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== Spell recipes ==
== Spell recipes ==
{{sect-stub}}
=== Original spell quests ===
=== Original spell quests ===
:'' See also [[Ultima IV: Quest of the Avatar/Side Quests#Original spell quests]]''
:'' See also [[Ultima IV: Quest of the Avatar/Side Quests#Original spell quests]]''
{|{{prettytable|notwide=1}}
Whenever the Companions learn a recipe from one or more characters, go to Moonglow. In the "Spells Unlimited" shop, they will be asked the recipe for that spell. If the correct recipe is given, the party becomes able to cast that spell.
|+ Gate travel
|-
|width="50%"| '''Jingles''', a young mage (in Paws)
* JOB? I seek the wisdom of magic.
* MAGIC? My master knows the gate travel spell!
* MASTER? My master is Mentorian. Dost thou know him?
** NO? He lives in a hidden village in Lock Lake reachable only by ship, ask of the gate spell!
|{{n/a}}
|-
| '''Mentorian''', a tall wizard (in Cove)
* JOB? I study the magical arts.
* ARTS? There is truth in magic! Dost thou disagree?
** NO? Good.
* GATE? Since thou dost bear the ankh, I shall tell thee. A gate spell requires ash, pearl, and mandrake root!
| '''A bearded mage''' (in Cove):
* Ah, seeker, we meet at last. I am Mentarion, master of the Gates! Know now that sulfur ash, black pearl, and manroot are necessary for the Gate spell.
|}


==== Life/Resurrect ====
In the NES remake, the trail for the Resurrect/Life spell starts in the Lycaeum, where '''Nigel''' reveals all ingredients except for one. '''Marina''' (formerly '''Suzanna''') of Empath Abbey reveals the last one: her family name, Mandracha, hints at the mandrake root, or "manroot". The recipe is different from the original ports: three reagents are replaced by the poisonous fungus (often, in real life, the difference between poison and medicine is a matter of quantity).


{|{{prettytable|notwide=1}}
==== Gate Travel ====
|+ Resurrect
In the NES remake, it is sufficient to talk to a single character in order to learn the Gate Travel spell: Mentorian of Cove (misrendered as "Mentallion").
|-
|width="50%"|''' Shazom''', a dying young wizard (in Moonglow)
* JOB? I am apprentice to the great wizard Nigel!
* HEALTH? I will soon die.
* DIE? Pass on.
* NIGEL? I will soon need to use the spell he calls 'recall'. Hast thou met Nigel?
** NO? He lives at the Lycaeum.
** YES? Seek him out for he will teach thee.
|{{n/a}}
|-
|''' Nigel''', a noble wizard (in the Lycaeum)
* JOB? I teach magical spells.
* SPELL? I have a specialty! Dost thou know what it is?
** YES? What do I call the spell?
** RECALL? Yes, resurrection! It takes ash, ginseng, garlic, silk, blood moss, and mandrake!
| '''A bearded mage''' (in the Lycaeum):
* I am Nigel, master of all wizards! My magic is strong enough to raise the dead! Life, thou knowest, is given only unto the highest of wizards, and it requires garlic, moss, fungus, and... hmph, well... and... and Marina of Empath Abbey will tell thee its final ingredient! I am quite busy right now, no time for chitchat!
|-
|{{n/a}}
| '''A beardless mage''' (in Empath Abbey):
* Hello! I am Marina <u>Mandracha</u>, in the service of Lady Marcy.
|}
 
Whenever the Companions learn a recipe from one or more characters, go to Moonglow. In the "Spells Unlimited" shop, they will be asked the recipe for that spell. If the correct recipe is given, the party becomes able to cast that spell.


