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NCV1-XEV Area 10A.png

Once the text of "AREA 10" has disappeared from the bottom of the screen, five groups of five Toroids will come flying down towards the Solvalou while firing projectiles at them; once you've fired a shot at each of them to kill them, you will come to three Derota below you. Once you have dropped a bomb on each of these to kill them, you shall come to three Zolbak, three Barra, a fourth Derota and a Domogram which is following the path down the screen below you - and once you've dropped a bomb on each of them to kill them, a group of fifteen Zakato will materialise in front of you and fly down towards you, while at the same time, four groups of two Burazzi materialise in front of you and fly up off the top of the screen while firing projectiles at you. Once you have fired a shot at as many of these enemies as you can to kill them (and avoided the projectiles launched at you by any Zakato you missed), you shall come to a second Domogram which is following the path down the screen below you; once you have dropped a bomb on it to kill it you shall come to three Lograms below you. Once you have dropped a bomb on each of these to kill them you shall have to drop a bomb on the location of the game's twenty-seventh and twenty-eighth Sols (seen in the above image) to make them reveal themselves (but only when all projectiles have gone off-screen).

NCV1-XEV Area 10B.png

Once you drop another bomb on both of these Sols to kill them you'll come to two more Lograms, a third Domogram which is following the path down the screen and two forward-moving Grobda (which shall start reversing again as you get closer to them) below you; once you have dropped a bomb on each of these to kill them you will come to two more Zolbak and two more Domograms which are following the paths down the screen below you. Once you've dropped a bomb on each of them to kill them, three groups of ten Kapi will come flying down towards you while firing projectiles at you - and once you've fired a shot at each of these, to kill them, you'll come to three more forward-moving Grobda below you. Once you've dropped a bomb on each of them to kill them you shall come to a fourth Logram and Barra below you; once you have dropped a bomb on both of them to kill them, three more groups of five Burazzi will materialise in front of you and fly up off the top of the screen while firing projectiles at you. Once you have fired a shot at each of them to kill them, you will come to a sixth downward-moving Domogram and a Garu Derota below you - and once you have dropped a bomb on both of them to kill them, you will come to a seventh Domogram which is following the path up the screen below you. Once you have dropped a bomb on it to kill it you will come up to four more forward-moving Grobda and a fifth Derota below you; once you've dropped a bomb on each of these to kill them, twenty Frossers will come flying into view from the left and right sides of the screen while firing homing projectiles (similar to those of the Garu Zakato) at you. Once you have fired a shot at each of the Frossers to kill them, you'll come to a Leiya which is following the path down the screen below you - and once you have dropped a bomb on it to kill it, you will have to drop a bomb on the location of the game's ninth Zos (again, shown in the above image) to make it reveal itself. Once you drop another bomb on this ninth Zos to kill it you shall come to a Powerup Core and a Garu Barra below you; once you have dropped a bomb on both of them to kill them you shall come to two more Derota and Leiya (the second Leiya is moving left and right, but the third is moving to the right and down the screen) below you. Once you have dropped a bomb on each of them to kill them seven groups of six Borces shall come flying down towards you while firing projectiles at you - and once you've fired a shot at each of these to kill them, the game shall segue into its eleventh area as the text of "AREA 11" appears at the bottom of the screen. There are now also just six more areas that the players have got to clear in the standard game, but if the game should be extended by the players finishing the standard game in one coin, this number will be increased to either seven, eight or nine.