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The following is weapons information for the weapons in Battlestations Midway.

  • Name: The name of the weapon.
  • Range: The effective range, in nautical miles and metres.
  • Damage: The amount of damage inflicted to a target when struck.
  • Blast Damage: The amount of damage inflicted to a target in a near miss.
  • Rate of Fire: How fast the weapon can fire, in rounds per minute
  • Affiliation: Which side uses this weapon.

Naval Weapons[edit]

A list of weapons used on ships.

Anti-aircraft Weapons[edit]

AA consists of machine guns and flak cannons. Machine guns typically come in two flavours - standard single-barreled machine guns, like the M2 and the 13mm/76, and the larger triple and quad AA guns, which includes the 40mm Bofors. These kinds cause more damage per shot, but it is rarely noticeable on most ships. Flak cannons explode at a preset height or upon contact with a target. They also typically strike much higher than machine guns, although it is rarely noticeable since machine guns can strike rather high too.

Name Range Damage Blast Damage Rate of Fire Affiliation
M2 0.50" Machine Gun 0.43nm/800m 18 None 600 Allies
5"/25 Gun 0.81nm/1500m 120 30 11 Allies
5"/40 Gun 1.08nm/2000m None 40 11 Japan
25mm/60 Triple AA Gun 0.86nm/1600m 16 None 100 Japan
13mm/76 Machine Gun 0.54nm/1000m 16 None 100 Japan
28mm Quad AA 0.86nm/1600m 16 None 120 Allies
20mm Oerlikon AA 0.54nm/1000m 16 None 200 Allies
40mm Bofors AA 0.86nm/1600m 20 None 120 Allies

Artillery[edit]

Shipbourne artillery is the basis of naval warfare. "DP" stands for "dual purpose". These weapons change from artillery to flak cannons and vice versa, depending on which weapon is selected.

Note that while the descriptions of several guns (like the 6.1/60 DP gun, and the 4.5"/45) suggest it is dual purpose, in-game it is not, and therefore isn't considered a DP gun for this chart.

Ship cannons come in several flavours, but despite their sizes they are often comparable - many times identical - to counterparts from other ships or even the opposite side. Destroyer cannons, for instance, all cause the same damage.

Name Range Damage Blast Damage Rate of Fire Affiliation
4"/50 0.81nm/1500m 120 30 11 Allies
5"/38 DP 0.81nm/1500m 120 30 11 Allies
4.5"/45 0.81nm/1500m 120 30 11 Allies
5"/50 DP 0.81nm/1500m 120 30 11 Japanese
4.7"/45 0.81nm/1500m 120 30 11 Japanese
5.25"/50 0.81nm/1500m 120 30 11 Allies
5.5"/50 0.81nm/1500m 120 30 11 Japanese
6.1"/60 0.97nm.1800m 140 40 8 Japanese
6"/47 1.02nm/1900m 150 40 9 Allies
8"/50 1.18nm/2200m 200 55 7 Japanese
6"/53 1.02nm/1900m 150 40 9 Allies
8"/55 1.18nm/2200m 200 55 7 Allies
14"/45 1.62nm/3000m 250 100 5 All
15"/42 1.62nm/3000m 250 100 5 Allies
16"/50 1.62nm/3000m 280 100 5 Allies
18.1"/45 1.78nm/3300m 300 125 5 Japanese

Aircraft Weapons[edit]

A list of weapons mounted on aircraft.

Machine Guns[edit]

The staple of air-to-air combat is the machine gun. Machine guns do not cause blast damage.

Name Range Damage Rate of Fire Affiliation
M1919 0.30" MG 0.43nm/800m 14 600 Allies
M2 0.50" Machine Gun 0.43nm/800m 18 600 Allies
7.7mm MG 0.43nm/800m 14 600 Japanese
20mm Autocannon 0.43nm/800m 20 600 Japanese

Bombs[edit]

Bombs are dropped by dive bombers and carpet bombers upon land targets. Bombs come in three distinct flavours, as listed below. Due to their nature, bombs do not have range or a rate of fire.

Name Damage Blast Damage Affiliation
1000lb 260 100 Allies
500kg 260 100 Japanese
450lb 200 75 Allies
250kg 200 75 Japanese
200lb None 100 Allies
100kg None 100 Japanese

Torpedoes and Depth Charges[edit]

These specialized weapons deserve their own category. All torpedoes - Japanese or Allied, shipbourne or aerial - have identical stats. There is no data available for air-dropped depth charges. Due to their nature, these weapons have neither a rate of fire or an affiliation - they are used by both sides.

Name Range Damage Blast Damage
Torpedo 1.35nm/2500m 250 50
Depth Charge None None 500