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Box artwork for Pac-In-Time.
Japanese titleパック·イン·タイム
Developer(s)Atreid Concept S.A., Kalisto Entertainment
Publisher(s)Namco Hometek
Designer(s)Cyrille Fontaine
Release date(s)
System(s)SNES, MS-DOS, Game Boy
ModesSingle player, Multiplayer
ESRB: ESRB KA.png Kids to Adults
Preceded byPac-Man 2: The New Adventures
Followed byPac-Man Arrangement
TwitchPac-In-Time Channel

Pac-In-Time (パック·イン·タイム Pakku-In-Taimu?) is a platform game which was developed by Atreid Concept S.A. and Kalisto Entertainment for Namco Hometek and initially released on the SNES and the MS-DOS operating system in the EU in December 1994 (and later in both Japan and the US the following month); it was also later released for the Game Boy in Japan and the US in January 1995, but the EU didn't get this version until February 1995. It's a reskinned version of Atreid Concept and Kalisto's own Fury of the Furries but replaces the Tinies with Namco's signature character Pac-Man and adds a new storyline about the Ghost Witch of Netor, the main antagonist from Pac-Man 2: The New Adventures, sending Pac-Man back in time to 1975 and causing him to regress to a "Pac-Boy".

The SNES version also reduces the length of the game to five worlds, changes their original themes, and has the added challenge of having to collect all the pellets in each level before its exit opens (as well as a final boss fight against the Gum Monster from PM2TNA), while the Game Boy one reduces the length to seven worlds (but skips the original game's "Mountains" one), replaces all its coins with pellets, and removes or changes certain enemies to fit the Pac-Man theme; all versions also replace the red Tiny's power to eat through blocks with a hammer that "Pac-Boy" needs to smash them with.

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