=== NES exclusive spell quests ===
=== NES exclusive spell quests ===
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== Mondain's skull==
== Mondain's skull==
:'' See also [[Ultima IV: Quest of the Avatar/Side Quests#Mondain's skull]]
:'' See also [[Ultima IV: Quest of the Avatar/Side Quests#Mondain's skull]]
{|{{prettytable|notwide=1}}
In the NES remake, the thread for Mondain's Skull starts in Skara Brae, where an injured man ('''Sebastian''' from Britain) directs the player to Buccaneer's Den. In the pirates pub, a man ('''Ragnar''') gives precise directions to find the location of the cursed item.
|width="50%"| '''Sebastian''', an injured person (Britain)
 
* JOB? I know a terrible secret!
The '''Reaper''' in Castle Britannia and a tinker in Minoc ('''Jude''') explain what happens if the Skull is used. The player can easily understand why it is better to avoid so! Therefore, this quest is completely optional.
* SECRET? Mondain's influence has not left the world!
 
* MONDAIN? An artifact remains! I heard at Buccaneer's Den! Wilt thou find and destroy it?
The shortest sea route to reach the location starts near the full moon moongate (Minoc & Shrine of Spirituality). Sail north to the island of Serpent's Hold, then continue east until you reach three volcanoes with a gulf between them: that is the spot.
** YES? Then ask at the pub there of the skull!
| '''An injured person''' (in Minoc):
* Ungh... Oooh... Ohhh... Oww... The pirates' pub... Mondain... Ohhh...
|-
| '''A reaper''' (Castle Britannia, beyond locked door)
* JOB? I kill adventurers!
* KILL? There is a thing which can kill many!
* THING? Knowledge of it is found at Buccaneer's Den! Will you seek this thing?
** YES? It brings great power!
| '''Reaper''' (Castle Britannia, beyond locked door):
* Heh, heh! When the skull of Mondain is used in towne, it feels good! Dost thou also enjoy the destruction of pitiful innocents?
** No? "Thou art a wimp!" ''(Humility +5)''
** Yes? "Heh, heh! Another friend of evil!" ''(Humility -5)''
|-
| '''Servile''', a meek shepherd (Vesper)
* JOB? I can help thee!
* HELP? I know of the skull of Mondain the Wizard!
* SKULL? To use it for any reason is a sign of great evil, and no virtue! Hast thou heard of it?
** YES/NO? It is an evil artifact!
|{{n/a}}
|-
| '''Ragnar''', a solemn ranger (Buccaneer's Den)
* JOB? I travel.
* TRAVEL? The lands of Britannia. Art thou here looking for information?
** YES? On what?
* SKULL? Be warned that if thou dost ever use the skull, except to destroy it, all thy virtues will be lost!
| '''A pirate''' (in Buccaneer's Den):
* Mondain's skull, ye say? Ye do not want it! East of serpent's Hold, in the midsts of three volcanoes. Ye do not want it. Now go away!
|-
| The Captain (Buccaneer's Den)
* 99GP TIP, SKULL? ...
| {{n/a}}
|-
| '''Jude''', a ragged soul (Minoc)
* JOB? To redeem myself!
* REDEEM? I will not speak of my sin!
* SKULL? I used it! If I help thee wilt thou swear to only use it at the mouth of the abyss to destroy it?
** YES? It can be found at lat-P'F" long-M'F" on the darkest night!
| '''A tinker''' (in Minoc):  
* Ah, to wield the Skull of Mondain! To level a city, to slay all within! Such power I can scarcely hope to claim!
|}


== Mystic arms ==
== Mystic arms ==
:'' See also [[Ultima IV: Quest of the Avatar/Side Quests#Mystic arms]]
:'' See also [[Ultima IV: Quest of the Avatar/Side Quests#Mystic arms]]
{|{{prettytable|notwide=1}}
Believe it or not, the ''Quest of the Avatar'' can be completed without these special equipment parts (unlike in ''[[Ultima 3]]''). Sure indeed, a great armor is useful. On the other hand, the Sword of Paradise (formerly Mystic Sword) is just a melee weapon; anyway, it can be equipped to the Avatar at level 8, because he/she needs no more experience.
|-
 
|width="50%"| '''Seesha''', an injured fighter (in Castle Britannia).
In the NES remake, the thread for the Mystic Arms is far shorter: a fighter in Paws ('''Sir Simon''') gives all the necessary information, and a druid in the Lycaeum ('''Scatu''') confirms the part about the sword.
* HEALTH? I have a grievous wound.
 
