From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Tags: Mobile edit Mobile web edit
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 29: Line 29:
| <center>'''M6G Pistol'''</center>
| <center>'''M6G Pistol'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-Magnum.png|150px]]
| [[File:H3-Magnum.png|150px]]
* 12 rounds/Magazine
* 12 rounds/Magazine
* '''''Can Dual-Wield'''''
* '''''Can Dual-Wield'''''
| A recoil-operated, semi-automatic handgun. Accurate and utilitarian in design, it is the ideal sidearm for a wide variety of USNC troops, packing a strong punch for such a small gun.
| A recoil-operated, semi-automatic handgun. Accurate and utilitarian in design, it is the ideal sidearm for a wide variety of USNC troops, packing a strong punch for such a small gun.
| <center>[[Image:H3-Magnum2.jpg|200px]]</center>
| [[File:H3-Magnum2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Sub Machine Gun">{{h3|Sub Machine Gun}}</span>
| <span id="Sub Machine Gun">{{h3|Sub Machine Gun}}</span>
Line 39: Line 39:
| <center>'''M7/Caseless'''</center>
| <center>'''M7/Caseless'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-SMG.png|150px]]
| [[File:H3-SMG.png|150px]]
* 60 Rounds/Magazine
* 60 Rounds/Magazine
* '''''Can Dual-Wield'''''
* '''''Can Dual-Wield'''''
| Sub-machine Guns, while not accurate over long distances, are particularly effective at close quarters. What this model lacks in accuracy, it makes up for in magazine capacity, with a rather large clip.  
| Sub-machine Guns, while not accurate over long distances, are particularly effective at close quarters. What this model lacks in accuracy, it makes up for in magazine capacity, with a rather large clip.  
| <center>[[Image:h3-SMG2.jpg|200px]]</center>
| [[File:h3-SMG2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Assault Rifle">{{h3|Assault Rifle}}</span>
| <span id="Assault Rifle">{{h3|Assault Rifle}}</span>
Line 49: Line 49:
| <center>'''MA5C ICWS'''</center>
| <center>'''MA5C ICWS'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-ARifle.png|150px]]
| [[File:H3-ARifle.png|150px]]
* 32 Rounds/Magazine
* 32 Rounds/Magazine
| Gas operated, fully-automatic projectile rifle capable of sustained continuous fire. Accurate if used in short, well-aimed bursts and is otherwise ferociously powerful at close range.
| Gas operated, fully-automatic projectile rifle capable of sustained continuous fire. Accurate if used in short, well-aimed bursts and is otherwise ferociously powerful at close range.
| <center>[[Image:H3-ARifle2.jpg|200px]]</center>
| [[File:H3-ARifle2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Battle Rifle">{{h3|Battle Rifle}}</span>
| <span id="Battle Rifle">{{h3|Battle Rifle}}</span>
Line 58: Line 58:
| <center>'''BR55HB SR'''</center>
| <center>'''BR55HB SR'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-BRifle.png|150px]]
| [[File:H3-BRifle.png|150px]]
* 36 Rounds/Magazine
* 36 Rounds/Magazine
| The UNSC’s accurate semi-automatic medium-range rifle, fires three rounds per squeeze of the trigger. This particular rifle has a 5x zoom making it ideal for mid-ranged battles. Press {{xbox|R}} to zoom in and out.
| The UNSC's accurate semi-automatic medium-range rifle, fires three rounds per squeeze of the trigger. This particular rifle has a 5x zoom making it ideal for mid-ranged battles. Press {{xbox|R}} to zoom in and out.
| <center>[[Image:H3-BRifle2.jpg|200px]]</center>
| [[File:H3-BRifle2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Shotgun">{{h3|Shotgun}}</span>
| <span id="Shotgun">{{h3|Shotgun}}</span>
Line 67: Line 67:
| <center>'''M90A CAWS'''</center>
| <center>'''M90A CAWS'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-Shotgun.png|150px]]
