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{{Header Nav|game=Animal Crossing: Wild World}}
== About Animal Crossing: Wild World ==
{{Game
|completion=4
|image=ACWW Box Art.jpg
|title=Animal Crossing: Wild World
|developer=[[Nintendo EAD]]
|publisher=[[Nintendo]]
|year=2005
|systems={{syslist|ds|wiiu}}
|ratings={{ESRB|E}}{{PEGI|3}}{{CERO old|All}}{{OFLC|G}}
|genre=[[Simulation]]
|players=1+
|modes=[[Single player]]
|preceded by=[[Animal Crossing]]
|followed by=[[Animal Crossing: City Folk]]
|series=Animal Crossing
}}
{{Nookipedia}}
{{redirect disambig|Wild World|the [[puzzle]] game|[[JIGAPIX Wild World]]}}
'''Animal Crossing: Wild World''' is the follow-up to [[Animal Crossing]] game for the [[Nintendo GameCube]].


The original [[Animal Crossing]] was a favorite with gamers from around the world. Living a fantasy life where you do whatever you wanted to do. The game makes it's triumphant return with Animal Crossing: Wild World on the Nintendo DS. This time, there are more items, more things to do, more animals to meet, and more experiences to create. Wild World is also the 2nd game from Nintendo to feature the ability to go online via Nintendo Wi-Fi Connection.
Animal Crossing: Wild World doesn’t really have an objective like other games. Your main task is to live. There are a number of milestones along the way such as paying off mortgages, getting a bigger house and making new friends.


Publisher: Nintendo<br />
There are a number of things to do each day, from finding fossils and pulling weeds to watering flowers and nursing sick friends back to health.
Platform: Nintendo DS<br />
Release Date (North America): December 5, 2005<br />
ESRB Rating: E (Everyone)


== Moving Into the Wild World  ==
The addition of the Nintendo Wi-Fi Connection allows real-world friends to visit your town, you can chat and send letters to each other or play games like Hide and Seek.


You begin your new life with a taxi ride to your new home. Your driver, Capp'n, will ask you a few questions, which define your gender, name, and general appearance.
{{ToC}}
{{Animal Crossing}}


When you finally reach town, you'll be dropped off at the Town Hall where you'll be greeted by Pelly, the clerk who works there. She'll give you a quick welcome, and then it's off to your brand new house.
[[Category:Nintendo Entertainment Analysis and Development]]
 
[[Category:Nintendo]]
Once you get inside, the first thing you'll notice is how empty it is. While it isn't necessary, you might want to venture outside a collect some furniture or other various items to decorate your home with. Though once you do step outside, you are greeted by the friendly (and sometimes evil) Tom Nook.
[[Category:Simulation]]
 
[[Category:Single player]]
Tom Nook will basically give you the major goal of the game: pay off the debt to your house and it's subsequent upgrades. Tom Nook will start you off with a few odd jobs, and those tasks will basically serve as a short tutorial. After that, you're off on your on. Make friends, get new tasks, decorate your home, be hip and trendy, and create new memories.
 
== Your Home ==
 
Having your own home is one of the best parts of Animal Crossing: Wild World. There are a few main aspects of your home:
 
*Size. The size of the house has always been a major goal for all Animal Crossing players. Players are constantly trying to sell that fish or fossil to earn enough money for a little extra space. Wild World builds upon this by offering even bigger and better upgrades to the house.
 
*Save Room. The second floor of your house has now become your save room. Walk up the stairs, jump in bed, and you'll be asked to save.
 
*Inside. The inside is where you'll decorate a leave a mess. I can gurantee that you will go crazy trying to find that matching bed or couch, and you can show off all those cool things you find. As you upgrade your house, not only will the inside provide more space, but additional rooms will be added on as well.
 
*Outside. The outside of your house isn't as important as the inside, as you'll only be able to customize the color of your roof, and the pattern on your door. You can use any pattern that you've created a paste it onto your door. The outside appearance of your house changes as you upgrade it.
 
Most parts of your home can be decorated in any way you choose. There are hundreds of different items that you find, buy, and trade. The combinations are limitless, and whatever you want to do it is completely up to you.
 
Tom Nook regularly stocks his shelves with various pieces of furniture, and a selection of flooring and wallpaper. Friends and town animals will also occassionally give you gifts that can help you decorate your home. There are also a few 'other' ways to get items.
 
In addition to furniture, flooring, and wallpaper, you can also place almost any other type of object in your home for display. Drop a fish in your home and it automatically appears in a fish tank. Set down a piece of clothing and it's now on display for everyone to see.
 
It's your home; do whatever you want with it, or don't do anything at all.
 
== Tom Nook's Shop ==
 
Aside from your home, Tom Nook's shop is one of the most important places in your town. Everyday, Tom Nook will get a new shipment of items for you to purchase; new furniture, tools, flowers and trees, and stationary. Tom Nook is by no means your sole supplier of goods, but you'll buy more stuff from him than from anyone else.
 
Another reason why you'll be visiting Tom Nook a lot is because he pays Bells for items that you find. You can sell just about anything, and Tom Nook will buy just about anything.
 
