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(/* Nightshade fungus *)
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== Magic reagents ==
== Magic reagents ==
=== Nightshade fungus ===
=== Nightshade fungus ===
[[Image:Ultima_IV_Fungus_Location.png|256px|thumb|right|Virgil/Basil reveals the coordinates of the nightshade fungus.]]
:'' See also [[Ultima IV: Quest of the Avatar/Side Quests#Nightshade fungus]]
:'' See also [[Ultima IV: Quest of the Avatar/Side Quests#Nightshade fungus]]
{|{{prettytable|notwide=1}}
|-
|width="50%"| '''Presto''', a very small wizard (in Skara Brae).
* JOB? I cast great big spells!
* SPELLS? I can cast Jinx, Kill and View! Dost thou know what these spells have in common?
** NO? Guess!
** YES? What?
* NIGHTSHADE? Yes. Ask the barkeep at "The Axe'n Grog" in Vesper about nightshade.
| '''A fighter''' (in Vesper):
* I heard the barkeep in Trinsic knows of Fungus. He takes a liking in good tippers!
|-
| '''Arron''' (in Vesper) says:
* "Welcome to Axe'n Grog. What'll it be, food or grog?"
* GROG? Here's a mug of our best. That'll be 2 GP.
* 99GP TIP, NIGHTSHADE? Of nightshade I know this: seek out Virgil or thou shalt miss! Try in Trinsic!
| '''Barkeeper''' (in Trinsic):
* 100G TIP? Oh, that! Varzil of Moonglow can show thee. Tell him I sent thee!
|-
| '''Virgil''', a mystic wizard (in Trinsic).
* JOB? I create magical fields.
* FIELDS? Poison is my favorite. Is it thine?
* NO: Well, I don't care.
* YES: Bravo!
* NIGHTSHADE? Nightshade may be found only near lat. J'F", long. C'O" only on the darkest of nights!
| '''A bearded mage''' (in Moonglow):
* I am Vasil, and I have got a secret!
* And would you not like to know?
* Oh, all right! Ye forced it from me! Search 149,46 on the night of the twin new moons!
|}


[[Image:Ultima_IV_Fungus_Location.png|256px|thumb|right|Fungus location in the NES port.]]
In the NES remake, all characters have been "shifted forward by one town". The first clue about the fungus comes from a fighter in Vesper (Presto); he directs you to the pub in Trinsic (instead of Vesper), then the companions are directed to a mage in Moonglow (Virgil, rendered as Brazil/Basil<ref><small> When the NES remake was developed in Japan, '''Virgil''' was rendered something like "Vai-ru-dji-lu" or "Ba-ru-dji-lu" (in Japanese, V=B). Then, when the remake was localized in English, the name became "Brazil" or "Basil". </small></ref>), instead of Trinsic.
 
All the thread can be followed by moongates: start in Vesper, take the Minoc moongate to Trinsic, then the Trinsic moongate to Moonglow, eventually get back to mainland using the Moonglow moongate to Britain.
 
Three spells only require Nightshade fungus:
Three spells only require Nightshade fungus:
# <u>'''Jinx:'''</u> useful against large numbers of enemies;
# <u>'''Jinx:'''</u> useful against large numbers of enemies;
# ''View:'' useful, but it's more convenient to buy magic gems instead;
# ''View:'' useful, but it might be more convenient to buy magic gems instead;
# ''Kill:'' not useful, ranged weapons are more reliable.
# ''Kill:'' not useful, ranged weapons are more reliable.
<references/>


=== Mandrake root ===
=== Mandrake root ===

Revision as of 09:43, 27 November 2017

All information to get the rare items is already in the game, if the Stranger talks with every character. Although the NES remake has shorter dialogues, most information is still found in the same towns and also at the same pubs.

Shepherd items

If you are playing the NES remake, and in particular if you are playing as the shepherd, this is the first side quest you will do.

In the NES remake the party can include up to four companions, while the other ones can be left at the hostel in Castle Britannia. Because of this, some items were created to upgrade two characters (the shepherd and the fighter) considered weak, otherwise players would have seldom used them.

