
6
|
Some of the pieces will be missing from the beginning.
|
Mind Mine
|
Undo Trois
|
2000
|
4
|
Allows you to undo your action with .
|
Mind Mine
|
Beat Heaven
|
2000
|
6
|
Makes the beats easier to hit.
|
Argument Armament
|