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File:Fantasy Zone II SMS Round 6e.png|Section 5
File:Fantasy Zone II SMS Round 6e.png|Section 5
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'''Fuwareak''' is the air stage of Fantasy Zone II. It goes back to the more random distribution of base layouts, although the bases are all lined up in the middle of one section. Once again, there are two shops for you to find, along with a third secret shop which you won't want to miss. You can buy Twin Big Bombs from one of the normal shops if you lost it between now and the previous stage. On top of selling Red and Blue bottles in the secret shop, you can buy an extra life at the ridiculously low price of $100. Be sure to find it.
Fuwareak is the air stage of Fantasy Zone II. It goes back to the more random distribution of base layouts, although the bases are all lined up in the middle of one section. Once again, there are two shops for you to find, along with a third secret shop which you won't want to miss. You can buy Twin Big Bombs from one of the normal shops if you lost it between now and the previous stage. On top of selling Red and Blue bottles in the secret shop, you can buy an extra life at the ridiculously low price of $100. Be sure to find it.


== Occupants ==
== Occupants ==
=== Base ===
=== Base ===
[[File:Fantasy Zone II base Papikarina.png|right]]
[[File:Fantasy Zone II base Papikarina.png|right]]
The bases in Fuwareak are known as Pappykarina. When it comes to base strength, they take eight big bombs to destroy, so you'll have to strike them for quite some time before they explode. The enemies move rather fast through this stage, so they won't give you a lot of time to sit and bomb. You'll need to take your shots when you can get them, and move out of the way to clear the surrounding area of enemies before resuming your attack.
The bases in Fuwareak are known as Papikarina. When it comes to base strength, they take eight big bombs to destroy, so you'll have to strike them for quite some time before they explode. The enemies move rather fast through this stage, so they won't give you a lot of time to sit and bomb. You'll need to take your shots when you can get them, and move out of the way to clear the surrounding area of enemies before resuming your attack.
{{-}}
{{-}}
=== Enemies ===
=== Enemies ===
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|-
|-
|[[File:Fantasy Zone II enemy Bull.png|left]]
|[[File:Fantasy Zone II enemy Bull.png|left]]
Bulls fly out from the Pappykarina bases. They appear from the base and pause briefly, before flying off very quickly in a straight direction to wherever Opa-Opa is currently located. You won't have a lot of time to react to them, so destroy them before they zoom off.
Bull fly out from the Haihon bases. They appear from the base and pause briefly, before flying off very quickly in a straight direction to wherever Opa Opa is currently located. You won't have a lot of time to react to them, so destroy them before they zoom off.
|[[File:Fantasy Zone II enemy Wynn.png|left]]
|[[File:Fantasy Zone II enemy Wynn.png|left]]
Wynns appear in a straight line of six. They will arrive on the top or bottom of the screen, and move in a straight diagonal line to the opposite side of the screen, firing a bullet at you while they pass through the action.
Wynns appear in a straight line of six. They will arrive on the top or bottom of the screen, and move in a straight diagonal line to the opposite side of the screen, firing a bullet at you while they pass through the action.
|-
|-
! Rocketron || Meda
! Rocketron || Meda
|-
|-
|[[File:Fantasy Zone II enemy Roketoron.png|left]]
|[[Image:Fantasy Zone II enemy Roketoron.png|left]]
Rocketrons appear in a diagonal formation of four. They line up on the screen and fire a series of bullets at you which arc downward as they fly. They don't pose much threat if you simply fly away from them.
Rocketrons appear in a diagonal formation of four. They line up on the screen and fire a series of bullets at you which arc downward as they fly. They don't pose much threat if you simply fly away from them.
|[[File:Fantasy Zone II enemy Meda.png|left]]
|[[Image:Fantasy Zone II enemy Meda.png|left]]
Medas fly through the screen in a looping formation. Although they loop around, they fly rather fast when coming out of the loop, so it's easiest to kill them when they are more closely coiled together.
Medas fly through the screen in a looping formation. Although they loop around, they fly rather fast when coming out of the loop, so it's easiest to kill them when they are more closely coiled together.
|-
|-
! Tubee ||  
! Chubi ||  
|-
|-
|[[File:Fantasy Zone II enemy Chubi.png|left]]
|[[Image:Fantasy Zone II enemy Chubi.png|left]]
Tubees are a very simplistic enemy. They appear in groups of five from the top of the screen to the bottom, flying left or right. The center Tubey flies the fastest, while the topmost and bottommost Tubees fly slowest.
Chubis are a very simplistic enemy. They appear in groups of five from the top of the screen to the bottom, flying left or right. The center Chubi flies the fastest, while the topmost and bottommost Chubis fly slowest.
|
|
|}
|}
== Secrets ==
== Secrets ==
{{spoiler|title=Secret item|content=[[File:Fantasy Zone II SMS Round 6 secret item.png|right]] On the very first section where you arrive, you can shoot or bomb the space to the left of the shop. If you do, your shots will be absorbed until a secret item appears. The secret item of this stage is a Blue Bottle, which is rather valuable considering the high potential to get shot and take damage throughout this stage. Put off collecting it for as long as possible. Don't forget that you can buy another Blue Bottle if you locate the secret shop.}}
{{spoiler|title=Secret item|content=[[File:Fantasy Zone II SMS Round 6 secret item.png|right]] On the very first section where you arrive, you can shoot or bomb the space to the left of the shop. If you do, your shots will be absorbed until a secret item appears. The secret item of this stage is a Blue Bottle, which is rather valuable considering the high potential to get shot and take damage throughout this stage. Put off collecting it for as long as possible. Don't forget that you can buy another Blue Bottle if you locate the secret shop.}}
{{spoiler|title=Secret shop|content=[[File:Fantasy Zone II SMS Round 6 secret shop location.png|left]] [[File:Fantasy Zone II SMS Round 6 secret shop.png|right]] In an unusual twist, the secret shop of this location isn't located near the bottom of the stage. Instead, it is found around the middle of the screen, at the location shown to the left. On top of being able to purchase another Red and Blue Bottle, you can get an Extra Life for the extremely low price of $100. You won't find a bargain like that anywhere else in the game.}}
{{spoiler|title=Secret shop|content=[[File:Fantasy Zone II SMS Round 6 secret shop location.png|left]] [[File:Fantasy Zone II SMS Round 6 secret shop.png|right]] In an unusual twist, the secret shop of this location isn't located near the bottom of the stage. Instead, it is found around the middle of the screen, at the location shown to the left. On top of being able to purchase another Red and Blue Bottle, you can get an Extra Life for the extremely low price of $100. You won't find a bargain like that anywhere else in the game.}}