| [[File:H3-Shotgun.png|150px]]
* 6 8 Gauge Shells
* 6 8 Gauge Shells
| The UNSC’s resident close-quarters assault weapon. One shot to your foe's head is likely to take it clean off with a blast from one of these semi-automatic shotguns.
| The UNSC's resident close-quarters assault weapon. One shot to your foe's head is likely to take it clean off with a blast from one of these semi-automatic shotguns.
| <center>[[Image:H3-Shotgun2.jpg|200px]]</center>
| [[File:H3-Shotgun2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Sniper Rifle">{{h3|Sniper Rifle}}</span>
| <span id="Sniper Rifle">{{h3|Sniper Rifle}}</span>
Line 76: Line 76:
| <center>'''SRS 99D AM'''</center>
| <center>'''SRS 99D AM'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-SRifle.png|150px]]
| [[File:H3-SRifle.png|150px]]
* 4 Rounds/Magazine
* 4 Rounds/Magazine
| The primary sniper rifle system used by UNSC forces. The clip will leave some to be desired, but the power will not. Equipped with a scope capable of 5x and 10x zoom, great for the long range, incognito, battles. Press {{xbox|R}} to zoom in for 5x, again for 10x and once more to zoom out.
| The primary sniper rifle system used by UNSC forces. The clip will leave some to be desired, but the power will not. Equipped with a scope capable of 5x and 10x zoom, great for the long range, incognito, battles. Press {{xbox|R}} to zoom in for 5x, again for 10x and once more to zoom out.
| <center>[[Image:H3-SRifle2.jpg|200px]]</center>
| [[File:H3-SRifle2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Rocket Launcher">{{h3|Rocket Launcher}}</span>
| <span id="Rocket Launcher">{{h3|Rocket Launcher}}</span>
Line 85: Line 85:
| <center>'''M41 MAV/AW'''</center>
| <center>'''M41 MAV/AW'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-Rocket.png|150px]]
| [[File:H3-Rocket.png|150px]]
* 2 HE Rockets per<br/>Launch Assembly
* 2 HE Rockets per<br/>Launch Assembly
| Equipped with a 5x scope, this Rocket Launcher has a high degree of both destructive force and accuracy. Though it packs a punch, it has the burden of limited rounds before reload as well as a minimal carrying capacity. Use your rockets wisely.
| Equipped with a 5x scope, this Rocket Launcher has a high degree of both destructive force and accuracy. Though it packs a punch, it has the burden of limited rounds before reload as well as a minimal carrying capacity. Use your rockets wisely.
| <center>[[Image:H3-Rocket2.jpg|200px]]</center>
| [[File:H3-Rocket2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Spartan Laser">{{h3|Spartan Laser}}</span>
| <span id="Spartan Laser">{{h3|Spartan Laser}}</span>
Line 94: Line 94:
| <center>'''WAV M6 GGNR'''</center>
| <center>'''WAV M6 GGNR'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-SLaser.png|150px]]
| [[File:H3-SLaser.png|150px]]
* 5 Shots/Charge
* 5 Shots/Charge
| A directed energy weapon. Its battery conservation scheme requires the user to give its target fair warning during the brief charge lag. A zoomed scope will assist in aiming, but the quickness of the blast will leave many missing their targets anyway, unless truly skilled. However, it is still one of the most powerful portable armaments in the UNSC arsenal.
| A directed energy weapon. Its battery conservation scheme requires the user to give its target fair warning during the brief charge lag. A zoomed scope will assist in aiming, but the quickness of the blast will leave many missing their targets anyway, unless truly skilled. However, it is still one of the most powerful portable armaments in the UNSC arsenal.
| <center>[[Image:H3-SLaser2.gif|200px]]</center>
| [[File:Halo 3 WAV M6 GGNR Screenshot.png|200px|center]]
|}
|}