  • The sheep flute for the Shepherd: it allows to cast "Sleep" on all opponents unlimited times with no MP consumption;
  • the humble robe for the Shepherd: it is an armor upgrade excleusive to the shepherd class;

The flute and the robe are found in Magincia ruins. First of all, you need a companion who can cast the "cure poison" spell, then you also need to purchase the magic key that costs 2000 GP. In other words, if you are playing as the shepherd, it is impossible to obtain these items since game start. When you come back to the ruins, talk to the skeleton in the north-east, and it will give you permission to take them (otherwise, your virtue score will be lowered). Both items are in chests, in two different basements: the flute is at the centre of the ruins, and the robe is in the south-west.

Magic reagents

Nightshade fungus

Virgil/Basil reveals the coordinates of the nightshade fungus.
See also Ultima IV: Quest of the Avatar/Side Quests#Nightshade fungus

In the NES remake, all characters have been "shifted forward by one town". The first clue about the fungus comes from a fighter in Vesper (Presto); he directs you to the pub in Trinsic (instead of Vesper), then the companions are directed to a mage in Moonglow (Virgil, rendered as Brazil/Basil[1]), instead of Trinsic.

All the thread can be followed by moongates: start in Vesper, take the Minoc moongate to Trinsic, then the Trinsic moongate to Moonglow, eventually get back to mainland using the Moonglow moongate to Britain.

Three spells only require Nightshade fungus:

  1. Jinx: useful against large numbers of enemies;
  2. View: useful, but it might be more convenient to buy magic gems instead;
  3. Kill: not useful, ranged weapons are more reliable.


  1. When the NES remake was developed in Japan, Virgil was rendered something like "Vai-ru-dji-lu" or "Ba-ru-dji-lu" (in Japanese, V=B). Then, when the remake was localized in English, the name became "Brazil" or "Basil".

Mandrake root

See also Ultima IV: Quest of the Avatar/Side Quests#Mandrake root
Swindrik, a tall wizard (in Trinsic).
  • JOB? I cast spells.
  • SPELLS? Spells of great power. Dost thou cast spells of great power?
    • YES? What is the most powerful reagent?
  • MANDRAKE? Ask at the Folley tavern of mandrake.
A druid (in the Lycaeum):
  • I have seen a dissertation on Manroot in a book by Calumny of Yew. Sadly, the page on which its location appeared had been torn.
Greg & Rob (in Paws) say:
  • "Welcome to Folley Tavern. What'll it be, food or grog?"
  • GROG? Here's a mug of our best. That'll be 2 GP.
  • 99GP TIP, MANDRAKE? The last person I knew that had any Mandrake was an old alchemist named Calumny.
N/A
Calumny, a solemn druid (in Yew).
  • JOB? I make spells.
  • SPELLS? I invented Quickness! Can thou cast it?
    • YES? It requires ash, ginseng and bloodmoss!
  • MANDRAKE? Mandrake root is found only in the Fens of the Dead and in the Bloody Plains where the ground is always damp.
A druid (in Yew):
  • I am Calumny of Yew, most lettered of scholars!
  • I am compiling the definitive book on magic. 69105 pages, and not finished yet!
  • Manroot, eh? Let me consult my book... Ah. Near Minoc, at latitude 54, longitude 182, there is a swamp of poison. Search there on the darkest of nights!

As the Nightshade fungus, Mandrake root can only be found "on the darkest of nights".

Seven spells require Mandrake root:

  1. Jinx: useful against large numbers of enemies;
  2. Negate: useful against enemies that cast debuff spells (sleep) on the Companions;
  3. Resurrect: absolutely necessary, although hopefully used not often;
  4. Gate travel: use sparingly, because walking allows to fight and earn experience and gold;
  5. View: useful, but it's more convenient to buy magic gems instead;
  6. Tremor: not useful, ranged weapons are more reliable;
  7. Iceball: not useful, ranged weapons are more reliable.