* WOUND? Deep.
The Exotic Armor (former Mystic Robe) can be found at the bottom of a magic staircase in Empath Abbey. The Sword of Paradise (former Mystic Sword) can be found at the top of a magic staircase in the Lycaeum (instead of being in Serpent's Hold).  
* JOB? I fight for my country.
* COUNTRY? Britannia. Fight ye for Britannia?
** NO? Hmm.
** YES? Then seek out the smith named Zircon in Minoc for he made the mystic arms, only they will save thee in the abyss!
| '''An injured person''' (in Minoc):
* I can neither walk nor work, kind friend. Please, a single coin...
** No? A good day to you, still.
** Yes? Ah, my thanks. Zircon awaits the bearer of the scale!
|-
| '''Zircon''', a seasoned blacksmith (in Minoc).
* JOB? I forge weapons.
* WEAPONS? I make the very best! Seek thee a weapon?
* NO? Hmmm.
* YES? Ask at the counter!
* MYSTIC? Ah, yes, the mystic weapons and armour, my greatest work! Those I gave unto Sir Simon and Lady Tessa.
| '''A tinker''' (in Minoc):
* I am Zircon, a very busy smith! A very, very busy smith!
* ...
|-
| '''Lady Tessa''', a wise lady (in Paws).
* JOB? I am the keeper.
* KEEPER? I cannot say.
* MYSTIC? Mystics can be found by an eight parts avatar! Hast thou attained enlightenment in all eight virtues?
* YES? The mystic weapons lie in the training room of Serpent castle!
| '''A woman in pink''' (in Vesper):
* I am told the scale of a legendary snake is in the mountain!
|-
| '''Sir Simon''', a wise lord (in Paws).
* JOB? I am the keeper.
* KEEPER? Of what I cannot say!
* MYSTIC? Mystics can be found by an eight parts avatar! Hast thou attained enlightenment in all eight virtues?
* YES? The mystic armour lies in the center of the oak grove!
| '''A fighter''' (in Paws):
* Hail, strong warrior! Dost thou fight for Britannia?
** No? Then depart from my sight!
** Yes? The mightiest arms lie in the castles of Truth and Love.
|-
| '''Scatu''', a tall mage wearing strange armour (in the Lycaeum).
* ARMOUR? I wear mystic armour. Art thou a partial avatar?
** NO? Alas.
** YES? When thou art eight parts avatar, seek Zircon in Minoc and ask of mystics!
* JOB? I advise.
* ADVISE? Thou would be well advised to visit the Seer often!
| '''A druid''' (in the Lycaeum):
* The Sword of Paradise lies atop the magical altar above. Only a master of the eight Virtues may claim it!
|}


=== Legendary axe (NES exclusive) ===
=== Legendary axe (NES exclusive) ===
* The '''dragon scale''' to create the '''legendary axe''' for the Fighter: it is the second best melee weapon in the game, only inferior to the Mystic Sword.
The legendary axe is an item exclusive for the NES remake.
 
Three characters originally from the Mystic Arms quest changed their dialogue. An injured person in Minoc ('''Seesha''' from Castle Britannia) starts the thread by informing the party that the town smith '''Zircon''' waits for the scale of a legendary snake, and a woman in Vesper ('''Lady Tessa''' from Paws) explains that such item is "in the mountain".
 
Only after crawling through Dungeon Hythloth the Companions will obtain the means to reach the mountaintops.