==Covenant Weapons==
==Covenant Weapons==
|NOTICE: whoever made this forgot about the Fuel Rod Cannon and I don't know how to fix it
{| {{prettytable}}
{| {{prettytable}}
|- style="background-color:#dcdfe4;" cellspacing="0" border="1"
|- style="background-color:#dcdfe4;" cellspacing="0" border="1"
Line 108: Line 107:
| <center>'''Plasma Pistol'''</center>
| <center>'''Plasma Pistol'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:Halo3-Plasmapistol.png|150px]]
| [[File:Halo3-Plasmapistol.png|150px]]
* 100-150 kV, 2-3 dA
* 100-150 kV, 2-3 dA
* '''''Can Dual-Wield'''''
* '''''Can Dual-Wield'''''
| This Covenant weapon is capable of quickly firing low-powered shots, or of charging a single high-powered shot which can rapidly deplete energy shielding.
| This Covenant weapon is capable of quickly firing low-powered shots, or of charging a single high-powered shot which can rapidly deplete energy shielding.
| <center>[[Image:H3-Plasmapistol2.jpg|200px]]</center>
| [[File:H3-Plasmapistol2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Plasma Rifle">{{h3|Plasma Rifle}}</span>
| <span id="Plasma Rifle">{{h3|Plasma Rifle}}</span>
Line 118: Line 117:
| <center>'''Type-25 DER'''</center>
| <center>'''Type-25 DER'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-PRifle.png|150px]]
| [[File:H3-PRifle.png|150px]]
* 420-600 Rounds a<br/>Minute <nowiki>[variable]</nowiki>
* 420-600 Rounds a<br/>Minute <nowiki>[variable]</nowiki>
* '''''Can Dual-Wield'''''
* '''''Can Dual-Wield'''''
| A common, light plasma weapon favored by Covenant forces. The plus factor? You never need to reload this gun. The down side? There will be brief pauses from shooting if the gun is left to overheat from constant, non-stop firing.
| A common, light plasma weapon favored by Covenant forces. The plus factor? You never need to reload this gun. The down side? There will be brief pauses from shooting if the gun is left to overheat from constant, non-stop firing.
| <center>[[Image:H3-PRifle2.jpg|200px]]</center>
| [[File:H3-PRifle2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Mauler">{{h3|Mauler}}</span>
| <span id="Mauler">{{h3|Mauler}}</span>
Line 128: Line 127:
|  
|  
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:Halo3-Mauler.png|150px]]<br/>Mauler - (Type-52 Pistol)
| [[File:Halo3-Mauler.png|150px]]<br/>Mauler - (Type-52 Pistol)
* 5 shells/Magazine
* 5 shells/Magazine
* '''''Can Dual-Wield'''''
* '''''Can Dual-Wield'''''
Line 137: Line 136:
| <center>'''Type-25 Carbine'''</center>
| <center>'''Type-25 Carbine'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-Spiker.png|150px]]
| [[File:H3-Spiker.png|150px]]
* 48 Spikes/Magazine
* 48 Spikes/Magazine
* '''''Can Dual-Wield'''''
* '''''Can Dual-Wield'''''
| This vicious and dangerous rifle is favored by Brutes and based on their native, pre-Covenant technology. Shoots sharp, inaccurate spikes that allow you to mow down your foes quickly.
| This vicious and dangerous rifle is favored by Brutes and based on their native, pre-Covenant technology. Shoots sharp, inaccurate spikes that allow you to mow down your foes quickly.
| <center>[[Image:H3-Spiker2.jpg|200px]]</center>
| [[File:H3-Spiker2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Needler">{{h3|Needler}}</span>
| <span id="Needler">{{h3|Needler}}</span>
Line 147: Line 146:
| <center>'''Type-33 GML'''</center>
| <center>'''Type-33 GML'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-Needler.png|150px]]
| [[File:H3-Needler.png|150px]]
* 30 Needles/Caddy
* 30 Needles/Caddy
| Razor-sharp crystalline projectiles with a combined explosive property are fired from this elaborate Covenant weapon. The projectiles follow the desired target, like a homing missile, but to a lesser extent. A very destructive weapon when the enemy cannot get away (the needles will track targets, but not from a very long, or very short distance away).  
| Razor-sharp crystalline projectiles with a combined explosive property are fired from this elaborate Covenant weapon. The projectiles follow the desired target, like a homing missile, but to a lesser extent. A very destructive weapon when the enemy cannot get away (the needles will track targets, but not from a very long, or very short distance away).  
| <center>[[Image:H3-Needler2.jpg|200px]]</center>
| [[File:H3-Needler2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Carbine">{{h3|Carbine}}</span>
| <span id="Carbine">{{h3|Carbine}}</span>
Line 156: Line 155:
| <center>'''Type-51 Carbine'''</center>
| <center>'''Type-51 Carbine'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-Carbine.png|150px]]
| [[File:H3-Carbine.png|150px]]
* 36 Rounds/Magazine
* 36 Rounds/Magazine
| An unusual Covenant projectile weapon, firing shielded radioactive rounds. This semi-automatic has a 5x zoom allowing for some mid-range precision shooting. A single-shot rifle.
