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Start with the Zeroes - they're the biggest threat to your bombing wings. Have the first two squadrons consist of Wildcats and the second two consist of SBDs. Send the former at the Zeroes, and have the latter target the two destroyers - one squad of three SBDs for each destroyer. This should be more than enough to sink it.
Start with the Zeroes - they're the biggest threat to your bombing wings. Have the first two squadrons consist of Wildcats and the second two consist of SBDs. Send the former at the Zeroes, and have the latter target the two destroyers - one squad of three SBDs for each destroyer. This should be more than enough to sink it.
 
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|title=HISTORICAL TRIVIA
|contents=The real battleship ''Fusō'' was sunk at the Suriago Strait on October 25, 1944.
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The Wildcats arrive on scene first since you launched them first, so switch to the Wildcats and prepare for some ''real'' dogfighting (Donald had a super Wildcat as a one-of-a-kind heroic unit). Mix it up with the Zeroes just like before, only the seas are against you. The destroyers should fire some flak up in the air, but ultimately it shouldn't do much aside from annoy you. Make short work of the Zeroes, and once both squads of Zeroes are down, have all the Wildcats retreat to the carrier. In the event squads of Wildcats get downed, replace them as quickly as possible.
The Wildcats arrive on scene first since you launched them first, so switch to the Wildcats and prepare for some ''real'' dogfighting (Donald had a super Wildcat as a one-of-a-kind heroic unit). Mix it up with the Zeroes just like before, only the seas are against you. The destroyers should fire some flak up in the air, but ultimately it shouldn't do much aside from annoy you. Make short work of the Zeroes, and once both squads of Zeroes are down, have all the Wildcats retreat to the carrier. In the event squads of Wildcats get downed, replace them as quickly as possible.