Mega Man 7/Enemies and bosses
Enemies
Regular enemies
Default sorting is by frequency of appearances. Legend:
- HP: Hit Points, not "health points", because robots have no health.
- Main attack (notes): grouped in few sets; "shot" attacks can be blocked by the Proto Shield.
Sprite | Name | HP | Notes | Stages |
---|---|---|---|---|
Sniper Joe | 4 | Main attack: shot | 2. Cloud Man 4. Freeze Man 5. Slash Man 6. Spring Man 7. Shade Man 8. Turbo Man | |
Gabyoall | 1 | Main attack: touch Weakness: Danger Wrap |
1. Burst Man 3. Junk Man 4. Freeze Man 5. Slash Man 6. Spring Man | |
Tripropellan | 2 | Main attack: shot | 1. Burst Man 2. Cloud Man 3. Junk Man 6. Spring Man | |
Petaforth | 4 | Main attack: touch | 1. Burst Man 2. Cloud Man 4. Freeze Man 6. Spring Man | |
Gobots | 1 | Main attack: touch | 2. Cloud Man 5. Slash Man 8. Turbo Man | |
Driver Cannon | 2 | Main attack: shot | 1. Burst Man 3. Junk Man 4. Freeze Man | |
Row Bird | 1 | Main attack: touch Original name: Tsuranattori (ツラナットリ Tsuranattori?, from "tsuranaru"/"standing in a row" and "tori"/"bird"). |
2. Cloud Man 5. Slash Man | |
Bunby Tank | 4 | Main attack: touch | 1. Burst Man 2. Cloud Man | |
Shield Attacker | 4 | Main attack: touch | 4. Freeze Man 7. Shade Man | |
Frisk Cannon | 4 | Main attack: throw | 3. Junk Man 6. Spring Man | |
Stage-specific enemies | ||||
Goldfishbot | 1 | Main attack: touch Original name: Kintot (キントット kintotto?, from "kingyo"/"goldfish"). |
1. Burst Man | |
Metall Swim | 1 | Main attack: shot | 1. Burst Man | |
CFN-24 | 3 | Main attack: touch | 1. Burst Man | |
Froggon | 3 | Main attack: touch Original name: Keron (ケローン keron?, from "kero"/"frog"). |
1. Burst Man | |
Thunder Infant | 2 | Main attack: throw Original name: Kaminari Kogoro (? lit. Thunder Infant). |
2. Cloud Man | |
Pipi Deluxe[1] | 2 | Main attack: spawn (Pipi Children) | 2. Cloud Man | |
Windstorm | 8 | Main attack: indirect Original name: Boufooh (ボーフーウー bofuu?, from "boufuu"/"windstorm") |
2. Cloud Man | |
Metall | 1 | Main attack: shot | 3. Junk Man | |
Metall Heli | 1 | Main attack: shot | 3. Junk Man | |
Gocroach Nest | 4 | Main attack: spawn (Gocroaches) | 3. Junk Man | |
Dust Clasher | 8 | Main attack: touch | 3. Junk Man | |
Icicle Teck | 2 | Main attack: throw | 4. Freeze Man | |
Bomb Sleigh | 3 | Main attack: throw | 4. Freeze Man | |
White Bear Machine | 32 | Main attack: throw Original name: Shirokumachine (シロクマシーン shirokumachine?, from "shiro"/"white", "kuma"/"bear" and "machine"). |
4. Freeze Man | |
Eggodon | 2 | Main attack: touch Original name: Tamagodon (タマゴドン tamagodon?, from "tamago"/"egg"). |
5. Slash Man | |
Delusu Hive | 16 | Main attack: spawn (Delusu Bees) Weakness: Scorch Wheel |
5. Slash Man | |
Stegorus | 24 | Main attack: throw | 5. Slash Man | |
Coilun | 3 | Main attack: touch | 6. Spring Man | |
Tom Daddy | 5 | Main attack: touch | 6. Spring Man | |
Astro Zombieg | 2 | Main attack: touch | 7. Shade Man | |
Batton | 2 | Main attack: touch | 7. Shade Man | |
Gilliam Knight | 2 | Main attack: touch It has 24 HP in wolf form. |
7. Shade Man | |
Ragger | 4 | Main attack: throw | 7. Shade Man | |
Cyorown | 8 | Main attack: shot | 7. Shade Man | |
Turbo Roader | 2 | Main attack: touch | 8. Turbo Man | |
Baccone | 3 | Main attack: shot | 8. Turbo Man | |
Trio the Wheel | 8 | Main attack: throw | 8. Turbo Man |
- ↑ Deluxe is French for "luxury"; its correct pronounciation is "dae-loux".
Obstacles
These enemies cannot be defeated, and their attacks have to be dodged.