| An unusual Covenant projectile weapon, firing shielded radioactive rounds. This semi-automatic has a 5x zoom allowing for some mid-range precision shooting. A single-shot rifle.
| <center>[[Image:H3-Carbine2.jpg|200px]]</center>
| [[File:H3-Carbine2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Brute Shot">{{h3|Brute Shot}}</span>
| <span id="Brute Shot">{{h3|Brute Shot}}</span>
Line 165: Line 164:
| <center>'''Type-25 GL'''</center>
| <center>'''Type-25 GL'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-BruteShot.png|150px]]
| [[File:H3-BruteShot.png|150px]]
* 6 Rounds/Belt
* 6 Rounds/Belt
| This semi-automatic gun launches explosive projectiles pretty accurately at even long ranges. It also has a deadly bayonet equipped under its barrel, which is very dangerous at close quarters. Its only drawback is the limitation of ammo, allowing for only 6 rounds per belt, while only being able to carry 2 extra belts. It can be used to flip light vehicles.
| This semi-automatic gun launches explosive projectiles pretty accurately at even long ranges. It also has a deadly bayonet equipped under its barrel, which is very dangerous at close quarters. Its only drawback is the limitation of ammo, allowing for only 6 rounds per belt, while only being able to carry 2 extra belts. It can be used to flip light vehicles.
| <center>[[Image:H3-BruteShot2.jpg|200px]]</center>
| [[File:H3-BruteShot2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Beam Rifle">{{h3|Beam Rifle}}</span>
| <span id="Beam Rifle">{{h3|Beam Rifle}}</span>
Line 174: Line 173:
| <center>'''Type-50 Sniper Rifle'''</center>
| <center>'''Type-50 Sniper Rifle'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-PBRifle.png|150px]]
| [[File:H3-PBRifle.png|150px]]
* 18 Shots/Charge
* 18 Shots/Charge
| The Covenant equivalent to the sniper rifle, a hand-carried particle beam weapon, with an adjustable 5–10x scope. Again, no reload required, has a minor drawback of brief pauses from shooting if the gun overheats from a happy trigger. Press {{xbox|R}} to zoom in for 5x, again for 10x and once more to zoom out.
| The Covenant equivalent to the sniper rifle, a hand-carried particle beam weapon, with an adjustable 5–10x scope. Again, no reload required, has a minor drawback of brief pauses from shooting if the gun overheats from a happy trigger. Press {{xbox|R}} to zoom in for 5x, again for 10x and once more to zoom out.
| <center>[[Image:H3-PBRifle2.jpg|200px]]</center>
| [[File:H3-PBRifle2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Energy Sword">{{h3|Energy Sword}}</span>
| <span id="Energy Sword">{{h3|Energy Sword}}</span>
Line 183: Line 182:
| <center>'''Type-1 EW/Sword'''</center>
| <center>'''Type-1 EW/Sword'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:H3-Sword.png|150px]]
| [[File:H3-Sword.png|150px]]
* 10 Hits/Charge
* 10 Hits/Charge
| Favored by Elites, this energy weapon is more dangerous than its ceremonial nature implies. Allows for easy slaying of any foe while also offering a somewhat defensive property if swung at the same time as one is swung in your direction. Only take it out when your enemy is near; you will be shot down if someone spots you from afar.
| Favored by Elites, this energy weapon is more dangerous than its ceremonial nature implies. Allows for easy slaying of any foe while also offering a somewhat defensive property if swung at the same time as one is swung in your direction. Only take it out when your enemy is near; you will be shot down if someone spots you from afar.
| <center>[[Image:H3-Sword2.jpg|200px]]</center>
| [[File:H3-Sword2.jpg|200px|center]]
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Gravity Hammer">{{h3|Gravity Hammer}}</span>
| <span id="Gravity Hammer">{{h3|Gravity Hammer}}</span>
Line 192: Line 191:
| <center>'''Type-2 EW/Hammer'''</center>
| <center>'''Type-2 EW/Hammer'''</center>
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:Halo3-Hammer.png|150px]]
| [[File:Halo3-Hammer.png|150px]]
* 20 Swings/Charge
* 20 Swings/Charge
| Favored by Brutes, this weapon is as much a symbol of leadership as it is a weapon. The brute force behind this weapon allows you to pummel your enemies. Offers a defensive property, allowing you to bat projectiles away with a simple swing. What you miss, the force of gravity caused by the swing is likely to hit. It can actually deflect rockets if timed correctly.  
| Favored by Brutes, this weapon is as much a symbol of leadership as it is a weapon. The brute force behind this weapon allows you to pummel your enemies. Offers a defensive property, allowing you to bat projectiles away with a simple swing. What you miss, the force of gravity caused by the swing is likely to hit. It can actually deflect rockets if timed correctly.  
| <center>[[Image:Halo_3_Weapons_Hammer2.gif]]</center>
| [[File:Halo_3_Weapons_Hammer2.png|center]]
|}
|}