== Boss ==
== Boss ==
[[File:Fantasy Zone II SMS Round 6 boss.png|left]] [[File:Fantasy Zone II boss Accordlon.png|right]]
[[File:Fantasy Zone II SMS Round 6 boss.png|left]] [[File:Fantasy Zone II boss Accordlon.png|right]]
The boss of the sixth stage is called Accordlon. Similar to the second boss, this boss is separated into five horizontal slices. Each slice has to be destroyed independently to defeat the entire boss. Accordlon moves back and forth, with the stack of slices moving up as they approach the center of the screen, and dropping back down when they get close to one side or the other. For the most part, Opa Opa is safe in either of the two upper corners of the screen. However, the longer it takes for you to destroy Accordlon, the faster it gets. If you take ''too'' long to defeat it, it will stop moving back and forth and simply move under you and try to crush you.  
The boss of the sixth stage is called Accordlon. Similar to the second boss, this boss is separated into five horizontal slices. Each slice has to be destroyed independently to defeat the entire boss. Accordlon moves back and forth, with the stack of slices moving up as they approach the center of the screen, and dropping back down when they get close to one side or the other. For the most part, Opa Opa is safe in either of the two upper corners of the screen. However, the longer it takes for you to destroy Accordlon, the faster it gets. If you take ''too'' long to defeat it, it will stop moving back and forth and simply move under you and try to crush you.  


{{Footer Nav|game=Fantasy Zone II: The Tears of Opa-Opa|prevpage=Round 5 Chaprun|nextpage=Round 7 Sbardian}}
{{Footer Nav|game=Fantasy Zone II: The Tears of Opa-Opa|prevpage=Round 5 Chaprun|nextpage=Round 7 Sbardian}}
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