The following is weapons information for the weapons in Battlestations Midway.
- Name: The name of the weapon.
- Range: The effective range, in nautical miles and metres.
- Damage: The amount of damage inflicted to a target when struck.
- Blast Damage: The amount of damage inflicted to a target in a near miss.
- Rate of Fire: How fast the weapon can fire, in rounds per minute
- Affiliation: Which side uses this weapon.
[edit | edit source]
A list of weapons used on ships.
Anti-aircraft Weapons[edit | edit source]
AA consists of machine guns and flak cannons. Machine guns typically come in two flavours - standard single-barreled machine guns, like the M2 and the 13mm/76, and the larger triple and quad AA guns, which includes the 40mm Bofors. These kinds cause more damage per shot, but it is rarely noticeable on most ships. Flak cannons explode at a preset height or upon contact with a target. They also typically strike much higher than machine guns, although it is rarely noticeable since machine guns can strike rather high too.
Name | Range | Damage | Blast Damage | Rate of Fire | Affiliation |
---|---|---|---|---|---|
M2 0.50" Machine Gun | 0.43nm/800m | 18 | None | 600 | Allies |
5"/25 Gun | 0.81nm/1500m | 120 | 30 | 11 | Allies |
5"/40 Gun | 1.08nm/2000m | None | 40 | 11 | Japan |
25mm/60 Triple AA Gun | 0.86nm/1600m | 16 | None | 100 | Japan |
13mm/76 Machine Gun | 0.54nm/1000m | 16 | None | 100 | Japan |
28mm Quad AA | 0.86nm/1600m | 16 | None | 120 | Allies |
20mm Oerlikon AA | 0.54nm/1000m | 16 | None | 200 | Allies |
40mm Bofors AA | 0.86nm/1600m | 20 | None | 120 | Allies |
Artillery[edit | edit source]
Shipbourne artillery is the basis of naval warfare. "DP" stands for "dual purpose". These weapons change from artillery to flak cannons and vice versa, depending on which weapon is selected.
Note that while the descriptions of several guns (like the 6.1/60 DP gun, and the 4.5"/45) suggest it is dual purpose, in-game it is not, and therefore isn't considered a DP gun for this chart.
Ship cannons come in several flavours, but despite their sizes they are often comparable - many times identical - to counterparts from other ships or even the opposite side. Destroyer cannons, for instance, all cause the same damage.
Name | Range | Damage | Blast Damage | Rate of Fire | Affiliation |
---|---|---|---|---|---|
4"/50 | 0.81nm/1500m | 120 | 30 | 11 | Allies |
5"/38 DP | 0.81nm/1500m | 120 | 30 | 11 | Allies |
4.5"/45 | 0.81nm/1500m | 120 | 30 | 11 | Allies |
5"/50 DP | 0.81nm/1500m | 120 | 30 | 11 | Japanese |
4.7"/45 | 0.81nm/1500m | 120 | 30 | 11 | Japanese |
5.25"/50 | 0.81nm/1500m | 120 | 30 | 11 | Allies |
5.5"/50 | 0.81nm/1500m | 120 | 30 | 11 | Japanese |
6.1"/60 | 0.97nm.1800m | 140 | 40 | 8 | Japanese |
6"/47 | 1.02nm/1900m | 150 | 40 | 9 | Allies |
8"/50 | 1.18nm/2200m | 200 | 55 | 7 | Japanese |
6"/53 | 1.02nm/1900m | 150 | 40 | 9 | Allies |
8"/55 | 1.18nm/2200m | 200 | 55 | 7 | Allies |
14"/45 | 1.62nm/3000m | 250 | 100 | 5 | All |
15"/42 | 1.62nm/3000m | 250 | 100 | 5 | Allies |
16"/50 | 1.62nm/3000m | 280 | 100 | 5 | Allies |
18.1"/45 | 1.78nm/3300m | 300 | 125 | 5 | Japanese |
Aircraft Weapons[edit | edit source]
A list of weapons mounted on aircraft.
Machine Guns[edit | edit source]
The staple of air-to-air combat is the machine gun. Machine guns do not cause blast damage.
Name | Range | Damage | Rate of Fire | Affiliation |
---|---|---|---|---|
M1919 0.30" MG | 0.43nm/800m | 14 | 600 | Allies |
M2 0.50" Machine Gun | 0.43nm/800m | 18 | 600 | Allies |
7.7mm MG | 0.43nm/800m | 14 | 600 | Japanese |
20mm Autocannon | 0.43nm/800m | 20 | 600 | Japanese |
Bombs[edit | edit source]
Bombs are dropped by dive bombers and carpet bombers upon land targets. Bombs come in three distinct flavours, as listed below. Due to their nature, bombs do not have range or a rate of fire.
Name | Damage | Blast Damage | Affiliation |
---|---|---|---|
1000lb | 260 | 100 | Allies |
500kg | 260 | 100 | Japanese |
450lb | 200 | 75 | Allies |
250kg | 200 | 75 | Japanese |
200lb | None | 100 | Allies |
100kg | None | 100 | Japanese |
Torpedoes and Depth Charges[edit | edit source]
These specialized weapons deserve their own category. All torpedoes - Japanese or Allied, shipbourne or aerial - have identical stats. There is no data available for air-dropped depth charges. Due to their nature, these weapons have neither a rate of fire or an affiliation - they are used by both sides.
Name | Range | Damage | Blast Damage |
---|---|---|---|
Torpedo | 1.35nm/2500m | 250 | 50 |
Depth Charge | None | None | 500 |