Line 205: Line 204:
|
|
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:Halo3-FragGrenade.png|150px]]
| [[File:Halo3-FragGrenade.png|150px]]
* '''M9 HE-DP'''
* '''M9 HE-DP'''
* Kill Radius: 5m
* Kill Radius: 5m
Line 214: Line 213:
|
|
|- style="background-color:#fffff;"
|- style="background-color:#fffff;"
| [[Image:Halo3-PlasmaGrenade.png|150px]]
| [[File:Halo3-PlasmaGrenade.png|150px]]
* '''Type-1 AP-G'''
* '''Type-1 AP-G'''
* Kill Radius: 4m
* Kill Radius: 4m
* Casualty Radius: 12m
* Casualty Radius: 12m
| Highly explosive Covenant grenade. The beauty of these little blue/purple grenades is that they have an adhesive casing, allowing you to stick these directly to your foes. Hopefully they don't notice and run after you before the fuse goes…
| Highly explosive Covenant grenade. The beauty of these little blue/purple grenades is that they have an adhesive casing, allowing you to stick these directly to your foes. Hopefully they don't notice and run after you before the fuse goes...
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Spike Grenade">{{h3|Spike Grenade}}</span>
| <span id="Spike Grenade">{{h3|Spike Grenade}}</span>
|
|
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:Halo3-SpikeGrenade.png|150px]]
| [[File:Halo3-SpikeGrenade.png|150px]]
* '''Type-2 AP-FG'''
* '''Type-2 AP-FG'''
* Kill Radius: 3m
* Kill Radius: 3m
* Casualty Radius: 11m
* Casualty Radius: 11m
| A new grenade for the Spartan arsenal is the requisitioned Brute Spike grenade, a primitive and deadly explosive device that impales any target. Has a somewhat adhesive property that holds tight until it explodes in a shredding hail of razor sharp metal.
| A new grenade for the Spartan arsenal is the requisitioned Brute Spike grenade, a primitive and deadly explosive device that impales any target. Has a somewhat adhesive property that holds tight until it explodes in a shredding hail of razor sharp metal.
|}
|}