The scale is found in the Serpent Spine mountains, that can only be reached by air. If it's brought to Zircon of Minoc, he will use it to create the legendary axe.
Give the scale to Zircon, then wait (explore one or two more dungeons). Eventually, the smith will turn the scale into the magic Axe +2. This is a short-ranged weapon similar in power to the Sword of Paradise, but it can only be equipped by Geoffrey the Fighter (or a fighter Stranger).


== Easy gold ==
== Easy gold ==
Line 243: Line 120:
If, at this point of the game, you still need thousands of Gold Coins to purchase the best equipment, you might decide to stop before exploring the dungeons. In fact, most of the gold collected in dungeons will have to be used for resting/healing and to restock on magic reagents. In the NES remake, the top floor of Dungeon Deceit holds just four chests (instead of nine), and the top floor of the other dungeons are even worse.
If, at this point of the game, you still need thousands of Gold Coins to purchase the best equipment, you might decide to stop before exploring the dungeons. In fact, most of the gold collected in dungeons will have to be used for resting/healing and to restock on magic reagents. In the NES remake, the top floor of Dungeon Deceit holds just four chests (instead of nine), and the top floor of the other dungeons are even worse.


The main source of gold are battles with enemies on the surface. A chest always holds a random amount of Gold Coins between 1 and 99 (average: 50 G). It is impossible to improve this number, but it is possible to reduce expenses: just stand and wait '''on a bridge''', possibly near a town with an inn. The shepherd's '''Sheep Flute''' also helps reducing the damage suffered.
The main source of gold are battles with enemies on the surface. A chest always holds a random amount of Gold Coins between 1 and 99 (average: 50 G). It is impossible to improve this number, but it is possible to reduce expenses: just stand and wait '''on a bridge''', possibly near a town with an inn.  


{|
{|
|[[File:U4_NES_battle2.png|frame|A high level party will often get surrounded by many powerful enemies (e.g. 11 sleep-inducing balrons), who will inflict heavy injuries during the battle. Therefore, most of the gold earned will be spent to rest and heal at inns (20 G per night).]]
|[[File:U4_NES_battle3.png|frame|A high level party will often get surrounded by many powerful enemies (e.g. 11 sleep-inducing balrons), who will inflict heavy injuries during the battle. Therefore, most of the gold earned will be spent to rest and heal at inns (20 G per night).]]
|[[File:U4_NES_battle3.png|frame|Regardless of the party level, random encounters '''on bridges''' will always be against low-level trolls and a few ettins, who will deal limited damage to a high-level party, thus limiting the expenses. Furthermore, if the Avatar steps forward and the second party member steps back, the enemies will focus on the hero, but the Exotic Armor will absorb most of the damage.]]
|[[File:U4_NES_battle2.png|frame|Regardless of the party level, random encounters '''on bridges''' will always be against low-level trolls and a few ettins, who will deal limited damage to a high-level party, thus limiting the resting expenses.]]
|}
|}
Further refinement of the technique: if the Avatar steps forward and the second party member steps back, the enemies will focus on the hero, but the Exotic Armor will absorb most of the damage. The shepherd's '''Sheep Flute''' also helps reducing the damage suffered.


Bridges near towns with inns:
Bridges near towns with inns:
* East from Britain
* 08 steps north-west from Moonglow;
* North from Yew
* 16 steps north from Vesper (near mandrake root location);
* South-east from Minoc (near mandrake root location)
* 18 steps east from Britain;
* North from Vesper (near mandrake root location)
* 24 steps north from Yew;
* Near Moonglow
* 32 steps south-east from Minoc (between mandrake root location and full moon gate).


Other bridges (far from inns):
Other bridges, far from inns:
* North-east from Spiritwood (nightshade fungus location)
* North-east from Spiritwood (nightshade fungus location)
* Between Lock Lake (to the south) and Dungeon Wrong (to the North)
* Between Lock Lake (to the south) and Dungeon Wrong (to the North)

Latest revision as of 15:08, 12 March 2018

All information to get the rare items is already in the game, if the Stranger talks with every character. Although the NES remake has shorter dialogues, most information is still found in the same towns and also at the same pubs.

