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* '''Mana Cost:''' 110 / 140 / 170 / 200
* '''Mana Cost:''' 110 / 140 / 170 / 200
* '''Cooldown:''' 13
* '''Cooldown:''' 13
Hex will turn the targeted enemy into a harmless chicken, rendering them unable to cast abilities as well as slowing them down to minimum movement speed. A very potent disable, catching an enemy with it can mean death to the enemy if there are heroes nearby. Use it on important enemy heroes like carries during a teamfight.


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Revision as of 09:06, 24 September 2012


Shadow Shaman
Base stats and attributes
Strength 19 + 1.6
Agility 16 + 1.6
Intelligence 21 + 3
Base damage 26-33
Move speed 285
Armor 1.24
Statistics
Level 1 16 25
Hit Points 511 937 1621
Mana 273 819 1469
Damage 47-54 89-96 139-146
Armor 1 4 9
Sight Range 1800/800
Attack Range 500
Missile Speed 900

Shadow Shaman is a ranged intelligence hero that is commonly played as a support and pusher. He has great crowd control abilities, being able to take an enemy out of the fight with his Hex or Shackles. Shadow Shaman is known to be a very powerful pusher. His Ether Shock can wipe out creep waves and his Mass Serpent Wards will melt a tower.

Abilities

Ether Shock

  • Ability: Target Unit
  • Affects: Enemy Heroes
  • Damage Type: Magical
  • Damage: 140 / 200 / 260 / 320
  • Targets: 1 / 3 / 5 / 7
  • Mana Cost: 95 / 105 / 135 / 160
  • Cooldown: 8

Ether Shock lets you strike the target and other nearby enemies in a cone-shaped area. While it's very good for pushing creep waves, it can also do great damage to multiple heroes if you position yorself so they are in a cone-shaped area in front of you. With a cooldown of merely 8 seconds, it's quite spammable.

Hex

  • Ability: Target Unit
  • Affects: Enemy Heroes
  • Duration: 1.25 / 2 / 2.75 / 3.5
  • Mana Cost: 110 / 140 / 170 / 200
  • Cooldown: 13

Hex will turn the targeted enemy into a harmless chicken, rendering them unable to cast abilities as well as slowing them down to minimum movement speed. A very potent disable, catching an enemy with it can mean death to the enemy if there are heroes nearby. Use it on important enemy heroes like carries during a teamfight.

Shackles

  • Ability: Channeled, Target Unit
  • Affects: Enemy Heroes
  • Damage Type: Magical
  • Damage: 40
  • Duration: 2.5 / 3.25 / 4 / 4.75
  • Mana Cost: 110 / 130 / 155 / 185
  • Cooldown: 16

Mass Serpent Wards

  • Ability: Target Point
  • Damage Type: Physical
  • Attack Damage: 43 / 58 / 73
  • Duration: 45
  • Scepter Attack Damage: 59 / 79 / 100
  • Mana Cost: 200 / 350 / 600
  • Cooldown: 110

Item Selection

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Strategy

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