==Support weapons==
==Support weapons==
Halo 3 introduces the idea of Support weapons, large weapons that require the player to be controlled in third-person view. Players cannot melee, nor throw grenades while using these weapons. A turret is typically activated by pressing {{xbox|RB}}. A Spartan, however, is strong enough to tear off these weapons (press {{xbox|B}} while using the turret) and use them almost like rifles. When detached, these weapons have limited ammunition capacity.
Halo 3 introduces the idea of Support weapons, large weapons that require the player to be controlled in third-person view. Players cannot melee, nor throw grenades while using these weapons. A turret is typically activated by pressing {{xbox|RB}}. A Spartan, however, is strong enough to tear off these weapons (press {{xbox|B}} while using the turret) and use them almost like rifles. When detached, these weapons have limited ammunition capacity.
{| {{prettytable}}
{| {{prettytable}}
|- style="background-color:#dcdfe4;" cellspacing="0" border="1"
|- style="background-color:#dcdfe4;" cellspacing="0" border="1"
Line 237: Line 236:
|
|
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:Halo3-HeavyMachineGun.png|150px]]
| [[File:Halo3-HeavyMachineGun.png|150px]]
* '''AIE-486H'''
* '''AIE-486H'''
* 200 Rounds/Belt
* 200 Rounds/Belt
| A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever is left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate. It's more effective against flesh than shields.
| A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever is left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate. It's more effective against flesh than shields.
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Plasma Cannon">{{h3|Plasma Cannon}}</span>
| <span id="Plasma Cannon">{{h3|Plasma Cannon}}</span>
|  
|  
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
|  
|  
* '''Type-52 Automatic'''<br/>'''Plasma Cannon'''
* '''Type-52 Automatic'''<br/>'''Plasma Cannon'''
* 200 Shots/Charge
* 200 Shots/Charge
| Very similar to the above machine gun, shooting plasma rounds instead of bullets. Better at stripping shields off the opponent, but not as good against flesh.
| Very similar to the above machine gun, shooting plasma rounds instead of bullets. Better at stripping shields off the opponent, but not as good against flesh.
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Missile Pod">{{h3|Missile Pod}}</span>
| <span id="Missile Pod">{{h3|Missile Pod}}</span>
|
|
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:Halo3-MissilePod.png|150px]]
| [[File:Halo3-MissilePod.png|150px]]
* '''LAU-65D'''
* '''LAU-65D'''
* 8 Guided Missiles/Charger
* 8 Guided Missiles/Charger
| Great for taking down vehicles quickly. The missiles are equipped with a homing beacon allowing them to change direction in the air to follow their originally intended target. The missiles will also explode after a set amount of time. The enemy will, however, hear a beeping noise when the missile is locked on.
| Great for taking down vehicles quickly. The missiles are equipped with a homing beacon allowing them to change direction in the air to follow their originally intended target. The missiles will also explode after a set amount of time. The enemy will, however, hear a beeping noise when the missile is locked on.
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
| <span id="Flame Thrower">{{h3|Flame Thrower}}</span>
| <span id="Flame Thrower">{{h3|Flame Thrower}}</span>
|  
|  
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:Halo3-FlameThrower.png|150px]]
| [[File:Halo3-FlameThrower.png|150px]]
* '''M7057 DP'''
* '''M7057 DP'''
* 100 oz/Charger
* 100 oz/Charger
Line 274: Line 273:
|
|
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
|[[Image:Halo3-Ball.png|150px]]  
|[[File:Halo3-Ball.png|150px]]  
|Standard issue information storage and sensory group housing.
|Standard issue information storage and sensory group housing.
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
Line 280: Line 279:
|
|
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:Halo3-Bomb.png|150px]]  
| [[File:Halo3-Bomb.png|150px]]  
| Mainly used for blowing up targets, but yes, you can hit people with it!
| Mainly used for blowing up targets, but yes, you can hit people with it!
|- style="background-color:#dcdfe4;"
|- style="background-color:#dcdfe4;"
Line 286: Line 285:
|
|
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Image:Halo3-Flag.png|150px]]  
| [[File:Halo3-Flag.png|150px]]  
| Its sole purpose is to bring it back to your base, but you will need to swing it to defend yourself.
| Its sole purpose is to bring it back to your base, but you will need to swing it to defend yourself.
|}
|}