The sextant

See also Ultima IV: Quest of the Avatar/The Strongholds of the Principles#The sextant

In order to reach the exact coordinates where nightshade fungus and mandrake root are located, you need a sextant. Sailor Sam of Trinsic said to ask to the barkeep in Jhelom. Leave a 100GP tip, and she reveals how to obtain it from a guild shop. The details depend on which port you are playing, but the explanation is extremely precise.

There are two guild shops: one in Vesper and one in Buccaneer's Den. The former is easier to reach. Once a sextant is purchased (for 900 GP), you can see the party's coordinates by selecting it from the "Use" menu. Travel to align exactly with either latitude or longitude, then turn at 90° and go straight to the coordinates of your destination. Search the location and retrieve some rare reagents.

Spell recipes

This section is a stub. Help us expand it, and you get a cookie.

Original spell quests

See also Ultima IV: Quest of the Avatar/Side Quests#Original spell quests
Gate travel
Jingles, a young mage (in Paws)
  • JOB? I seek the wisdom of magic.
  • MAGIC? My master knows the gate travel spell!
  • MASTER? My master is Mentorian. Dost thou know him?
    • NO? He lives in a hidden village in Lock Lake reachable only by ship, ask of the gate spell!
N/A
Mentorian, a tall wizard (in Cove)
  • JOB? I study the magical arts.
  • ARTS? There is truth in magic! Dost thou disagree?
    • NO? Good.
  • GATE? Since thou dost bear the ankh, I shall tell thee. A gate spell requires ash, pearl, and mandrake root!
A bearded mage (in Cove):
  • Ah, seeker, we meet at last. I am Mentarion, master of the Gates! Know now that sulfur ash, black pearl, and manroot are necessary for the Gate spell.


Resurrect
Shazom, a dying young wizard (in Moonglow)
  • JOB? I am apprentice to the great wizard Nigel!
  • HEALTH? I will soon die.
  • DIE? Pass on.
  • NIGEL? I will soon need to use the spell he calls 'recall'. Hast thou met Nigel?
    • NO? He lives at the Lycaeum.
    • YES? Seek him out for he will teach thee.
N/A
Nigel, a noble wizard (in the Lycaeum)
  • JOB? I teach magical spells.
  • SPELL? I have a specialty! Dost thou know what it is?
    • YES? What do I call the spell?
    • RECALL? Yes, resurrection! It takes ash, ginseng, garlic, silk, blood moss, and mandrake!
A bearded mage (in the Lycaeum):
  • I am Nigel, master of all wizards! My magic is strong enough to raise the dead! Life, thou knowest, is given only unto the highest of wizards, and it requires garlic, moss, fungus, and... hmph, well... and... and Marina of Empath Abbey will tell thee its final ingredient! I am quite busy right now, no time for chitchat!
N/A A beardless mage (in Empath Abbey):
  • Hello! I am Marina Mandracha, in the service of Lady Marcy.

NES exclusive spell quests

In the NES version, there are more spells to be found: sleep, reflect, negate, destroy, jinx, squish, tremor and defeat.

