Gangs[edit]
Guide
Welcome to the Residential District, home to the roughneck Redneck gang, the smart-ass SRS Scientists and, of course, the cunning Zaibatsu Corporation. Good luck! |
Once you have $3,000,000:
Guide
HEY! You now have enough cash to leave this District. Follow the marker if you want to leave! |
Rednecks[edit]
Billy Bob Bean
This here's the Rednecks, boy! You might be lookin' at some of us now - the fine-lookin' folk with gorgeous red hair. |
Sign | Vehicle | Weapons | Respect -3 | Respect -5 | Rival |
---|---|---|---|---|---|
Pickup | Pistol | S-Uzi Machine Gun | Molotov Cocktails | Scientists | |
Scientists[edit]
Sign | Vehicle | Weapons | Respect -3 | Respect -5 | Rival |
---|---|---|---|---|---|
Meteor | Pistol | S-Uzi Machine Gun | Flamethrower | Zaibatsu | |
Zaibatsu[edit]
Red Valdez
You are talking to the Zaibatsu. You can probably see some of us now - the cool-looking characters dressed in grey. |
Sign | Vehicle | Weapons | Respect -3 | Respect -5 | Rival |
---|---|---|---|---|---|
Z-Type | Pistol | Dual Pistol | S-Uzi Machine Gun | Rednecks | |
Final Job![edit]
The final job starts automatically after completing all 21 jobs for the three gangs. You only have one chance to pass this job: if you fail then you can quit and resume saved status to repeat the final gang job(s). For this reason, saving one of the quicker and easier jobs for last is recommended.
Guide
Nice work, kiddo! Now the Redneck, SRS AND Zaibatsu Bosses are ALL out for your ass! |
If the Bosses aren't in their own territory then they may drive Bensons instead of a gang vehicle. If you don't destroy their vehicles then once they exit two Pistol shots or equivalent damage will kill them, but the bonus for killing each individually is the same as any normal pedestrian. If you use a Flamethrower then they keep attacking as they burn, so take evasive action. Better yet, just use a vehicle to run over them.
The Redneck Boss drives a Pickup and he's armed with Molotov Cocktails, but switches to a Pistol at close range:
The SRS Boss drives a black Meteor and he's armed with a Flamethrower, so if you don't have Invisibility or Invulnerability* active then it's best to keep him at a distance while using longer-range weapons, or just run over him with a vehicle. If you're burning, you can still pass this job if you're the last to be wasted.
The new Zaibatsu Boss drives a Z-Type and he's armed with a Rocket Launcher, but switches to a Pistol at close range. Unless your vehicle can take more than one rocket, it may be best to exit it (preferably with Invisibility or Invulnerability* active).
You earn a $3,000,000 (x Multiplier) bonus, and your bonus multiplier increases by 1.
Guide
Incredible! You beat all three of them! You'd better move your sorry ass out to the city's Industrial District before things get any worse. |
The Residential District descends into anarchy, but order is restored if you resume saved status after saving and then quitting play. If you haven't already done so, then collect all Tokens and save before leaving the Area to unlock Bonus Stages D-F (you can also pass all Kill Frenzies).
You can now play next area, resume saved status, replay previous area, continue to play one of the Bonus Stages, or go back to main menu.
Wang Car Bonus![edit]
There are eight numbered GT-A1 cars hidden around the Residential District. If you find and enter one, you teleport to the parking lot outside Wang Cars second hand specialists in Arbo, on the central east side of the district, where one of the garages on the north side of the lot is now numbered and lit.
- Below the southwest corner of Arbo's Cop Station HQ, on the east side of the district, you can walk up on and then jump between the crates in Dominatrix to reach a footbridge crossing the road to the south, leading into a building containing Wang Car 1.
- Drive across to the Rednecks red phone in the northwest corner of the Mobile RV Park, then cross the bridge to the east and use the subsequent ramp to jump across the water to Wang Car 2 on a small island to the east.
- Drive to the raised bridge to Alma Mater Prison in the southwest corner of the district, then drive along the waterside to the west and north until you see a jetty and a ramp. Use the ramp to jump across the water to the west shore, where Wang Car 3 is to the south.
- Drive down into the sewer under the central reservation of the six-lane highway along the south side of the district: the east end is in Largo, west of the South-East Dock Crane and north of the Generators. There's a tunnel leading to Wang Car 4 in the main sewer's south wall, at the base of the east ramp in the highway's northern lanes as they go over a bridge.
- Get up on the roof of The Mall, in the northwest corner of the southeast quarter of the district, cross the north walkway between its two central structures and then cross the east walkway over the parking lot and the road to a rooftop in Dominatrix. Continue along the walkway south, dropping down where necessary, then go across the rooftops to the west to Wang Car 5.
- Drive to The Village in the northeast corner of the district and exit via the literal highway in its northwest corner, passing through the H2000 Water Company to the west and over the Mobile RV Park to the south and east until over Guntersville. East of the underground rail below, there's an entrance in a north wall leading to Wang Car 6.
- Continue driving east into Xenoton from the entrance leading to the sixth car in Guntersville, and there's a ramp to the north at the next corner of the highway. Use this ramp to jump over the road below onto the north rooftop, fast enough to clear four lanes, but then use the handbrake to stop the car continuing down into the next street: this may take multiple tries, but at least a Crazy Stunt Bonus ($1,000 x Multiplier) can be earned each time. Cross the rooftops to the west to Wang Car 7.
- Go to the guard tower at the southwest corner of the Army Base on the east side of the district. Across the three eastern lanes of the six-lane highway to the west, there's the entrance to a tunnel leading under the three western lanes to the basement of a building containing Wang Car 8.
$5,000 (x Multiplier) is earned for each of the first seven Wang cars, in any order, then $100,000 (x Multiplier) Wang Car Bonus is earned for the eighth and final car, and the following vehicles are now parked in the lot on your return:
Garage | Vehicle | Weapon | Ammo |
---|---|---|---|
1 | Fire Truck | Vehicle Flamethrower | Infinite |
Water Cannon | Infinite | ||
2 | Furore GT | Vehicle Machine Guns | 50 |
3 | Tank | Tank Gun | 20 |
4 | Furore GT | Vehicle Oil Slick | 50 |
5 | Armed Land Roamer | Jeep Gun | 20 |
6 | Furore GT | Vehicle Mines | 50 |
7 | Special Agent Car | Vehicle Machine Guns | 50 |
8 | Furore GT | Vehicle Mines | 50 |
These vehicles aren't saved, so once you quit and resume saved status they're gone and the garages are unlit, although they're still numbered. However, all Wang cars respawn in their original locations, and if you find and enter each one again then each time you'll return to eight more vehicles on the lot or surrounding roads, and earn another Wang Car Bonus! In fact, even if you find and enter just one car, save and quit, then resume saved status and find and enter the same car again, you'll still return to all eight vehicles and earn a Wang Car Bonus!
External links[edit]
- Wang Car locations (WikiGTA)