Sprite | Name | Notes | Stages |
---|---|---|---|
Count Bomb | Ride them, jump when they explode. | Burst Man | |
Properide | Ride them over pitfalls and Dust Clashers. | Junk Man | |
Tel Tel | Hit them with most weapons, and they will create heavy rain that reduces visibility. Hit the two of them with the Freeze Cracker and they will create a snowfall that opens a secret area. |
Cloud Man | |
Technodon | Ride them over fields of deadly spikes. | Slash Man |
Sub-bosses
These enemies cannot be dodged, and they have to be defeated.
Sprite | Name | HP | Notes | Stages |
---|---|---|---|---|
Mad Grinder | 16 | Introduction stage | ||
Pistol Crab | 64 | Original name: Kanigance (lit. "crab gun-su"?). | Burst Man | |
King Godzullus | 34 | Weakness: Junk Shield | Slash Man | |
Van Pookin | 16 | Weakness: Thunder Bolt It has two weak spots: the inner pumpkin, or the eyes of the outer pumpkin; depending on which one you destroy, a different path will open. |
Shade Man | |
Truck Joe | 16 | Weakness: Noise Crush | Turbo Man | |
Sisi Truck | 24 | Weakness: Thunder Bolt | Turbo Man | |
Proto Man | 30 | Weakness: Mega Buster Optional sub-boss. If defeated, he will give his Shield to Mega Man. Original name: Blues. |
Shade Man |
Bosses
Robot Masters
As in every Mega Man game since Mega Man 2, the eight Robot Masters were selected from the designs sent to Capcom from the fans of the series.
In the serial numbers, "DW" stands for "Dr. Wily".
Freeze Man
- Serial: DW No. 49
- Character designer: Shigeaki Shimoto
Freeze Man used to be a prototype of a robot that runs on green energy. He is able to split normal room temperature into high and low temperatures, the former is used to power his body while the latter is used as his weapon, the Freeze Cracker.
Freeze Man can be disrupted with orbiting junk, but this weakness does not affect him as badly as other robot masters.
Junk Man
- Serial: DW No.50
- Character designer: Jun Akiba
Junk Man was created by Dr. Wily out of used robot parts to help him search for parts that can be used for robot masters, but was turned into a robot master himself after Dr. Wily noted his strength and resilience.
He can generate electromagnetic forces that let him manipulate junk metal, using it for his attacks. A powerful jolt of electricity can disturb the electromagnetism that holds his body together, causing him to fall apart temporarily.
Burst Man
- Serial: DW No.51
- Character designer: Keishi Tsuchiya
Burst Man was created to guard a chemical plant, but was stolen and modified for combat by Dr. Wily.
He stores explosives and soapy liquids inside his body which are used for generating bubbles, as well as creating his Danger Wrap, a bomb wrapped inside a strong bubble. The liquids in his body make him vulnerable to sudden changes in temperature, forcing him to expel several explosives.
Cloud Man
- Serial: DW No.52
- Character designer: Isao Nakagiri
Cloud Man was originally a weather control robot before he was stolen by Dr. Wily to have his control over lightning amplified.
He has no legs, instead he hovers above the ground using an anti-gravitational device. He can charge himself up with lightning to render him invincible to all attacks, then direct it onto the ground. He can also stir up strong winds and heavy rainfall. Cloud Man has great difficulty getting out of bubbles, and can only wait helplessly if he is encased by Danger Wrap.
Spring Man
- Serial: DW No.53
- Character designer: Akira Ito
Spring Man was created by Dr. Wily and possesses thousands of springs in his body.
His springs enable him to jump to great heights, extend his punches and generate spike-tipped springs called Wild Coils. He can also utilize bolts of electricity to create a vaccuum effect around him. Spring Man is weak to sharp weapons as they can cut the springs inside his body.
Slash Man
- Serial: DW No.54
- Character designer: Yoichi Amano
Slash Man was created by Dr. Wily to clear forests for his secret bases.
He possesses great speed and agility. He has a portable version of an asteroid-destroying device called the Slash Claw, as well as a storage of red adhesive bombs. Slash Man is vulnerable to rapid changes in temperature, as low temperatures causes him to hibernate while high temperatures causes him to dehydrate.
Shade Man
- Serial: DW No.55
- Character designer: Tetsuya Watada
Shade Man was originally an attraction in an amusement park, but was modified by Dr. Wily with sound equipment used for mind control.
A defect in the equipment lets him create powerful sound waves in the form of Noise Crush, which can bounce of walls and grow in power. He can even absorb sound waves from other sources to create stronger Noise Crushes. Like a traditional vampire, he can suck energy out of robots. His weakness is Wild Coil, which can knock him out of a fight.
Turbo Man
- Serial: DW No.56
- Character designer: Takashi Kino
Turbo Man was created by Dr. Wily using parts from his old car.
He is able to transform between a robot master and a racing car, but the transformation is imperfect. He can also generate Scorch Wheels using the petrol he runs on. Strong bursts of electricity can render him invincible, but powerful soundwaves may disrupt his transformation system.