Gothic/The Big Thing of the Brotherhood
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Gothic
Revision as of 19:58, 8 January 2008 by
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Go talk to Kor Khalam in the sect camp and do all his quests. The "Big thing" is the invocation.
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Gothic
Table of Contents
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Chapter 1: Welcome to the Colony
The Old Camp
Admission to the Old Camp
Test of Faith
Vanished Guard
Thorus' Quest
Recipe of the Sect
The Big Thing of the Brotherhood
The Sect Camp
Admission to the Swamp Camp
Ghorim's Replacement
The Swampweed Harvest
New Souls for the Brotherhood
The Weed Monopoly
The New Camp
Test of Faith
The Weed Merchant
The Big Thing of the Brotherhood
Chapter 2: The Mine Crawlers Nest
Focus for the Gurus
Secretion of the Minecrawlers
Almanac
Chapter 3: Artifacts of Ancient Power
Orc Cemetery
Medicinal Herbs for Y'Berion
Escape Plan of the New Camp
Search for the Focus Stones
Focus in the Troll Canyon
Focus in the Monastery Ruins
Focus in the Mountain Fort
Focus under the Ring of Stone
Aid of the Magicians of Fire
Chapter 4: Xardas
Banishment from the Old Camp
Xardas the Necromancer
The Banished Orc Shaman
Search for the ULU-MULU
Chapter 5: Guardians of the Portal
Way into the Sleeper's Temple
The Magic Sword URIZIEL
Chapter 6: The temple of the Sleeper
The temple of the Sleeper
Sidequests (new camp)
Water Carrier for Lefty
Horatio the Peasant
Lurker at the Dam
Canvassing of Customers
Shrike's Hut
Baloro's Weapon
Letter delivery for Cronos
Minecrawler's Plate Armor
Sidequests (old mine)
Aaron's Chest
Ulbert's Storeshed
Sidequests (other)
Letter delivery
Snaf's Recipe
Gilbert
Taking Weeds to Gomez
The Stranger
The Meeting
New Fence for Fisk