As a businessman, you can't expect Nook to work out of a shack forever. As you buy and sell from him, he'll occassionally upgrade his shop. It'll become bigger, nicer, and have a larger selection of items. The downside to this upgrade is that Tom Nook closes his store for an day. That's an entire day devoid of purchasing or selling. Though this issue has been partially remedied by the fact that you can now visit any other towns online and simply shop from their store.
 
*Nook's Cranny. This is how Tom Nook starts out. It's a small and simple wooden shack with a limited slection of goods.
 
*Nook N Go. This upgrade is a tiny convenience store. It's bigger then his old shack and it has a few more items but still not all that impressive.
 
*Nookway. The store grows up a little more and becomes a grocery store of sorts. It features many more goods than the old shack and looks pretty impressive.
 
*Nookingtons. This is the final upgrade, and boy is it a big one. Nookingtons now features 2 floors filled with great merchandise. In addition to these 2 floors, you'll find a brand new hair salon to serve all your hair styling needs.
 
== Your Town ==
Besides Nook's Shop and your house there are plenty of other places to note.
 
*The Museum. The Museum is a large build with space inside for fish, bugs, fossils, and paintings. The owl, blathers, who works there will gladly accept donatations of any of the above and display them for all to see. The museum is kind of a scrap book to show off all thing things you've collected. There is a huge debate whether stuff should go to the museum or be sold to nook, but it's really up to you.
 
*Able and Mable's. Tired of the bland generic shirts for sale at nook? Head over to Able and Mable's and design your own pattern. You can put it on shirts, hats, the ground outside, your carpet, just about anywhere! There are many websites that can help you take an image from the internet and put it into a format that you can copy onto your DS to have great drawings on DS even if you aren't an artist.
 
*The Civic Center. I'm not really sure about this as I don't have Wild World yet but this is what I have heard. The Civic center is a post office/bank for your convience. You can send letters there as well as make deposits to your bank account or your current debt to nook.
 
== Wi-Fi ==
 
Animal Crossing: Wild World is compatible with Nintendo's Wi-Fi service. This allows players to connect to other players' villages from all over world using the Nintendo DS's wireless capability.
 
Once you have found a friend who has the game, you need to input their Friend Code, Town Name, and Character Name into your Friend's List. Your friend needs to do the same. In order to get your Friend Code you need to complete Nook's beginning quest. When done, visit Copper at your town gate, and ask him to give you a Friend Code.
 
There are two ways to play online:
 
*You can leave your town and visit a friend's town. To do this, go to Copper, and tell him that you want to go out.
 
*You can open your gates so that your friends can come visit your town. To do this, go to Copper, and tell him that you want to invite guests.
 
== Tag Mode ==
 
A new feature for Wild World is 'Tag Mode'. Similar to the Bark Mode found in Nintendogs, Tag Mode allows you to leave your DS in sleep mode while you carry your DS around with you. When your Nintendo DS comes in contact with another nearby Nintendo DS in Tag Mode, various bits of information will be exchanged between them.
 
The following pieces of information may be exchanged:
 
*You might exchange constellations.
 
*You might send and/or recieve bottle mail.
 
*Residents may move in or out of your town.
 
In order to use Tag Mode, you must purchase a 'message in a bottle' from Tom Nook's shop, and have released it into the ocean.
 
To begin Tag Mode, return to the main menu of Animal Crossing: Wild World, and select Tag mode from the list of available options.
 
== Tips and Tricks ==
 
[to be completed]
 
== Links and Resources ==
 
*[http://www.animal-crossing.com/wildworld/ Official Animal Crossing: Wild World Website (North America)]
*[http://dsmeet.com/decalmaker/acww.html Animal Crossing: Wild World Pattern Maker]
* [http://www.nintendowifi.com/consumerservice/showTopic.do?topicId=GTS_ACWW&catId=Game_Specific Animal Crossing: Wild World - Wi-Fi Connection Help]

Latest revision as of 19:40, 17 March 2024

Box artwork for Animal Crossing: Wild World.
Box artwork for Animal Crossing: Wild World.
Animal Crossing: Wild World
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Year released2005
System(s)Nintendo DS, Wii U
Preceded byAnimal Crossing
Followed byAnimal Crossing: City Folk
SeriesAnimal Crossing
Genre(s)Simulation
Players1+
ModesSingle player
Rating(s)ESRB EveryonePEGI Ages 3+CERO All agesOFLC General
Neoseeker Related Pages
LinksAnimal Crossing: Wild World ChannelSearchSearch
"Wild World" redirects here. For the puzzle game, see JIGAPIX Wild World.

Animal Crossing: Wild World is the follow-up to Animal Crossing game for the Nintendo GameCube.

Animal Crossing: Wild World doesn’t really have an objective like other games. Your main task is to live. There are a number of milestones along the way such as paying off mortgages, getting a bigger house and making new friends.

There are a number of things to do each day, from finding fossils and pulling weeds to watering flowers and nursing sick friends back to health.

The addition of the Nintendo Wi-Fi Connection allows real-world friends to visit your town, you can chat and send letters to each other or play games like Hide and Seek.

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