{{Footer Nav|game=Halo 3|prevpage=HUD|nextpage=Equipment}}
{{Footer Nav|game=Halo 3|prevpage=HUD|nextpage=Equipment}}

Latest revision as of 15:49, 2 April 2022

Spartans are trained to use any weapon found on the battlefield — Human or otherwise. This training and philosophy means that resupply is always just one victory away. Efficient and deadly, Spartans often look at opposing forces as a kind of mobile weapons cache.

USNC Weapons[edit]

Gun Hand Shoot Pick Up Gun/Reload Y button B button
Right RT button RB button Change Primary Weapon Melee Attack
Left LT button LB button Drop Secondary Weapon Drop Weapon
Melee Attack
Magnum
M6G Pistol
  • 12 rounds/Magazine
  • Can Dual-Wield
A recoil-operated, semi-automatic handgun. Accurate and utilitarian in design, it is the ideal sidearm for a wide variety of USNC troops, packing a strong punch for such a small gun.
Sub Machine Gun
M7/Caseless
  • 60 Rounds/Magazine
  • Can Dual-Wield
Sub-machine Guns, while not accurate over long distances, are particularly effective at close quarters. What this model lacks in accuracy, it makes up for in magazine capacity, with a rather large clip.
Assault Rifle
MA5C ICWS
  • 32 Rounds/Magazine
Gas operated, fully-automatic projectile rifle capable of sustained continuous fire. Accurate if used in short, well-aimed bursts and is otherwise ferociously powerful at close range.
Battle Rifle
BR55HB SR
  • 36 Rounds/Magazine
The UNSC's accurate semi-automatic medium-range rifle, fires three rounds per squeeze of the trigger. This particular rifle has a 5x zoom making it ideal for mid-ranged battles. Press R button to zoom in and out.
Shotgun
M90A CAWS
  • 6 8 Gauge Shells
The UNSC's resident close-quarters assault weapon. One shot to your foe's head is likely to take it clean off with a blast from one of these semi-automatic shotguns.
Sniper Rifle
SRS 99D AM
  • 4 Rounds/Magazine
The primary sniper rifle system used by UNSC forces. The clip will leave some to be desired, but the power will not. Equipped with a scope capable of 5x and 10x zoom, great for the long range, incognito, battles. Press R button to zoom in for 5x, again for 10x and once more to zoom out.
Rocket Launcher
M41 MAV/AW
  • 2 HE Rockets per
    Launch Assembly
Equipped with a 5x scope, this Rocket Launcher has a high degree of both destructive force and accuracy. Though it packs a punch, it has the burden of limited rounds before reload as well as a minimal carrying capacity. Use your rockets wisely.
Spartan Laser
WAV M6 GGNR
  • 5 Shots/Charge
A directed energy weapon. Its battery conservation scheme requires the user to give its target fair warning during the brief charge lag. A zoomed scope will assist in aiming, but the quickness of the blast will leave many missing their targets anyway, unless truly skilled. However, it is still one of the most powerful portable armaments in the UNSC arsenal.

Covenant Weapons[edit]

Plasma Pistol
Plasma Pistol
  • 100-150 kV, 2-3 dA
  • Can Dual-Wield
This Covenant weapon is capable of quickly firing low-powered shots, or of charging a single high-powered shot which can rapidly deplete energy shielding.
Plasma Rifle
Type-25 DER
  • 420-600 Rounds a
    Minute [variable]
  • Can Dual-Wield
A common, light plasma weapon favored by Covenant forces. The plus factor? You never need to reload this gun. The down side? There will be brief pauses from shooting if the gun is left to overheat from constant, non-stop firing.
Mauler

Mauler - (Type-52 Pistol)
  • 5 shells/Magazine
  • Can Dual-Wield
This massive handgun is favored by Brutes and is based on their native, pre-Covenant technology. It packs a devastating punch, but is fairly inaccurate at long ranges. The cross-hair display is possibly too large for even some to use in short-range situations.
Brute Spiker
Type-25 Carbine
  • 48 Spikes/Magazine
  • Can Dual-Wield
This vicious and dangerous rifle is favored by Brutes and based on their native, pre-Covenant technology. Shoots sharp, inaccurate spikes that allow you to mow down your foes quickly.
Needler
Type-33 GML
  • 30 Needles/Caddy
Razor-sharp crystalline projectiles with a combined explosive property are fired from this elaborate Covenant weapon. The projectiles follow the desired target, like a homing missile, but to a lesser extent. A very destructive weapon when the enemy cannot get away (the needles will track targets, but not from a very long, or very short distance away).
Carbine
Type-51 Carbine
  • 36 Rounds/Magazine
An unusual Covenant projectile weapon, firing shielded radioactive rounds. This semi-automatic has a 5x zoom allowing for some mid-range precision shooting. A single-shot rifle.
Brute Shot
Type-25 GL
  • 6 Rounds/Belt
This semi-automatic gun launches explosive projectiles pretty accurately at even long ranges. It also has a deadly bayonet equipped under its barrel, which is very dangerous at close quarters. Its only drawback is the limitation of ammo, allowing for only 6 rounds per belt, while only being able to carry 2 extra belts. It can be used to flip light vehicles.
Beam Rifle
Type-50 Sniper Rifle
  • 18 Shots/Charge
The Covenant equivalent to the sniper rifle, a hand-carried particle beam weapon, with an adjustable 5–10x scope. Again, no reload required, has a minor drawback of brief pauses from shooting if the gun overheats from a happy trigger. Press R button to zoom in for 5x, again for 10x and once more to zoom out.
Energy Sword
Type-1 EW/Sword
  • 10 Hits/Charge
Favored by Elites, this energy weapon is more dangerous than its ceremonial nature implies. Allows for easy slaying of any foe while also offering a somewhat defensive property if swung at the same time as one is swung in your direction. Only take it out when your enemy is near; you will be shot down if someone spots you from afar.
Gravity Hammer
Type-2 EW/Hammer
  • 20 Swings/Charge
Favored by Brutes, this weapon is as much a symbol of leadership as it is a weapon. The brute force behind this weapon allows you to pummel your enemies. Offers a defensive property, allowing you to bat projectiles away with a simple swing. What you miss, the force of gravity caused by the swing is likely to hit. It can actually deflect rockets if timed correctly.