Shepherd items[edit]

If you are playing the NES remake, and in particular if you are playing as the shepherd, this is the first side quest you will do.

In the NES remake the party can include up to four companions, while the other ones can be left at the hostel in Castle Britannia. Because of this, some items were created to upgrade two characters (the shepherd and the fighter) considered weak, otherwise players would have seldom used them.

  • The sheep flute for the Shepherd: it allows to cast "Sleep" on all opponents unlimited times with no MP consumption;
  • the humble robe for the Shepherd: it is an armor upgrade excleusive to the shepherd class;

The flute and the robe are found in Magincia ruins. First of all, you need a companion who can cast the "cure poison" spell, then you also need to purchase the magic key that costs 2000 GP. In other words, if you are playing as the shepherd, it is impossible to obtain these items since game start. When you come back to the ruins, talk to the skeleton in the north-east, and it will give you permission to take them (otherwise, your virtue score will be lowered). Both items are in chests, in two different basements: the flute is at the centre of the ruins, and the robe is in the south-west.

Magic reagents[edit]

Nightshade fungus[edit]

Virgil/Basil reveals the coordinates of the nightshade fungus.
See also Ultima IV: Quest of the Avatar/Side Quests#Nightshade fungus

In the NES remake, all characters have been "shifted forward by one town". The first clue about the fungus comes from a fighter in Vesper (Presto); he directs you to the pub in Trinsic (instead of Vesper), then the companions are directed to a mage in Moonglow (Virgil, rendered as Brazil/Basil[1]), instead of Trinsic.

All the thread can be followed by moongates: start in Vesper, take the Minoc moongate to Trinsic, then the Trinsic moongate to Moonglow, eventually get back to mainland using the Moonglow moongate to Britain.

There is a bridge near the nightshade fungus location, to the north-east: wait there for easy battles against trolls, and move to the "harvest" one battle after the full moons.

  1. When the NES remake was developed in Japan, Virgil was rendered something like "Vai-ru-dji-lu" or "Ba-ru-dji-lu" (in Japanese, V=B). Then, when the remake was localized in English, "Ba-ru-dji-lu" became "Brazil" or "Basil".

Five spells (two more than in the original version) require Nightshade fungus:

  1. Jinx: useful against large numbers of enemies;
  2. View: useful, but it might be more convenient to buy magic gems instead;
  3. Destroy (Kill): not useful, ranged weapons are more reliable;
  4. Reflect: a spell exclusive for the NES remake;
  5. Life (Resurrect): absolutely necessary, although hopefully used seldom; in the original version, the poisonous fungus was excluded from the recipe.
    Does this new recipe make sense? Yes: often the difference between poison and medicine is just the quantity.

Mandrake root[edit]

Calumny reveals the coordinates of the mandrake root.
See also Ultima IV: Quest of the Avatar/Side Quests#Mandrake root

In the NES remake, too, the mandrake root thread starts near the end of the fungus one. Go from Moonglow to the Lycaeum: a druid in the library (Swindrik from Trinsic) directs the party straight to Calumny of Yew, without need to tip 100 GP tip at any pub.

Calumny tells you the exact coordinates of the only one spot where mandrake root grows: in the plains south of Minoc. As the nightshade fungus, mandrake root can only be found "on the darkest of nights".

Purchase a good stock of ginseng and blood moss (not garlic!), for a good number of "Cure" spells. Even better: purchase reagents for just 8 Cure spells, overpay the apothecary, and restock after every trip to the Blood Plains, so to improve Honesty and Justice.

There is a long bridge near the mandrake root location, near the shrine of Sacrifice: wait there for easy battles against trolls, and move to the "harvest" one battle after the full moons.

