From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Page creation)
 
Line 39: Line 39:
* '''Mana Cost:''' 75
* '''Mana Cost:''' 75
* '''Cooldown:''' 17
* '''Cooldown:''' 17
 
Refraction renders you invulnerable to attacks for a certain amount of damage instances while also increasing your damage. Its duration is as long as its cooldown, so if you have mana and Refraction doesn't get dispelled early, you can cast it on yourself again as soon as the previous Refraction wears off. You will be using this a lot, as you are quite frail compared to other ganking or carry heroes, to make yourself more survivable during fights. The bonus damage it grants is also useful for taking down enemy heroes quickly.


{{-}}
{{-}}

Revision as of 05:26, 5 November 2012


Lanaya the Templar Assassin
Base stats and attributes
Strength 18 + 2.1
Agility 23 + 2.7
Intelligence 20 + 2
Base damage 30-36
Move speed 305
Armor 4.22
Statistics
Level 1 16 25
Hit Points 492 1051 1830
Mana 260 624 1144
Damage 53-59 91-97 138-144
Armor 4 10 16
Sight Range 1800/800
Attack Range 140
Missile Speed 900

Templar Assassin is a ranged agility hero who can be played as a ganker or a carry. She has great survivability despite her relatively low health due to her Refraction and Meld. Refraction effectively forces her enemies to waste a few attacks before injuring her while her Meld lets her remain invisible at one spot for as long as she needs. Her Psi Blades lets her do a lot of damage to multiple enemies if she has good positioning. She can use Psionic Trap to grant vision or to slow unaware enemies when sprang. Templar Assassin is an elusive hero, though if one becomes her target it will be hard to escape.

Abilities

Refraction

  • Ability: No Target
  • Damage Type: Physical
  • Instance: 3 / 4 / 5 / 6
  • Damage: 20 / 40 / 60 / 80
  • Duration: 17
  • Mana Cost: 75
  • Cooldown: 17

Refraction renders you invulnerable to attacks for a certain amount of damage instances while also increasing your damage. Its duration is as long as its cooldown, so if you have mana and Refraction doesn't get dispelled early, you can cast it on yourself again as soon as the previous Refraction wears off. You will be using this a lot, as you are quite frail compared to other ganking or carry heroes, to make yourself more survivable during fights. The bonus damage it grants is also useful for taking down enemy heroes quickly.

Meld

  • Ability: No Target
  • Damage Type: Physical
  • Bonus Damage: 50 / 100 / 150 / 200
  • Armor Reduction: 2 / 4 / 6 / 8
  • Mana Cost: 50
  • Cooldown: 7


Psi Blades

  • Ability: Passive
  • Damage Type: Pure
  • Bonus Attack Range: 60 / 120 / 180 / 240


Psionic Trap

  • Ability: Target Point
  • Max Traps: 5 / 8 / 11
  • Mana Cost: 15
  • Cooldown: 11 / 9 / 7


Trap

  • Ability: No Target
  • Cooldown: 0.5

Activates the closest Psionic Trap. Traps also has the ability to spring themselves.

Suggested Items

This section is a stub. Help us expand it, and you get a cookie.

Strategy

This section is a stub. Help us expand it, and you get a cookie.