Grenades[edit]

You can carry a maximum of two of each grenade type at a time. Press LB button to switch between available grenade types when not dual-wielding. Note that in the Campaign, grenades explode upon melee (or any other form of damage).

Fragment Grenade
  • M9 HE-DP
  • Kill Radius: 5m
  • Casualty Radius: 15m
Standard issue UNSC fragmentation grenade. Ideal for, but not to be limited to, enemies in small areas. Bounce them off walls to get to hard-to-reach areas. Your foes will either take a hit or come out from hiding.
Plasma Grenade
  • Type-1 AP-G
  • Kill Radius: 4m
  • Casualty Radius: 12m
Highly explosive Covenant grenade. The beauty of these little blue/purple grenades is that they have an adhesive casing, allowing you to stick these directly to your foes. Hopefully they don't notice and run after you before the fuse goes...
Spike Grenade
  • Type-2 AP-FG
  • Kill Radius: 3m
  • Casualty Radius: 11m
A new grenade for the Spartan arsenal is the requisitioned Brute Spike grenade, a primitive and deadly explosive device that impales any target. Has a somewhat adhesive property that holds tight until it explodes in a shredding hail of razor sharp metal.

Support weapons[edit]

Halo 3 introduces the idea of Support weapons, large weapons that require the player to be controlled in third-person view. Players cannot melee, nor throw grenades while using these weapons. A turret is typically activated by pressing RB button. A Spartan, however, is strong enough to tear off these weapons (press B button while using the turret) and use them almost like rifles. When detached, these weapons have limited ammunition capacity.

Machine Gun
  • AIE-486H
  • 200 Rounds/Belt
A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever is left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate. It's more effective against flesh than shields.
Plasma Cannon
  • Type-52 Automatic
    Plasma Cannon
  • 200 Shots/Charge
Very similar to the above machine gun, shooting plasma rounds instead of bullets. Better at stripping shields off the opponent, but not as good against flesh.
Missile Pod
  • LAU-65D
  • 8 Guided Missiles/Charger
Great for taking down vehicles quickly. The missiles are equipped with a homing beacon allowing them to change direction in the air to follow their originally intended target. The missiles will also explode after a set amount of time. The enemy will, however, hear a beeping noise when the missile is locked on.
Flame Thrower
  • M7057 DP
  • 100 oz/Charger
The M7057 is a standard chemical flamethrower, which projects and ignites a stream of volatile, semi-liquid fuel.

Other weapons[edit]

These objects can be used in melee attacks. Note that these weapon will kill anyone instantly and are used mostly in multi-player modes, aside from the hidden skulls in campaign mode. To pick these up, hold RB button. To attack, press B button.

Ball
Standard issue information storage and sensory group housing.
Bomb
Mainly used for blowing up targets, but yes, you can hit people with it!
Flag
Its sole purpose is to bring it back to your base, but you will need to swing it to defend yourself.