Nine spells (two more than in the original version) require mandrake root:

  1. Jinx: useful against large numbers of enemies;
  2. Negate: useful against enemies that cast disabling spells (sleep) on the Companions;
  3. Life (Resurrect): absolutely necessary, although hopefully used seldom;
  4. Gate travel: use sparingly, because walking allows to fight and earn experience and gold;
  5. View: useful, but it's more convenient to buy magic gems instead;
  6. Tremor: not useful, ranged weapons are more reliable;
  7. Iceball: not useful, ranged weapons are more reliable;
  8. Defeat: a spell exclusive for the NES remake;
  9. Squish: a spell exclusive for the NES remake.

The sextant[edit]

See also Ultima IV: Quest of the Avatar/The Strongholds of the Principles#The sextant

In order to reach the exact coordinates where the rare reagents are located, you need a sextant. Sailor Sam of Trinsic said to ask to the barkeep in Jhelom (Celestial). Leave a 100GP tip, and she reveals how to obtain it from a guild shop.

There are two guild shops: one in Vesper and one in Buccaneer's Den. The former is easier to reach. Once a sextant is purchased (for 900 GP), you can see the party's coordinates by selecting it from the "Use" menu. Travel to align exactly with either latitude or longitude, then turn at 90° and go straight to the coordinates of your destination. Search the location and retrieve some rare reagents.

Spell recipes[edit]

Original spell quests[edit]

See also Ultima IV: Quest of the Avatar/Side Quests#Original spell quests

Whenever the Companions learn a recipe from one or more characters, go to Moonglow. In the "Spells Unlimited" shop, they will be asked the recipe for that spell. If the correct recipe is given, the party becomes able to cast that spell.

Life/Resurrect[edit]

In the NES remake, the trail for the Resurrect/Life spell starts in the Lycaeum, where Nigel reveals all ingredients except for one. Marina (formerly Suzanna) of Empath Abbey reveals the last one: her family name, Mandracha, hints at the mandrake root, or "manroot". The recipe is different from the original ports: three reagents are replaced by the poisonous fungus (often, in real life, the difference between poison and medicine is a matter of quantity).

Gate Travel[edit]

In the NES remake, it is sufficient to talk to a single character in order to learn the Gate Travel spell: Mentorian of Cove (misrendered as "Mentallion").

NES exclusive spell quests[edit]

Spells Unlimited. Compound image: the original list was on two screens.
See also Ultima IV: Quest of the Avatar/Side Quests#Improved spell mixes

In the NES remake, there are seven more spell recipes to be found.

Here is a quick tour of all the locations, starting near Britain and ending in Moonglow, where "Spells Unlimited" is located:

  1. Paws: talk to a mage (Jingles) for the Reflect spell and to a girl (Francesca/Teresa) for part of the Tremor spell;
  2. Vesper: talk to a black mage (Flatbush) for the Destroy/Kill spell;
  3. Sail north to Serpent's Hold: talk to a beardless mage (Garam) for the Jinx spell;
  4. Sail south to the Minoc moongate and travel to Skara Brae: talk to a beggar (Granted) for part of the Tremor spell;
  5. Enter the moongate to Yew: talk to a woman (Kansas ranger) for the Squish spell;
  6. Enter the moongate to Jhelom: talk to a fighter (Slithe) for part of the Tremor spell;
  7. Enter the moongate to Moonglow and the Lycaeum: talk to a mage (Lord Terence) for the Negate spell;
  8. Moonglow: talk to a mage (Cosima) for the Sleep spell.

Mondain's skull[edit]

See also Ultima IV: Quest of the Avatar/Side Quests#Mondain's skull

In the NES remake, the thread for Mondain's Skull starts in Skara Brae, where an injured man (Sebastian from Britain) directs the player to Buccaneer's Den. In the pirates pub, a man (Ragnar) gives precise directions to find the location of the cursed item.