Mondain's skull

See also Ultima IV: Quest of the Avatar/Side Quests#Mondain's skull
Sebastian, an injured person (Britain)
  • JOB? I know a terrible secret!
  • SECRET? Mondain's influence has not left the world!
  • MONDAIN? An artifact remains! I heard at Buccaneer's Den! Wilt thou find and destroy it?
    • YES? Then ask at the pub there of the skull!
An injured person (in Minoc):
  • Ungh... Oooh... Ohhh... Oww... The pirates' pub... Mondain... Ohhh...
A reaper (Castle Britannia, beyond locked door)
  • JOB? I kill adventurers!
  • KILL? There is a thing which can kill many!
  • THING? Knowledge of it is found at Buccaneer's Den! Will you seek this thing?
    • YES? It brings great power!
Reaper (Castle Britannia, beyond locked door):
  • Heh, heh! When the skull of Mondain is used in towne, it feels good! Dost thou also enjoy the destruction of pitiful innocents?
    • No? "Thou art a wimp!" (Humility +5)
    • Yes? "Heh, heh! Another friend of evil!" (Humility -5)
Servile, a meek shepherd (Vesper)
  • JOB? I can help thee!
  • HELP? I know of the skull of Mondain the Wizard!
  • SKULL? To use it for any reason is a sign of great evil, and no virtue! Hast thou heard of it?
    • YES/NO? It is an evil artifact!
N/A
Ragnar, a solemn ranger (Buccaneer's Den)
  • JOB? I travel.
  • TRAVEL? The lands of Britannia. Art thou here looking for information?
    • YES? On what?
  • SKULL? Be warned that if thou dost ever use the skull, except to destroy it, all thy virtues will be lost!
A pirate (in Buccaneer's Den):
  • Mondain's skull, ye say? Ye do not want it! East of serpent's Hold, in the midsts of three volcanoes. Ye do not want it. Now go away!
The Captain (Buccaneer's Den)
  • 99GP TIP, SKULL? ...
N/A
Jude, a ragged soul (Minoc)
  • JOB? To redeem myself!
  • REDEEM? I will not speak of my sin!
  • SKULL? I used it! If I help thee wilt thou swear to only use it at the mouth of the abyss to destroy it?
    • YES? It can be found at lat-P'F" long-M'F" on the darkest night!
A tinker (in Minoc):
  • Ah, to wield the Skull of Mondain! To level a city, to slay all within! Such power I can scarcely hope to claim!

Mystic arms

See also Ultima IV: Quest of the Avatar/Side Quests#Mystic arms
Seesha, an injured fighter (in Castle Britannia).
  • HEALTH? I have a grievous wound.
  • WOUND? Deep.
  • JOB? I fight for my country.
  • COUNTRY? Britannia. Fight ye for Britannia?
    • NO? Hmm.
    • YES? Then seek out the smith named Zircon in Minoc for he made the mystic arms, only they will save thee in the abyss!
An injured person (in Minoc):
  • I can neither walk nor work, kind friend. Please, a single coin...
    • No? A good day to you, still.
    • Yes? Ah, my thanks. Zircon awaits the bearer of the scale!
Zircon, a seasoned blacksmith (in Minoc).
  • JOB? I forge weapons.
  • WEAPONS? I make the very best! Seek thee a weapon?
  • NO? Hmmm.
  • YES? Ask at the counter!
  • MYSTIC? Ah, yes, the mystic weapons and armour, my greatest work! Those I gave unto Sir Simon and Lady Tessa.
A tinker (in Minoc):
  • I am Zircon, a very busy smith! A very, very busy smith!
  • ...
Lady Tessa, a wise lady (in Paws).
  • JOB? I am the keeper.
  • KEEPER? I cannot say.
  • MYSTIC? Mystics can be found by an eight parts avatar! Hast thou attained enlightenment in all eight virtues?
  • YES? The mystic weapons lie in the training room of Serpent castle!
A woman in pink (in Vesper):
  • I am told the scale of a legendary snake is in the mountain!
Sir Simon, a wise lord (in Paws).
  • JOB? I am the keeper.
  • KEEPER? Of what I cannot say!
  • MYSTIC? Mystics can be found by an eight parts avatar! Hast thou attained enlightenment in all eight virtues?
  • YES? The mystic armour lies in the center of the oak grove!
A fighter (in Paws):
  • Hail, strong warrior! Dost thou fight for Britannia?
    • No? Then depart from my sight!
    • Yes? The mightiest arms lie in the castles of Truth and Love.
Scatu, a tall mage wearing strange armour (in the Lycaeum).
  • ARMOUR? I wear mystic armour. Art thou a partial avatar?
    • NO? Alas.
    • YES? When thou art eight parts avatar, seek Zircon in Minoc and ask of mystics!
  • JOB? I advise.
  • ADVISE? Thou would be well advised to visit the Seer often!
A druid (in the Lycaeum):
  • The Sword of Paradise lies atop the magical altar above. Only a master of the eight Virtues may claim it!

Legendary axe (NES exclusive)

  • The dragon scale to create the legendary axe for the Fighter: it is the second best melee weapon in the game, only inferior to the Mystic Sword.

The scale is found in the Serpent Spine mountains, that can only be reached by air. If it's brought to Zircon of Minoc, he will use it to create the legendary axe.