The Reaper in Castle Britannia and a tinker in Minoc (Jude) explain what happens if the Skull is used. The player can easily understand why it is better to avoid so! Therefore, this quest is completely optional.

The shortest sea route to reach the location starts near the full moon moongate (Minoc & Shrine of Spirituality). Sail north to the island of Serpent's Hold, then continue east until you reach three volcanoes with a gulf between them: that is the spot.

Mystic arms[edit]

See also Ultima IV: Quest of the Avatar/Side Quests#Mystic arms

Believe it or not, the Quest of the Avatar can be completed without these special equipment parts (unlike in Ultima 3). Sure indeed, a great armor is useful. On the other hand, the Sword of Paradise (formerly Mystic Sword) is just a melee weapon; anyway, it can be equipped to the Avatar at level 8, because he/she needs no more experience.

In the NES remake, the thread for the Mystic Arms is far shorter: a fighter in Paws (Sir Simon) gives all the necessary information, and a druid in the Lycaeum (Scatu) confirms the part about the sword.

The Exotic Armor (former Mystic Robe) can be found at the bottom of a magic staircase in Empath Abbey. The Sword of Paradise (former Mystic Sword) can be found at the top of a magic staircase in the Lycaeum (instead of being in Serpent's Hold).

Legendary axe (NES exclusive)[edit]

The legendary axe is an item exclusive for the NES remake.

Three characters originally from the Mystic Arms quest changed their dialogue. An injured person in Minoc (Seesha from Castle Britannia) starts the thread by informing the party that the town smith Zircon waits for the scale of a legendary snake, and a woman in Vesper (Lady Tessa from Paws) explains that such item is "in the mountain".

Only after crawling through Dungeon Hythloth the Companions will obtain the means to reach the mountaintops.

Give the scale to Zircon, then wait (explore one or two more dungeons). Eventually, the smith will turn the scale into the magic Axe +2. This is a short-ranged weapon similar in power to the Sword of Paradise, but it can only be equipped by Geoffrey the Fighter (or a fighter Stranger).

Easy gold[edit]

See also: Ultima IV: Quest of the Avatar/Side Quests#Easy gold

If, at this point of the game, you still need thousands of Gold Coins to purchase the best equipment, you might decide to stop before exploring the dungeons. In fact, most of the gold collected in dungeons will have to be used for resting/healing and to restock on magic reagents. In the NES remake, the top floor of Dungeon Deceit holds just four chests (instead of nine), and the top floor of the other dungeons are even worse.

The main source of gold are battles with enemies on the surface. A chest always holds a random amount of Gold Coins between 1 and 99 (average: 50 G). It is impossible to improve this number, but it is possible to reduce expenses: just stand and wait on a bridge, possibly near a town with an inn.

A high level party will often get surrounded by many powerful enemies (e.g. 11 sleep-inducing balrons), who will inflict heavy injuries during the battle. Therefore, most of the gold earned will be spent to rest and heal at inns (20 G per night).
Regardless of the party level, random encounters on bridges will always be against low-level trolls and a few ettins, who will deal limited damage to a high-level party, thus limiting the resting expenses.

Further refinement of the technique: if the Avatar steps forward and the second party member steps back, the enemies will focus on the hero, but the Exotic Armor will absorb most of the damage. The shepherd's Sheep Flute also helps reducing the damage suffered.

Bridges near towns with inns:

  • 08 steps north-west from Moonglow;
  • 16 steps north from Vesper (near mandrake root location);
  • 18 steps east from Britain;
  • 24 steps north from Yew;
  • 32 steps south-east from Minoc (between mandrake root location and full moon gate).

Other bridges, far from inns:

  • North-east from Spiritwood (nightshade fungus location)
  • Between Lock Lake (to the south) and Dungeon Wrong (to the North)
  • West from Paws
  • North and east from the Lycaeum
  • Near Serpent's Hold
  • Beween Lock Lake and the sea (surrounded by poison swamps)